120°

The Tales Team Simply Doesn’t Have Enough Staff To Localize Every Game

Siliconera: In our exclusive interview with Tales series producer Hideo Baba, we asked the venerable producer on his thoughts on remaking past Tales games, selecting titles to localize, and expanding the series into smartphone territory.

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siliconera.com
teflontactics3832d ago

Might be a good idea to hire some more staff then.

Vita versions and the localization of the Tales games in general are often requested to no avail - and they'd sell like hotcakes.

NewMonday3832d ago

doesn't explain why they refuse offers from other publishers

teflontactics3832d ago (Edited 3832d ago )

It's possible they just don't want to trust their games to anyone but their own people - that's a common practice in a lot of media fields.

That said, I agree; that's a weak excuse when you're getting worth-while offers. Good point.

AceBlazer133832d ago

That's too bad. Nice to have a reason behind it though, I always thought they just hated us or something .

tanookisuit3832d ago

They should ask Xseed to help. Those guys are superb.

Inception3832d ago

Hmm, is that mean Namdai higher ups doesn't want to give more budget / staff for Tales franchise? If yes, than it's ironic considering Tales are one of the most popular franchise that Namdai ever have.

rainslacker3832d ago

Don't need staff. That's what contract workers are for. Give it to another company to localize. There are plenty out there that would love some work I'm sure.

Inception3832d ago (Edited 3832d ago )

I think Namdai doesn't mind if another company wants to localize Tales. But the problem is: those company still need Tales / Namdai programmer to do the coding. So just like Baba said in the article: they don't have enough staff to do it. Imho, that's mean Namdai doesn't want to risk more money to hired new staff for Tales franchise and make it more popular in the west.

Btw, Xseed also had this problem when they tried to localize Grand Knight History. They already finished the translation, but Vanillaware doesn't have programmer to do the coding because they're still busy finishing Dragon's Crown and Muramasa Rebirth. In Vanillaware case i still understand it because Vanillaware is a small company with only twenty or thirty staff in their division. But in Namdai case, well, that's questionable...

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90°

10 PlayStation Vita Software Missed Opportunities

VGChartz's Adam Cartwright: "Many would argue – and I wouldn’t really disagree – that the PlayStation Vita never really had a killer app. There wasn’t that one piece of software that helped change the console’s fortunes. The closest we got was arguably Persona 4 Golden, an early release that received huge critical acclaim, but it was part of a niche series and as such its sales impact from a hardware perspective was muted.

There were missed opportunities along the way, as certain titles had the potential to change the Vita’s fortunes, but the way the final product was delivered (if indeed it was delivered at all) left a lot to be desired and so they didn’t reach their full potential. It’s these games I’m aiming to look at this in this article – 10 games that were missed opportunities on Vita. I’m not saying that every release I’ll be talking out here had the potential to be a “killer app”, but if they had been executed a little better they would have undoubtedly been a key factor in helping the console reach a wider audience."

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vgchartz.com
ilikestuff1667d ago

Still thinking about the that last of us 2 multiplayer missed opportunity

isarai1667d ago

My soul still aches over the idea of making 3D Dot Game Heroes a Vita series never happening after the dev studio expressed interest in doing so. Could've been a flagship for it, or at least carried it a bit further.

Abcdefeg1667d ago

The vita contributed to the ps3 having less support from Japanese devs. I hope sony keep focusing on one console at time like they are now in the future

1667d ago
30°

Rating Each of the Vita's Localization Studios

VGChartz's Adam Cartwright: "What I aim to examine in this article is the output of each of the major localization companies, in terms of what they released, what they chose not to release (including when they localized titles for other platforms but skipped the Vita version), as well as some brief commentary on the quality of their translations, before providing an overall rating on their support (outstanding -> amazing – > good -> solid -> poor).

A large part of the reason I love Vita so much is thanks to its brilliant selection of Japanese games and that’s really what I want to celebrate here, but also lament some of the missed opportunities we had along the way."

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vgchartz.com
70°

5 Other Tales Remasters That Need to Happen ASAP

Author Writes: Tales is one of the most prolific JRPG franchises out there, and after Tales of Vesperia: Definitive Edition there are a few others that deserve a remaster.

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twinfinite.net
Cikatriz_ESP1878d ago

I’d settle for a Vesperia 4K patch.