TechRadar:"On balance, Xbox One games won't look quite as good as PS4 games. However the difference is not going to be complete earth shattering. It will be relatively subtle. The PS4 will look that little bit sharper.
In that sense, you probably know who you are already. If you're a sucker for super-detailed graphics, there can be only one choice. PS4. For everyone else, it's a more marginal decision. But make no mistake. Whatever advatnage PS4 has at launch, it will largely maintain for the life of both consoles."
Golf With Your Friends gets better again, with the introduction of a Critical Hit DLC pack and the launch of Speed Golf.
Between its innovative puzzles, impressive presentation, and undefeated vibes, Cocoon needs to be experienced on Xbox Game Pass and beyond.
A remake of MediEvil 2 may be getting shadow dropped at the rumored PlayStation Showcase or State of Play presentation in May, 2024.
What, I thought this was dead after Shawn Layden left Sony. I would definitely pick this up if it's true. I have such great memories of playing the MediEvil games on PS1 and I played the PS4 remake. Such a great and underrated series.
Such a good series I also wish Sony would dust off Wild Arms and Legend of Dargoon even the Legend series needs to see the light again.
My bets on new Socom and/or Wolverine (since Deadpool 3 is dropping in the summer).
I think one after this state of play will be PS5 pro preorder
Asking people to pay $100 more and be sub-par in power and graphics from the start is not a good way to start I'd say. The X1 should have already been dropped to $399. Just to be fair and the same cost as the PS4.
Like the commend on the artical where someone still believes the cloud is going to make a massive difference. Without forcing everyone to be online now the cloud can only be used for online games. And in those instances can only be used for offloading things like AI calculations which could be interesting I agree but the graphical power difference will never be bridged by the cloud. If we are seeing the resolution differences we are seeing now due to the internal memory bandwidth differences when talking about speeds between 1 and 2 hunderd gigs per second how on earth can the cloud be used over an internet connection thats a couple of megs?
Ive said it again and again but here goes...
The cloud can only be used for non-immediate CPU tasks. Examples would be AI dessision making (i.e. where should I run to cover). But then you have to consider what if there are network issues, the game and the experience will go to the pan. Devs might test this but will ultimatly realise the only practical use is for server side world events in multiplayer games. A good example would be something like the enemy AI in an online based co-op game (thinks destiny).
Really the cloud is just a more reliable and more scalable version of existing servers. In 2013 I would expect any online server to be based on a virtual scalable platform anyway! Buzz and marketing.
May as well ask what is the difference between a Bugatti and a Prius!
I agree with @Badlypackedkeebab but the truth that needs to told is the advantages in hardware are apparent this early on what happens when they start using the gpgpu, really its not in the xbox1 @all. The could is marketing bull but gpgpu is real. They talk about it on review tech usa /and on redtechgaming its the real thing
Graphic differnce don't matter anymore now people. Didn't you get the memo? I sent it to everyones fax