Now, a game running at 30fps isn't a bad thing. In fact, a lot of people out there don't even know the difference between 30 and 60fps. But for those of you who can tell the difference and have seen 60fps, there's a huge difference. Although it depends on the game, a higher frame rate can give the game a smoother look and feel, and may even allow you to play the game better.
I love 60fps and hope to see all if not most next-gen games go up to that frame rate. But games that are staying at 30 make me worry. The reasoning isn't because I'm worried gameplay will be sluggish or slow, but because of the console recording capabilities. I've been recording games for about two years now and have experience with this kind of thing. A game that has the ability to run at 30 fps vs 60 makes a huge difference in the video quality, which is pretty important for not only the person streaming to their channel, but also to the developers and possibly even Sony or Microsoft. If a game's fps is all over the place, it's going to look obvious and all of those mentioned above may be criticized for it.
Continuing on, a game running at 60fps has the leg room to drop a few frames here and there and the player or viewer will hardly notice. But if a game running at 30fps has a frame drop, the player and viewer will most certainly notice. The reasoning is because at 30 fps, our eyes can just barely see the changes in the frames while objects on screen move and adjust. At 60, the movements and animation frames blend together and our eyes can't make out the changes so the game appears to run much smoother.
If the developers are still able to lock the frame rate at 30fps then it shouldn't be a problem. But, if you've played Dark Souls on a console, there are areas where the frame rate drops down to 15-20fps and it makes the game just horrible to play.
With the waters being pushed aside for the flood of indie developers to run through, I'm sure we'll see our fare share of unoptimized games. I fear that players are going to notice frame drops much easier and decide to set those games aside and play something that does feel good to play. But lets hope for the most part, games are able to run at 60fps as long as it doesn't hinder gameplay.
My point of all this is simply that I hope in the future, we see games run at the highest frame rate the games can run at to build more emersion. And with that comes the hope that Sony and Microsoft's streaming abilities aren't a hinderance to the players streaming or the viewer of that video in terms of video quality and smoothness of the fps.
Bonus: Here is a link to a site that allows you to actually see the difference between 15,30, and 60fps.
http://boallen.com/fps-comp...
The friendly folks over at Razer recently sent us their full size Kishi Ultra mobile gaming controller, and this thing didn't disappoint.
VGChartz's Mark Nielsen: "Upon finally finishing Devil May Cry 5 recently - after it spent several years on my “I’ll play that soon” list - I considered giving it a fittingly-named Late Look article. However, considering that this was indeed the final piece I was missing in the DMC puzzle, I decided to instead take this opportunity to take a look back at the entirety of this genre-defining series and rank the entries. What also made this a particularly tempting notion was that while most high-profile series have developed fairly evenly over time, with a few bumps on the road, the history of Devil May Cry has, at least in my eyes, been an absolute roller coaster, with everything from total disasters to action game gold."
3,1,4,5 to me, never played 2. 5 gameplay is amazing but level design was really disappointing to me, just a bunch of plain arenas, the story felt like a worse written rehash of the 3rd and the charater models looked weird ( specially the ladies ). Another problem with 5 was that there was not enough content for 3 charaters so I could never really familiarize with any of them
2.
Dmc.
4.
5.
1.
3.
God DMC2 was an awful game.
And in case this isn't obvious it goes worst to best
Order changes depending on your focus. I tend to focus on gameplay/fun factor, so...
5, 3, 1, 4, 2.
I really didn't like 4 but commend Dante's weapon diversity. The retreading of old ground was pretty unacceptable to me.
But even then... Still more enjoyable than 2 for me
TSA go hands on with the beta for Inazuma Eleven: Victory Road, but how is the game transitioning to the post-stylus era?
Most developers are going to go after the best graphics in terms of screenshots, coupled with ~30fps. I don't expect any real deviation from that this gen.
That's fine by me if the 30fps is constant.
While I agree that 60 FPS is amazing and I want as many of the next gen games to run their games at that rate. I find 30 FPS to also be very playable.
I had this discussion with a friend of mine and I basically boiled it down to anything under 24 is unplayable, 30 is normal and playable, and 60+ is basically perfect.
The main problem is that in order to reach 60 FPS you usually have to take a huge hit to the visuals. If the visuals are cut back so much that they look like current gen games, the consoles won't sell very well to the general public. You and I might see the difference in frame rates and think it's totally worth it. But to the average consumer I'm willing to bet they'd think the games look the same because of the visual assets and wonder why they need to buy a whole new console.
Killzone will look amazing, 1080p and 60fps.
if its mattered this much then people would be crying about every frcking game out there. Almost all games are 30fps, People needs to stop complaining about this like its some kind of disease. Seriously was the Last of us Demon soul ect..... bad because it was 30frame per second???
What I still don't understand is why it's gotta be either 30 or 60fps. Why not aim for let's say 45 or 50fps. The only possible reason I see is the refresh-rate of old TVs. But nowadays most people have at least 200Hz TVs so that shouldn't be an issue anymore.