The forthcoming Watch_Dogs is set to receive a multiplayer mode alongside the highly anticipated single-player campaign, however it’s delivering a change-of-pace to the standard peer-to-peer online service. Utilising a free companion app, Watch_Dogs will allow gamers on a smartphone or tablet to compete against their friends at home, and Ubisoft assure that the ctOS Mobile app has been built from the ground-up to make this a seamless experience.
If you are looking for a bargain, check out the huge discounts across the entire WatchDogs series on Steam.
With the world of information and technology, privacy and security growing every day, Watch Dogs deserves another chance in the spotlight, now more than ever.
The only Ubi title that deserves a faithful remake right now is Splinter Cell 1.
All 2014+ Ubi titles are just underwhelming. Especially ones from 2016+ are just cancer.
The fist watchdog game was the best by far
After that they weren't weird and annoying with that hipster stuff. Aiden was a badass.
From VG247: "When cars slide, they leave tyre marks. In a game like Driver, they’re an aesthetic touch, part of the inherent cool of a handbrake turn. But those dark shadows in the road also tell a story. From tyre marks, you can determine the speed of a vehicle, when it started to skid, and its ultimate direction of travel – long after the car itself has vanished into the distance."
Why did they stop making some of the best games ever? Driver was one of them.
A story driven game with pure driving gameplay. I'd love to see a new Driver game or a remake of the first one.
You can fight it by having dedicated servers close to everyone like MS Cloud.
You can never eliminate latency, nor can you control when it happens, but you certainly can reduce it, and overall improve the performance.
That is why I wory about Sony's Gaikai plans and remote play on the Vita over the internet. If there is too much latency, you can't play most games properly. We'll have to see if they found a way to fight latency.
You could always make it for the wiiu... almost no lag at all. It is a form of cloud computing actually.... now if they can port all networking protocols to the api.
or even just use the 3ds and wiiu tandem. Yet they are not saying howit will play. Yet using a 3ds and wiiu offers at least 3player hacking fun in one room.
What is cool about the game pad is the damn thing can mimic almost any hand held device with no lag.... why this isnt being used is beypnd me but when you are spending million on wind and graphics I guess you sort of come up short. I wonder if the steam controller can compete with the no lag wiiu game pad.
I think using any other device is going to be too much of a hassle, which may award it lower marks from reviewers.