Sean Halliday of Pixel Gate writes:
''here are a number of things that a lot of modern ‘horror’ titles get wrong. For example, the player isn’t treated like a victim; they are the one in control of the situation. This is often a result of arming the player to the teeth and throwing waves of enemies at them. There’s nothing scary about out-gunning everything that comes after you.
The elements of horror have become too tightly entwined with the staples of the action/shooter genre. Players are often put in a position in which they are exposed to the enemy regularly. The enemy itself is often one of many, further detracting from any sense of horror they may carry. The player is often equipped with various firearms that are more than capable of killing anything in sight, and the resulting experience is more ‘intense action’ than ‘heart-pounding horror’. But this just seems to be the modern day method–’action horror’ rather than just ‘horror’''
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Action horror just sucks...
Just go back to its roots...
Too many zombies
You must of missed the horror genre's resurgence on PC over the last few years.
This article was spot on in the sense is true indie game developers are the ones that bring horror games the major studios not anymore unless "the evil within" turns out to be a huge success. I am looking forward to play Outlast, among the sleep, Constantine, Asylum, Dread Out, etc so many indie horror games so little time.
AAA horror sucks nowadays. The indie scene are the only places that offer a horror feel but even then most of them just offer scares and lack storytelling and good character development. The golden age of horror will always be PS1-PS2 era.