Chesley Oxendine takes a look at the boss fight: epic battles of the past, the state of the trope today, and the mechanics of what goes into a good fight without being cheap.
Huzaifah from eXputer: "Devil May Cry 5, the latest iteration in the iconic DMC franchise by Capcom, still holds its own as a fantastic hack-and-slash in 2024."
"Dark Souls: Archthrones is like playing a brand new FromSoftware game, and that speaks volumes about just how much good modding can do," says Hanzala from eXputer.
Parrying has been creeping into more games, with almost every high-profile title of the last few years featuring it in some way. Why?
i understand the authors frustration i'm not the best at parrying in games. not that i can't complete a game that requires it but it is a definite harder thing for me than other kinds of techniques in games. which might be the main reason it's so heavily added in games nowadays. want to make your game challenging without having to do a lot of work? just add a parry boss. (what i mean by parry boss is a boss you have to beat by parrying such that their attacks will kill you otherwise)
I always think it's fine as long as such games also have the roll/dodge panic button. But I understand the will to parry, it seems so cinematic in a fight when you pull it off.
Realism and real-time. You go for realistic graphics in real time, you can't have a good morph scene. Also laziness.
Hahahahaha
Dark Souls. I felt like such a cheap bastard sword plunging the Capra Demon to death. Then I looked up a FAQ a few days later when dealing with Ornstein and friend and I see the plunge method was an acceptable means of killing the Capra Demon.
In a normal game that would be considered an exploit. In Dark Souls, merely a fitting solution.
The last modern game that had a final boss that had me so focused was Twisted Metal PS3. Also Dark Souls.
Been playing The Puppeteer over the weekend... it has really good boss fights in just about every level.
I'd say the strongest boss fights I've seen recently were in the otherwise mediocre Arkham Origins. Each boss had their own style and felt like more of a test of skill than a dude with a ton of health.