"Rumour abounds that PS4 will run Call of Duty Ghosts and possibly other games in 1080p whilst Xbox One will only manage 720p; will you be able to discern the difference?" Codec Moments looks in detail at the 1080p vs 720p argument, and what it really means for the average gamer.
The Super Credit exploit that players have been using will be patched by Arrowhead now that the devs are aware of its existence.
How would they know the difference between someone who purposely shut down their game and someone who crashed out?
And the shutting down of the game seems so tedious. Super Credits are really easy to get.
Sparking Zero is doing what Xenoverse won't.
Ben Sledge from TheGamer Writes "I’m already impressed with Supergiant’s commitment to improving body diversity in the Hades 2 technical test."
Some will care some will not, but everyone will care about the $100 difference, 720p certainly makes it difficult to convince people to pay extra
Enjoy xbox fans.
http://i.imgur.com/sNgltsP....
There are a few ways you can look at this.
1) The ones that are now saying it's not noticeable or "not a big deal" are the same ones that were calling out superior multiplats as a selling point of the Xbox 360. Why should these people expect special treatment?
2) a 50% gulf in pixel density is not close to being a negligible difference. Maybe to the untrained eye, but gamers should be smarter than that when they're the ones looking at screens for hours whenever they game. If you have a full HD display, it's hard not to notice the details inherent to a resolution that isn't 1080p.
3) 720p is a last generation resolution for consoles (except the Wii).
4) It was an intentional choice to limit the GPU and use esRAM to better focus on multimedia and non-gaming features. It is a big deal when you consider this has caused a bottleneck for the system for its lifetime - a system supposedly built for the future.
JokesOnYou won't be playing that many games on his Xbox One I guess. I'll be playing plenty of games on my PS4 (:
Seems to me that bots are focusing far too much on resolution and not looking at the big picture which is that the bone is an overpriced unpowered machine. And while resolution on these launch titles is the primary difference in multiplats, what compromises will have to be made in order for the bone to compete on future more complex titles?