TechRadar:"On balance, Xbox One games won't look quite as good as PS4 games. However the difference is not going to be complete earth shattering. It will be relatively subtle. The PS4 will look that little bit sharper.
In that sense, you probably know who you are already. If you're a sucker for super-detailed graphics, there can be only one choice. PS4. For everyone else, it's a more marginal decision. But make no mistake. Whatever advatnage PS4 has at launch, it will largely maintain for the life of both consoles."
Disney Dreamlight Valley devs have officially teased the second part of the paid expansion titled The Spark of Imagination.
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Waiting a decade for new instalments in franchises as massive as Fallout and Elder Scrolls feels like a waste.
Microsoft have Obsidian but I feel it's Bethesda who just don't want to play ball as they've always said they want to do it themselves.
Once MS bought Zenimax in 2020 they should have put the Outer Worlds 2 on the back burner, allow Bethesda to finish off its own Space RPG with Starfield (despite totally different tone why have two in your first party portfolio with two developers who's gameplay is a tad similar) and got Obsidian for one of their projects to make a spiritual successor to New Vegas.
When the Elder Scrolls VI is finished Bethesda can then onto the main numbered Fallout 5 themselves.
The Outer Worlds 2 started development in 2019 so putting it on the back burner wouldn't have been the end of the world, they'd have always come back to it once Fallout was done and it would have been nicely spaced out from Starfields release once they had most likely stopped supporting it and all the expansions were released.
If they did this back in 2020 when they bought Zenimax and the game had a good, steady 4 - 5 years development, you might have seen it release in 2025.
We are literally going to be waiting until 2030 at the very earliest for Fallout 5 and all they seem bothered about is pushing Fallout 76.
I disagree. Part of these games is the support for the mod community. If they move to releasing a "next game" every 2 or 3 years, the modding support plummets and the franchises turn into just another run of the mill RPG.
Make the games good enough to withstand the test of time, to keep people coming back to them and expanding on them with mod support.
Yeah, let's all advocate for smaller gaps between series' releases, then we'll probably get headlines about how the series have dropped in quality and they could have benefited from more time in the oven. Let them cook.
Bethesda [or Microsoft] would have to reallocate internal and external studios towards fallout and elder scrolls titles. Bethesda has the issue of developing 2 big IPs that are large RPGs on rotation. If you want more Fallout and Elder Scrolls, development will have to be outsourced.
Asking people to pay $100 more and be sub-par in power and graphics from the start is not a good way to start I'd say. The X1 should have already been dropped to $399. Just to be fair and the same cost as the PS4.
Like the commend on the artical where someone still believes the cloud is going to make a massive difference. Without forcing everyone to be online now the cloud can only be used for online games. And in those instances can only be used for offloading things like AI calculations which could be interesting I agree but the graphical power difference will never be bridged by the cloud. If we are seeing the resolution differences we are seeing now due to the internal memory bandwidth differences when talking about speeds between 1 and 2 hunderd gigs per second how on earth can the cloud be used over an internet connection thats a couple of megs?
Ive said it again and again but here goes...
The cloud can only be used for non-immediate CPU tasks. Examples would be AI dessision making (i.e. where should I run to cover). But then you have to consider what if there are network issues, the game and the experience will go to the pan. Devs might test this but will ultimatly realise the only practical use is for server side world events in multiplayer games. A good example would be something like the enemy AI in an online based co-op game (thinks destiny).
Really the cloud is just a more reliable and more scalable version of existing servers. In 2013 I would expect any online server to be based on a virtual scalable platform anyway! Buzz and marketing.
May as well ask what is the difference between a Bugatti and a Prius!
I agree with @Badlypackedkeebab but the truth that needs to told is the advantages in hardware are apparent this early on what happens when they start using the gpgpu, really its not in the xbox1 @all. The could is marketing bull but gpgpu is real. They talk about it on review tech usa /and on redtechgaming its the real thing
Graphic differnce don't matter anymore now people. Didn't you get the memo? I sent it to everyones fax