Siliconera: In our exclusive interview with Tales series producer Hideo Baba, we asked the venerable producer on his thoughts on remaking past Tales games, selecting titles to localize, and expanding the series into smartphone territory.
VGChartz's Adam Cartwright: "Many would argue – and I wouldn’t really disagree – that the PlayStation Vita never really had a killer app. There wasn’t that one piece of software that helped change the console’s fortunes. The closest we got was arguably Persona 4 Golden, an early release that received huge critical acclaim, but it was part of a niche series and as such its sales impact from a hardware perspective was muted.
There were missed opportunities along the way, as certain titles had the potential to change the Vita’s fortunes, but the way the final product was delivered (if indeed it was delivered at all) left a lot to be desired and so they didn’t reach their full potential. It’s these games I’m aiming to look at this in this article – 10 games that were missed opportunities on Vita. I’m not saying that every release I’ll be talking out here had the potential to be a “killer app”, but if they had been executed a little better they would have undoubtedly been a key factor in helping the console reach a wider audience."
My soul still aches over the idea of making 3D Dot Game Heroes a Vita series never happening after the dev studio expressed interest in doing so. Could've been a flagship for it, or at least carried it a bit further.
The vita contributed to the ps3 having less support from Japanese devs. I hope sony keep focusing on one console at time like they are now in the future
VGChartz's Adam Cartwright: "What I aim to examine in this article is the output of each of the major localization companies, in terms of what they released, what they chose not to release (including when they localized titles for other platforms but skipped the Vita version), as well as some brief commentary on the quality of their translations, before providing an overall rating on their support (outstanding -> amazing – > good -> solid -> poor).
A large part of the reason I love Vita so much is thanks to its brilliant selection of Japanese games and that’s really what I want to celebrate here, but also lament some of the missed opportunities we had along the way."
Author Writes: Tales is one of the most prolific JRPG franchises out there, and after Tales of Vesperia: Definitive Edition there are a few others that deserve a remaster.
Might be a good idea to hire some more staff then.
Vita versions and the localization of the Tales games in general are often requested to no avail - and they'd sell like hotcakes.
That's too bad. Nice to have a reason behind it though, I always thought they just hated us or something .
They should ask Xseed to help. Those guys are superb.
Hmm, is that mean Namdai higher ups doesn't want to give more budget / staff for Tales franchise? If yes, than it's ironic considering Tales are one of the most popular franchise that Namdai ever have.
Don't need staff. That's what contract workers are for. Give it to another company to localize. There are plenty out there that would love some work I'm sure.