Rich from Pixel Gate writes:
Pokemon X/Y were the first 3D installments in the main Pokemon franchise and in my eyes they did a lot of things right. The customization of the main character, the cool new designs of the new pocket monsters and even the addition of Mega Evolutions, a feature that I actually quiet enjoyed. Although I did enjoy a lot of things that Game Freak threw our way, there is one thing that I can honestly say that disappointed me. The post game.
Pokémon’s shift to 3D was a big mistake, as the series’ roots in 2D design make it difficult to transfer important game mechanics into a 3D overworld.
why do other games pull off 3D monster collecting JRPG games just fine? Look at Jade Cocoon and Shin Megami Tensei for examples.
BLG writes: "While it didn’t sell as well as the Nintendo DS, the Nintendo 3DS was nonetheless a wonderful system. And, while this may be a hot take, it’s easily my favorite handheld. Even more than a decade removed from launch, the system’s library has so many titles that feel as fresh today as they did back at release. While it was hard to narrow down, these 30 Nintendo 3DS games are emblematic of the system’s success."
The Pokemon Company has a solid thing going right now. Well, it’s been going on for a while, actually, but it has been a while since a new typing has been introduced to the popular monster-taming series. The latest one, Fairy type, was introduced back in Generation VI (Pokemon X & Y), so it does seem like it is time to bring in a new one. Check out Jason Capp's article for more.
I've been saying this from the day I finished it. The post game feels barren compared to past games. I spent over 100 hours in every GBA pokemon's post game, and maybe more than that in D/P/P, HG/SS. But in X/Y I can barely find anything to do besides the detective missions, the 3 legendaries and the battle mansion. If you aren't into "catching 'em all", there isn't much there for you. Very dissapointing.
I'd give them a break here. It is their first 3D entry in the series, after all. That's a lot more work than GameFreak's usual.
There is a few good hours of post-game content with the detective side-story, the legendaries, the battle mansion, the friend safari, trading for high-profile Pokemon with the story characters, and the answer to what Mega Evolution is. Plus there's probably still lots of stuff to do in Lumoise.
meh, when i'm finished with a game that usually means i'm finished.
although with pokemon that usually means i'll still run around looking for trouble...( and pokemon. lol )
but if there's no trouble to be had then i don't really care
it's not like the game is short on content to begin with
doesn't really matter whether it's before or after you finish the game where the content is had.
The post game is only boring if you don't like WiFi battles. That's like saying "Battlefield is barren after you beat the campaign". If you don't like multiplayer yeah..
What they need to do is make a Ruby/Sapphire remake with that 3D engine.
For some reason I can see them doing something really creative with the Pokemon contests.