" The ESRAM of the Xbox One is perhaps the single largest issue developers are facing right now when porting games over to the machine. Leaks and rumors say it’s not only responsible for the lower native resolution of Xbox One Games, but also causing games to be harder to develop on the system. Let’s investigate the cause and clear up any confusion over the X1′s ESRAM."
If you want to try your hand at some of the new bending abilities in Fortnite, be sure to head to one of the elemental shrines for a scroll.
If you are wondering what classifies as a ranged weapon, this article lists all available ranged weapons in Chapter 5 Season 2 of Fortnite.
Gamespot: The SteelSeries Arctis Nova 7P is still our favorite PS5 headset, but there are several great alternatives to choose from in 2024.
Well there is a reason Nvidia and AMD use GDDR5 for graphics. Memory bandwidth limitations can become a huge bottleneck. Luckily even todays mid range GPUs provide in excess of 250GB/s, high end GPUs provide north of 325GB/s. Cant wait till Maxwell when these figures will probably double.
No wonder PC pushes 4k gaming while other platforms are pushing 720p and literally struggling by the time they get close to 1080p.
The article lists PS4 GPU TFLOPS as 18.4TFLOPS. It is a simple mistake here. It is actually 1.84 TFLOPS.
This is a well-written, unbiased article that actually explains a lot of things instead of simply saying A is better than B. Even though X1 will have developers working harder, I'm sure that they will be able to get a lot out of the console once they've learned the tricks of it.