By now, most gamers who keep up to date with core gaming news may have heard about a situation that's being deemed “Resolutiongate”. The scenario has spawned from the stark disparity between the Xbox One and PS4's resolution differences in multiplatform games. Well, a lot of big pundits and gaming heads have chimed in on the matter and most don't think it's a serious issue at all.
"Hammerwatch II's journey to Xbox has been long and perilous. After first launching on Steam in the fall of 2023, the game finally turned up on PlayStation 5 last December. Since then, Xbox gamers who enjoyed the original Hammerwatch and the sublime Heroes of Hammerwatch have been anxiously awaiting their turn at the long-promised sequel. At last, the wait is nearly over because Hammerwatch II will hit Xbox and PlayStation 4 on April 23," says Co-Optimus.
Joe 'Three Sheets' Neate (Executive Producer): "As I’m sure you can imagine, when it comes to Sea of Thieves my days are full of numbers. Development costs, active servers, days until the next update… Sometimes, though, a truly extraordinary number stands out – a number like 40 million, which I’m incredibly pleased to say is the number of pirates who’ve now set sail in Sea of Thieves!"
Garrr... more people to walk the plank and send to Davey Jones locker.
would have been funny to release this on talk like a pirate day.
40 million have set sail...that's great. How many are sailing now? Monthly active users....when it actually matters. How many people purchased the game is another important number.
40 Mil across Stream, Windows 10, and Xbox. Healthy numbers for sure, but when PC is the biggest platform, I expected more. It’ll be interesting to see how it does on PlayStation. Very well could be double that player count in 6 months with PS too. It’s crazy for developers to skip the most popular platform, not sure why they’d want to, but they must have had their rea$ons.
Devstream 178 was filled with so many cool announcements for the game's community, and were able to ask a lot of questions about Warframe: 1999 and more!
On the Adam Sessler matter:
Context is key here.
And the context in this very case is a comparison between two different versions of the same game. In this case, his argument about "new experiences" or whatever is completely irrelevant. We are talking about a comparison of two different platforms on which to have more or less the same experience, in which one machine is performing at a higher level than the other.
That's the context. That's the subject he's addressing.
So, in context, by bringing up this "new experiences" argument in a discussion about the measurable, technical differences between two versions of the same game, Sessler is not only moving the goalposts...he's trying to burn down the scoreboard.
You don't see how, in talking about two versions of the same game, this sudden blindspot towards measurable technical deficiencies in the XBone version is troubling? You honestly can't reason past his trumped-up argument about "new experiences" to see that it's a classic fallacy of "false choice?"
Look, for months we've known about the numbers. The numbers say the PS4 is the more powerful console. More FLOP performance, more ROPs, more ACEs, faster RAM, ect. We've known that. But the dialog we've gotten in response from Microsoft, the media pundits, and the XBone fans has been basically, "the numbers don't tell the whole story...wait until you see the games!"
Well, we're seeing the games. Now they want us to ignore what we're seeing.
But what we are seeing is important. The reason why multi-platform console titles are important is because, in the console world, the public doesn't have access to benchmarking results. If any multi-plat dev teams do benchmark the hardware, those results are locked behind licensing agreements and NDAs. While multiplatform games will never be a true benchmark, they are a valuable "snapshot" look at the state of the boxes and what these very smart teams of developers can wring out of them at the time.
Why is the technical performance of the box so important? Because, even though framerate and resolution are way more important than some pundits are now trying to claim, it won't always be about putting more pixels on screen, or refreshing the screen at a higher framerate. The same power that lets you do those things is the same power that lets you present more immersive art assets, makes an AI routine a little smarter, makes a character animate better, or makes more physics possible.
...and that gets us right back to Sessler's core point about making better games.
...and that gets us right back to Sessler being a huge hypocrite.
...and that gets us right back to the part where he and his defenders try to make US GAMERS the bad guys for pointing out his hypocrisy.
It's abundantly clear if someone thinks things like gameplay are more important than resolution that person must be on the MS payroll (Nintendo apparently is getting a pass this generation). Clearly nobody looking at next gen cares/wants improvement on things like better AI, Physics or interactivity or even better user interface it just has to have that pixel count baby! /s
But seriously, I don't get the outrage for Adam on this. Over the years I have heard Adam and felt he is pretty level headed about gaming in general. I have heard many other "professional" pundits like Giant Bomb & IGN echo similar thoughts so not sure I get the directed outrage at him. Oh well... to each their own I suppose. I will continue to listen to Adam as I find him entertaining and fairly informed.
I still don't know what the controversy is, if you want the platform for best looking multi platform games it's PC just like this gen. The same people that are counting pixels when comparing xb1 and ps4 are downplaying the difference between ps4 and PC
"Attack on Sessler"
see what i did there :/
it was a embarrassment for this website , glad they deleted it