In the latest edition of Through the Reticle, Sam looks at the affect that difficulty has on the games we play. What is usually an easy choice for some has, for Sam, become a challenging and awkward process whenever he begins a new game. For one does not simply always pick ‘Normal’. ‘Easy’ and ‘Hard’ must never be ignored.
"Dark Souls: Archthrones is like playing a brand new FromSoftware game, and that speaks volumes about just how much good modding can do," says Hanzala from eXputer.
Parrying has been creeping into more games, with almost every high-profile title of the last few years featuring it in some way. Why?
i understand the authors frustration i'm not the best at parrying in games. not that i can't complete a game that requires it but it is a definite harder thing for me than other kinds of techniques in games. which might be the main reason it's so heavily added in games nowadays. want to make your game challenging without having to do a lot of work? just add a parry boss. (what i mean by parry boss is a boss you have to beat by parrying such that their attacks will kill you otherwise)
I always think it's fine as long as such games also have the roll/dodge panic button. But I understand the will to parry, it seems so cinematic in a fight when you pull it off.
"The Game Music Foundation are today very proud and pleased to announce an additional concert, circling back to the roots of Game Muisic Festival in Poland. On April 28th, 2024, the National Forum of Music in Wroclaw will once again become a place to celebrate the art of video game music, featuring scores from The Last of Us and The Last of Us Part II." - The Game Music Foundation.
FPS, I play on Normal then play on Hard my second play through to get the achievements.
I played through Dark Souls, and it had its hard moments but was never unbearable I would say. I enjoyed Dark Souls difficulty.
Good games on hard and then again if there's an unlockable difficulty. Rest of the games on normal. Never easy.
Not Demons Souls black tendency swamp hard. Whoever designed that level was a sadistic bastard, 1 hitting giant trolls that have insane reach, with no way of running because of the damn swamp.
Colonel Radec had me pulling out my hair on hard and elite in Killzone 2. Joink backstab! He gives rogues a run for their money.
The best difficulty is vs other players in high skillcap games.
I play games on hardest when available .I have a rule" if your not cursing it out and saying how much you hate it, then its not good at all"