The saga of the resolution of Call of Duty: Ghosts on Xbox One and PS4 continues, after yesterday evening Sony Computer Entertainment Vice President of Publisher and Developer Relations Adam Boyes revealed that the game will run at a native 1080p resolution on PS4, while the pixel count on Xbox One is still a mystery following unconfirmed rumors that it’ll be 720p.
Today Microsoft’s Director of Product Planning revealed on NeoGaf that he did ask the executive that runs third party relations at Microsoft about it, but he was simply told that he doesn’t need to know. He also explained what it means, and mentioned that he'll be "bummed" if the rumors are true.
BLG writes: "Call of Duty has to be the most recognizable franchise on the planet. They didn’t get that way by only making a handful of games.
COD has a long and storied career. Launching as a PC WW2 first-person shooter, Call of Duty has gone through numerous makeovers and been on just about every system. The series has gone through some serious highs and tragic lows. I’ll be looking at each Call of Duty game, the good the bad, and the ugly."
Vanguard better be at the fkn bottom. Can’t believe ppl haven’t eviscerated that game with all its lacking
Same for me.
I was never huge into Call of Duty, but I sunk a lot of time into WaW.
Both the campaign and the multiplayer are on point. Wouldn't mind a remaster.
I quit on CoD for a long while. Though I'm the odd man out that actually really enjoyed the campaign for WWII, being I got it through Humble monthly way back when.
I agree, The Infinite campaign feels more like it's own thing that they slapped the CoD name on. If it stood on it's own, (sans the CoD name) I think it could have been it's own scifi franchise. And a damn good looking game, to boot. I never bothered to play the multiplayer.
That was one I grabbed for Playstation because it pretty much just came out during the Redbox purge of videogames, and I got it for dirt cheap.
It was great coming home to an update every night, and watching one game eat up almost half my console's memory.
Will get disagrees but Infinite Warfare campaign was really good. Decent story, set pieces were amazing and if it didn't have the CoD game on it I'm sure people would have been more into it. Advanced Warfare was alright too. Titanfall 2 was just 1000 times better than both but I enjoyed them for their campaigns. I literally barely gaf about the story I'm in it for the set pieces and 5 hours of being stoned watching cool nonsense happen if I'm in the mood to play a CoD campaign. If I'm looking for a deep plot I'm gonna go somewhere else.
Ghosts was the worst story-wise though lol that cliffhanger ending was so bs.
Also MW 2019 was sick and is one of the best CoD games in yeeeears not sure why it's so low on this dude's list. Campaign was great, multiplayer was great and Warzone was fun for a while. Over it now but shrugs.
Beat the Vanguard campaign too but I can't even remember a single thing about it other than that it felt like it was 45 minutes long. Might be the most forgettable thing I've ever played lol just fully erased from my brain
Stopped reading after they put call of duty 2019 modern warfare that far down on the list.
Yeah it's bullshit that they give it this position because of the Kevin Spacey fiasco.
For me it was COD: United Offensive expansion. Man that game was so much fun my favorite mode was base assault. It's still being played today 😁
COD3 in the top five I can get behind. Best MP of the series. It was well balanced and had some of the best vehicles in the series and maps.
imo: COD/MW/BO/WAW have got worse with every release, more broken on release, and even more broken with every patch... Vanguard is a classic example of this... series broken even more due to its intergration / connection to warzone, the two should have never been linked together and kept separate...
Following Sony’s PS5 deep-dive, former Xbox Marketing Director Albert Penello has been talking about Sony’s upcoming next-gen console.
Price to performance, reputation, and if the Last of us 2 and Ghost of Tuishima reviews well Sony will have the advantage at launch. Not to mention all they need is one big exclusive at launch. Spider-Man 2 or Horizon would be a perfect launch title just saying. If they can sell this thing at $399 or $450 it's a win.
Meanwhile, Gears of War 5 Multiplayer will be running at 120fps on Xbox Series X. Confirmed by Digital Foundry.
I'd choose Framerate over loading times anyday
Yuck, GoW5.
And of course Gow5 can run on sX at 120 frames it was design to run on xb1, a 1.3TF machine. Unimpressed!
Have not been interested in Gears since the early and mid 2000s. It feels stale and old to me now. Good game back in the day though. I could have played Gears 5 in that framerate with my PC so what is your point?
PS. What makes you think the PS5 can't run games in 120fps?
captain
i can say for certain both console will be able to do 4k/60FPS or a bit lower res at 120FPS
I just don't want anymore 30FPS games
henry1916
price will be a huge factor especially if one console is $499 and the other is $399. It's about initial momentum and market share. Demon souls remake will launch with ps5
SSD is not just for loading times. It is tied to the gpu and has 2 cores (Almost equivalent to Zen 2 cores) in its controller to act as an extra pool of bandwidth. Confirmed by Digital Foundry.
Not to mention developers are more excited about the SSD tech they wanted for decades compared to extra power.
BTW Gears 5 is the worst Gears in the series. Can't believe people using that game as an argument when its even review bombed on the Xbox store itself.
And I can run it, right now, at 144HZ on a device far better. So, you made absolutely no point at all. This is on top of the fact that, given the chance, the PS5 would be able to run Gears 5 under those same conditions I know some of you see some major "gap" here, but it doesn't exist.
Is the Series X more powerful? Yes. Is it big (like Pro → X big)? No. Not even close.
I can't fully agree with this just because I personally don't care about Gears 5 at 120. I do agree about load time vs frame rate though.
I'd rather have better frame rates than faster load times, but, that's me.
If you’re choosing framerate over load times you should be playing on PC then.
That is no way to sway me to buy an XBSX because of an old game that runs 120fps. Show off some new original must play AAA exclusives running at 120fps that will be impressive.
You really going to be impressed at a last gen game, which was built to run on xbox vanilla, running 120 frames on next gen hardware? Must be nice to be an xbox dude as your expectations are so incredibly low.
Well if you like Gears of War 5 in smooth frames go for it. Im more excited for what Sony delivers generation after generation.
I'll choose better games of the average gears of war thanks, Gears is exactly whats wrong with Xbox, mediocre and boring.
Great so you get to play an enhanced mediocre game. While we get game of the year contenders with t.l.o.u.2 and g.o.t.
Oh really like all games on the X were said to be 4k and they simply were not?
Or high fidelity vr ? Best to wait and see as execs tend to lie
Happy for you man. But ill take Spiderman 2, Hzd, gow2 anytime anyday over 250fps gears of war.
Infact ill take GofTsushima and Tlou2 over it anyday.
""Meanwhile, Gears of War 5 Multiplayer will be running at 120fps on Xbox Series X. Confirmed by Digital Foundry.""
Wow... that's soo awesome , i am sure people will run like bats from hell to buy xbox now
/s 😒
It's like you guys live in another world.. how is gears 5 sales btw ?
One remark I read quite often on this site is the comment that technical specifications matter to people that visit sites like this because they are of more importance to knowledgeable people with insight as when compared to the average gamer. Then they turn around and make a remark that undercuts their entire claim by blindly focusing on one number.
A Teraflop is a contrived number. It is a technical estimation computed by examining the design of the chip. It is not a guarantee you will get that same number of teraflops on the screen because that silicon can be bottlenecked and/or hamstrung at any point along the way.
There is a reason developers are excited by memory throughput on the new consoles. Comments about this new feature dominate the remarks made by developers since word of this feature was announced by both Microsoft and Sony. Developers were not beaming over the new silicon graphics possibilities, it was the SSD offerings. Not even the possibility of raytracing excited developers as much as the SSD throughput. And in that matter the throughput of the PS5 is twice that of the Xbox series X. Laymen, of which there are more on this site than some think, do not understand how the SSD pipeline affects graphics including frame rate. With a custom flash controller to manage the flow insuring no bottleneck, and CUs operating at a higher clock speed no one downplaying the PS5 should be counting their triangles yet.
the same gears 5 that has been abysmal online since the initial surge of players after it debuted?
Haha this clown is still around?let's look at the game and compare what's really appealing. X1x is a proof that games mean everything.
Whats your point? It runs at 60FPS on the X, we would be more surprised if it didn't run better on the new console.
But you do back others peoples comments, they are talking about playing games designed with the PS5 in mind, you are talking about an Xbox One game.
Yeah, but where is Gears 5 now on most play list on Xbox Store US? Even with Game Pass? Yeah, you don't wanna know? But actually, at 39th place.
Frames are absolutely important, however not on inferior games.
I'd play Bloodborne over Gears any day, hands down....not even debatable without laughing.
Quality of game is paramount.
@captaincook
You are also choosing an inferior system architecture, and mediocre exclusive titles that are shared on the PC platform. From the Xbox all the way to the Series X, you've been playing the same AAA exclusive literally beating a dead horse. I don't think people really realize how HUGE of a leap Sony has taken to the architecture of the PS5. Maybe next gen (ps6 / xbox series one X) when Microsoft steals the design for themselves you will see why it is being praised.
For those that don't understand, Sony just did what tesla is doing to the electric car industry. it's truely revolutionary and I just can't wait to see what is going to happen in the 1st and 2nd party market. I don't care for the 3rd party market because I will be buying those on the ps5 & pc so I will have the best of all worlds regardless. This generation is really astounding.
You seem to forget that people have chose Playstation and Nintendo over Xbox any day a d it will be the same next gen.
***and if the Last of us 2 and Ghost of Tuishima reviews well Sony will have the advantage at launch***
Eh, only if they have games coming for just the PS5 and not games that people already played on the PS4 or are held back by PS4 hardware.
if this is an excuse u have for lack of xbox one exclusives then it is a really sad one. while you enjoy your wait ps4 owners will be enjoying 2 huge exclusives
It still gives Sony momentum. Most Sony fan expects most of Playstation exclusives to be great and that will make them upgrade and purchase a PS5
That's not true. Having bc with those games makes gamers more confident in upgrading.
***if this is an excuse u have for lack of xbox one exclusives then it is a really sad one. while you enjoy your wait ps4 owners will be enjoying 2 huge exclusives***
Let me get this straight:
1. I make a comment about Sony needing games on PS5.
2. You make it about XBO not having games, which has been the reason many people have used for explaining why XBO lost this generation.
3. You don't understand the irony in your statement about Xbox is the one I'm making about PS5 when people make it about PS4 games being on PS5.
4. You think I only own an Xbox, let alone don't realize I owned a PS4 way before an XBO.
To me it means Sony is finishing off this gen masterfully. It shows potential ps5 owners that it's a good investment knowing AAA games are their focus. Even in a consoles last yr.
Are you saying that ps5 will be the first console ever to have last gen games only at launch? Lol...
***Are you saying that ps5 will be the first console ever to have last gen games only at launch? Lol...***
I'm saying the same thing many others have said here, if there are no exclusive games, there's not much reason to pick up new hardware if it only plays current-gen/crossover games. Does this rule not exist for PS5, just XSX?
Lol?
Yes lol, your post makes no sense..
A console never released without an exclusive.. I'm sure even ouya did.
I think Christopher means a console needs its own exclusive games. Which is very true. The PS5 will have exclusive games like every console before it of course but since Xbox SX does not have exclusives, what he says is not a moot point.
So yes, PS5’s PS4 heavyhitters like TLOU2 will be big drivers imo, but PS5’s own exclusives should be the focus going forward.
Don't worry about Ps5 exclusives games in it firs 6 months. It will be available alright. But don't get your hope up of PS5 having no exclusive on launch day.
I'm actually not against holding off on playing either game until I procure a PS5. I have a base PS4, so the enhancements would be our of this world for me.
***A console never released without an exclusive.. I'm sure even ouya did.***
The XSX will release with no exclusives. Their games will be available on Xbox One as well.
The Ouya didn't release with any exclusives, just FYI.
So you are saying everything hinges on LoU2 and GoT reviewing well...?
And about the only thing that disappointed me about the PS5 was the bc. I was under the impression they would (at least) have digital PS1 support like the PS3, PSP, PSV has. Not having PS3 I can understand but even PS2 games have been given PS4 support (games like jedi knight 2 and racers revenge for example).
Otherwise I was very impressed with the PS5 and look forward to having one in my home.
No but it does help and keep that reputation going. Sony has already prove themselves with great first party exclusives year after year and I expect them to continue that trend. It's the reason why I bought a PS4
No, but they help promote the brand overall.
Sony's IPs (TLOU2 and Ghost) reviewing well would be a boon and give them momentum and you could therefore make the case for a PS5 saying "Well check this out, if you get a PS5 you'll get even more games like these!"
I hope that's what people are trying to say because I have to agree.
yeah... complacency breeds a lack of innovation. ms is hungry and bringing it to the table. and they're going to have a lot more exclusives than just gears and halo. they've only slipped one right now: hellblade 2. they have 16 highly rated (now) first party studios all cranking at capacity for gen 9. don't expect xbox to be lacking quality exclusives this time. Couple that with superior hardware, better services like gamepass and xcloud. better support like software returns, free series x enhanced upgrades without the need to re-purchase a game, backwards compatibility across all generations - sorry. xbox actually has something to offer now - and its legit.
But Sony has the better games, PS5 will be twice as fast at getting stuff on the screen - that surely makes up for any arbitrary difference in a tflop count.
Most of the decent studios ms acquired had already been making exclusively for xbox. The other are AA at best.
PS5 will have exclusives day 1 from 1st larty studios without it's baby brother screaming me to, me to. ms has crippled any performance gain of xsx by lugging the inferior xone/x into the dev cycle.
The SSD is where the big difference is coming from. Try and think a little outside the box. They're are both going at the same problem a different way.
16 highly rated studios? That remains to be seen. Most of them haven't even released a game yet. Sony on the other hand has a proven track record.
You’ll be more likely to get a ridge racer, wipeout or Tekken for launch the real good stuff will be minimum 6 months after just so they can start getting the best out of the console.
Might even get a new Killzone or resistance
The issue, up to this point, is the absence of a hardware. Show us the look of the hardware, show us some technical demo, show us the technical of that revolutionary sound design. It is strange because by now, the hardware design should be set in stone, and production should be already underway. Not showing any hardware, does this mean that the hardware design is still not ready at this moment?
So now it's tf vs SSD. Will be a wild battle.
Went from a big smile on the SSD part to huh on the cu, gpu, tf part. Sony always do unique and weird $hit but it always works lmao😁😂
It will be an interesting 'battle' indeed. Sony's installed base will play a large part in it.
Being part of the crowd who invented the 'secret sauce', I'm sure you know plenty about it. :)
@CaptainHenry916
The interesting thing is those who argue in favor of the SSD actually have a stronger point. It's an actual part inside the machine and can give you real world results. Floating point operations/second are, yes, a computational potential, but that's the extent. It's only a buzzword now because console gamers latch on to stuff like that without fully understanding what it is (it's the 'BitS" argument all over again).
@rows and the SX SSD is no slouch and already confirmed it can be utilized in much the same way that Sony is saying. Both are directly connected to the main cpu/gpu. Both have dedicated processors to help move that data along. sony just has an extra one to increase that speed but neither one is riding in the slow lane on the highway.
It's amazing how you can rightfully perceive that SSD is indeed a very important part of the next-gen experience by the fact that both Sony and MS went to great length to integrate it into their respective consoles. And you again rightfully deduce that even with a 120% disadvantage, the Xbox won't be completely left behind in that department. But how come a 120% difference won't matter much, but a mere 14-17% will?
It's like people who see a supped up Corvette with 760 HP can't fathom that a supped up Mazda Miata weighing only half of what the corvette does would only require 500 hp to match the corvette while probably being more agile as well due to better overall weight distribution.
@cupid, I prefer to look at them as a cheetah (PS5) vs a lion (SX) one is faster and one is stronger but neither are prey. Both are predators who are very good at what they do.
I doubt any game requires more than 2-3GB/Sec transfer rates. Nobody can answer me when I ask how much data is in one game location. I said in another thread that worlds load as you move, so when it takes you 10 seconds to walk across a city plaza, the game is loading in the background. Those 9GB/Sec max transfer rates won't matter because by the time you get to your destination, both consoles will have loaded the necessary data. If you teleport everywhere, like across every screen, then I can see the PS5 IO being helpful, but games don't work that way. You have to take into consideration travel time. No game will let the player travel at mach speed to use a constant 5+GB/sec data transfer. Level streaming will be seamless on both platforms. That's just open world games, games with actual levels don't need those speeds, either. Will a loading time of 3 seconds actually be any better than 5 or 6 seconds? How often do people fast travel? PS5 will maybe save you a couple minutes over the course of a day of gaming.
@elementx
That’s the point. With the additional speed, customizations and optimizations they have implemented in the SSD, I/O controller developers can change the way games are made. Your argument is based on what you know not what you haven’t seen created yet.
Most games will still run on PC so I'm wondering just how many features for velocity processing whatever and 9GB/s IO are going to be utilized.
I don't think games will fundamentally change. It will be an evolution not a huge leap. 9GB is awesome but I'm just wondering the actual benefits when most games will cater to the lowest denominator
Show me what 9gb/s can do that 2.5gb can't as far as level design. You still have to travel and how large are assets? How much data is required for a city in Witcher 3 for instance? I've tried looking online. Nobody can tell me, I've asked in two threads now.
@Element
How much data that is in one location is irrelevant to the speeds by which it can be transferred across storage mediums and the bus. The point is, how much data can be moved within a time frame, and Sony gave a real world example of as quick as you can move the camera. MS dressed it up in PR, and for a group of people saying they want 100fps+, they aren't going to get that with the transfer speeds that MS allows with its design.
As to why no one can answer you, it's probably because you ask the wrong question, and the fact that there is no way to answer the question without knowing the design of the game, because as with many things in programming, the answer is, "it depends".
Oh wow, now I'm imagining a game where you're in a jet travelling at Mach speeds with no texture degradation. It's all just there in perfect clarity no matter how fast you travel...
I was simply trying to get a rough estimate of actual game asset sizes. If you fast travel to a city and the surrounding area is under say, 3GB, both consoles will load in about a second. I guess I want an idea of the amount of data we're talking about here. I'm sure no game will drop you into a location requiring 9GB of data, that just sounds absurdly high, but I dunno so I was asking and looking online.
How much data is streamed during normal travel? Wouldn't it be interesting to know? People are excited about IO but nobody knows what that's actually good for. We just have instant loading PR speak. If game assets don't require all that speed then you're paying more for an add on drive with no benefit other than a few seconds load time. 3rd party games will still run on Series X and PC
I'd not look at it from the viewpoint of a full level, but rather, how much data is required to render a frame. That can vary quite a bit, but a 4K scene at 30fps, assuming a modest level of detail and number of objects(might be easier if you pick a few examples of games), would take maybe about 400-500MB of data for textures, and maybe 1/4-1/2 that amount for objects and everything attached to them(like AI or animation routines. There is a lot of shared data, which wouldn't have to keep being pulled in every time it's needed, and it'd make more sense to keep that in resident memory. A full scene in a game, as in keeping everything need that you may encounter between any load sessions will probably run anywhere between 2-4GB, with the rest of memory used for program runtime tasks such as actually running the game loop, or handling the rendering engine.
The application is going to determine the effect and benefit of this feature, and realistically, it wouldn't make sense to always be streaming data in every time you turn a camera, and chances are, scenes aren't going to require a lot of that. But it opens up the potential to have complex objects and high levels of detail on objects streamed in on the fly, instead of requiring some trick to load it in that would distract the user...like a cutscene or maybe an ominous sound that breaks the action until something jumps out at you.
It can allow for much more complex levels of detail which can allow you to zoom in close to objects, and add detail to them without having to keep that loaded in memory or have some delay when examining them.
As to how much data is streamed within normal travel....probably not much with the way things are designed now. Most games use what's called occlusion culling, which only loads things when you pass through certain areas, such as a tunnel or a room between two other rooms. Open world games use LOD streaming, which can load sections that act as a buffer between areas, but general information about the area you can see, but aren't in yet are streamed in on the fly. It's usually why there are such sharp changes when going from one "zone" to another, as opposed to the gradual change that you would normally see.
In the end though, how much is more of an it depends situation. There is no one answer, because there are numerous solutions. There are people who do nothing but think of ways to do things, and all of them get shared and reused, and improved upon over time.
From what is being said by devs, the SSD in PS5 is very much a secret sauce. A real one in this case based on actual hardware. While xbox is using a SSD, it is half (?) as fast as the PS5.
The thing is TF really doesn’t mean that much. It’s a very poor way of calculating power. Lower TF cards frequently outperform higher TF cards.
Sony did drop the ball. They solved a problem where one didn't exist with that audio stuff. They could have had a cheaper dedicated hardware solution then given us a better gpu. All the subscriber to df and there patrons is a clue. People want pixels and frame rates. The sad part is they could have had all Thad ssd stuff too. There is no value in spending money on something that 5 out a 100 people will notice. Mark Cearny should have to answer to the board. I'm a PlayStation guy and admit that the system is very dissapointing. No one ever talks about audio with any sort of sophistication. It's kind of a failure. Honestly. Mark Cearny because of the success of the PS4 was left to his own devices. That was a mistake. Like kojima on death stranding. He made a console he wanted, not one the people paying for it wanted. I mean it's Rdna 2 but not really. That was evident when he said the game with that raytracing with very little compromise at the end. It should've been zero if trully dedicated hardware was on the silicon. It's essentially a PS4 pro pro with better audio. Or a movie player with the best audio. That could have been a beast too. They messed up with that audio crap.
The "audio stuff" is clearly part of their PSVR 2 program and VR is the future of gaming.
Like Kinect...we will see. I'm a PlayStation guy and I'm the first to admit that I am.more excited for the Xbox. Someone on the board should have told him no with that audio stuff. Mailing photos of your ear and stuff. That cost them more money in the long run. Its a problem that didn't exist. The money would've been better spent on cpu and gpu stuff. Along with the ssd, that would have been a killer.
They had dedicated audio on the ps4 and went back to that. Series x also has dedicated audio...so I guess they dropped the ball too. Fanboys are weird.
I bet they didn't spend a crap ton like Sony. I'm saying Sony went overboard with it.
I love how everyone bagged on Sony for not "innovating" with the PS4, then bag on them for innovating with the PS5.
That "audio crap" has the potential to fundamentally transform the level of immersion we have in gaming,
But no one cares about that. Df had never mentioned it. It's frame rates and pixel count. They have millions of subscribers and patreon to watch their videos. People care about frame rates and pixel counts. It makes no business sense. Under pure academic scrutiny Sony missed the mark.
DF makes a point of talking about Sony's approach to audio in their spec breakdown. They're clearly impressed.
"Under pure academic scrutiny" Sony did some interesting and innovative things with the PS5 architecture. They didn't sell it well but the system itself is very interesting.
There's no reason why the PS5 needs to be a more powerful Xbox. If they weren't going to chase raw power with MS this is exactly what they should have done. They just should have sold it better.
@S2Killinit:
It'll be great for everything, but I can especially see it working well for shooters and horror. Imagine being able to hear the exact position of another player in a shooter based on their footsteps. Not the general area like right now, but where they really are. Or having to realistically figure out where you're being shot at as you can hear bullets fly past. With horror, it's obvious.
"They have millions of subscribers and patreon to watch their videos."
Digital Foundry doesnt even have one million subscribers on YouTube and I'll bet their Patreon subs are significally lower than that. All of their videos only get a few hundred thousand views at most.
Face it, PS5 will win the next generation because of Sony's history of strong game line ups like it always has.
Audio was an invented problem. No one cared. Sony is making people think they care. They had the ssd. They could have used cheaper custom audio and gotten better CPU and GPU tech with saved time and money. My point was when you do comparisons, sound isn't talked about. I stand by my thought. That sound thing is wasted resources.
My point is that no one cares about small graphical differences like youre trying to make it out to be.
The Digital Foundry audience is niche and the average consumer will go with the system that is priced better.
You people are making it out to be like the PS5 is a weak POS when its not even that far behind the Series X at all. The PS5 will do things better than the Series X just like how the PS2 was able to do things better than the OG Xbox.
audio crap? So all you want it better graphics. You don't want advancements in immersion to do with gaming. I'm all for this, currently playing COD, surround sound makes anything up or down hard to tell it's location, if this new audio allows for precise location of sound then thats a winner. Also, I think your underestimating the effect this sound could have on the experience, if you understand the tech, its a serious sound upgrade.
You clearly don't realise the potential this could have. Graphics will reach a ceiling, other advancements need to be made to push gaming.
Also if you watch DF video they are clearly very excited for the sound but hey, you cherry pick the bits you want.
" But no one cares about that. Df had never mentioned it. It's frame rates and pixel count. They have millions of subscribers and patreon to watch their videos. People care about frame rates and pixel counts. It makes no business sense. Under pure academic scrutiny Sony missed the mark."
They do? Weird I could have sworn the Nintendo Switch which have neither of those advantages just blew by 7 years of Xbox sales in under 3 years? Maybe it was my imagination? Oh right that actually did happen. Turns out the general population just wants the better games. Wow the PS1, PS2 and Wii also won by huge margins even though they were significantly underpowered too. Weird it's almost like the power in almost all the major generations didn't matter as much as we thought.
I totally understand where you're coming from because I'm a graphics whore (which is why I game on PS4 and PC) but since I play a lot of online multiplayer first person shooters with a surround sound headset, the idea of 3D audio is really exciting to me. It's a much-welcomed innovation particularly for the eSports crowd because it provides another level of immersion where you can tell the location of your enemy vertically as well as compared to right now where it's either left, right, front and back.
And it is indeed RDNA2 GPU. They have confirmed multiple times that the console will have hardware ray-tracing, just like the competition. And if you think having a dedicated RT hardware on the silicon won't have an impact on framerates when RT is turned on, the RTX series graphics card has got some benchmarks for you.
I would be lying to say that the Xbox Series X doesn't seem impressive. It is a beast in its own right but being 15% more powerful is just not enough anymore. PS4 GPU was roughly 50% more powerful than Xbox One when they launched
Funny how everyone has a PHD in HW engineering as soon as new consoles get revealed. You most likely have no idea what you're talking about. I bet the PS5 will be the more successful console regardless of specs. But let's just wait and see lol.
And if they went with a higher priced GPU then it would be a higher priced console. It's practically an RTX 2070s vs an RTX 2080s both of which are great GPUs, but easily $100 apart on the console level.
I am a little bit disappointed but I'm happy that it wasn't the worse case scenario. With that said the console has alot of interesting tech in it. I'm curious to see those customizations in action.
What are you disappointed about? It's a massive upgrade over the PS4pro and has features that won't be master's for years to come. Both of these consoles have some really cool tech in them but the PS5 seems to be slightly more clever in it's design.
I gotta say I was really disappointed when the Xbone and PS4 were announced. The CPUs were weaker than the Cell, the GPU was a big tablet chip and they had a bunch of ram. But this new gen looks like a true leap in standards across the board. I can't really find a reason to be disappointed in either machine. I'm pumped.
I was expecting the Tflops of the GPU to be a little higher. Plus there's the rumor that the console will overheat often due to the high clockspeeds and will have a lot of hardware failures. I honestly don't want to buy one if it suffers something similar to the RROD.
As it happens the leak about the cost of producing the PS5 says a large part of the cost is going to a new cooling system Sony developed to try to eliminate the "jet engine" PS4 fan noise.
Interestingly, during the presentation Cerny said the system was designed to be over clocked. The CPU and the GPU will be over clocked normally and only drop when overheating. DF explains it in their spec breakdown but it was a bit too nuanced for me to remember clearly. Something like, Cerny wants more speed out of fewer compute units for efficiency, or something like that.
For me, I don't think I'd want Sony to trade what they're doing with PS5 just for a few more TFs and more CU. I like that XsX and PS5 are actually different pieces of hardware, not just the same AMD laptop with different brand names on them.
I'm a little concerned about overheating. Those fast drives may require more heatsinks and will PS5 have room to accommodate off the shelf models? Will the airflow be sufficient for the heat generated by user installed cards?
Looking at the developer kit it looks like it has a pretty different cooling system than what they had before.
https://encrypted-tbn0.gsta...
Hopefully it's extremely good and it will stop the system from having any heat issues.
@Master
I had the same reaction initially, but since then the news about the super fast SSD and what it means for overall performance of the PS5 has me excited. Devs are praising it and it seems like there was more to the SSD than we thought. As to overheating concerns, im pretty sure Sony knows what they are doing.
Its going to be very interesting to see where PS5 lands in terms of price. Going with a faster SSD and relying so heavily on cooling to maintain its max frequencies is where the bulk of the build cost is for the system. Both these technology are going to be expensive. If they can pull it off for $400, it will be a win in design for them.
It'll be cheaper than the Series X that's for sure. Heck the Series X has more Teraflops than a RTX 2080 super that cost $699 and only has 11.3 Teraflops. If Sony can price it at $399 to $450 it's a win and I truly believe that's what they're trying to do.
So if the PS5 is $499 then you are out? SX at $599 is what most are expecting but regardless of final prices... they are worth every penny (to me),
What win? You would think you own shares in Sony. More sales doesn't make a better console. I'd rather pay more for quality and the console that also plays my most favourite games. XSX runs rings around the PS5, looking forward to seeing all those benchmarks and the excuses that will follow.
So now we are back to TF counts only...I swear, you guys have to settle on clear messaging.
And I'm not so sure a $450 price tag would be a "win" considering the delta between the two consoles. If SX lands at $500 and PS5 lands at $450, Sony has a problem.
@Darth72
I'm out if the PS5 is over $500 dollars. I'm not spending $500 for a console when I already have a high end PC. If it's $450 then I'll bite. The reason I got a PS4 and Switch is because of the low price and first party exclusives. I'll probably wait until it goes on sale or I get a black friday deal or something
@Timotim
Sony has exclusives and knows how to make games that interest their install base. They'll always be in the game.
I think sony can do 4k at 60fps but with high settings or maybe ultra settings at capped 30fps
lol, because it's missing the all super important extra 1.7 TF, right...?
Ur missing the point that 1.7 TF can go the extra mile that includes the 52cuda core prepared to sonys 32cu they can both can achieve it I'm not saying ps5 cant do it but it be like 4k high settings to near ultra settings on series x thanks to the extra cuda cores
@343:
The XBO was also using DDR3. And a difference of 0.6 TF translates to 30% less TF. The difference between the PS5 and SX is 15%.
@Whitey2k
and u didnt read that 36 cuda is easier to optimize than 52 also SSD gate ..but atleast i can play all xbox games on pc @ 1080P @ 144hz ..and yet i still dont have any MS games :P and even my pc's SSD is faster than sexs ssd ,,feel free to meow :P
Sony has a messaging and PR problem big time. They are making Xbox One level of mistakes right now. Everyone including me believed BC was limited to 100 games at launch. That isn't true. 100 games will be enhanced at launch. You gotta watch the video again and follow his words closely.
But this is now the story making the rounds just like when Xbox One wouldn't play used games without publishers allowing it even after MS backed off that strategy. This stuff sticks and gets passed around and everyone believes it.
Bottom line: Sony needs to get their act together.
Or their comment about using off the shelf NVME drives when that isn't exactly so and they can only be NVME's that have passed their testing. sort of reminds me of when MS said you could sell your used games to "authorized retailers". Making it sound like you could but then you couldnt unless they were approved by MS. And look how that ended up.
Both of these companies need to put a little *some restrictions apply" at the bottom of their PR marketing material.
I thought he made it perfectly clear not all NVMe would work. One of the few clear things I thought he got across.
How is that a messaging problem when they were very clear on that qualification in their presentation?
That'd be a problem had they not mentioned it, yes, but they did.
Nothing about enhancements or "Boost mode". He is just talking about running those games.
That's what I thought, but it isn't true. Here he is taking about BC. All PS4 games will be playable on PS5.
https://youtu.be/ph8LyNIT9s...
At 28:00 he discusses the complexity of running PS4 in boost and how they will be handled game by game.
https://youtu.be/ph8LyNIT9s...
Clear as mud, but that is what he says.
He literally pivots from the legacy logic from the PS4/Pro being built into the chip and the problem arising when you try to play games at boosted frequencies but ok.
Bro, this is nowhere near Xbox One levels of mistakes.
Be disappointed all you want, but chill with the hyperbole.
What it feels like to me, man. They need to get some people out there clarifying this crap. Silence isn't going to work anymore. The PS blog is backing up this "only 100 games" thing and making it worse.
"Lastly, we’re excited to confirm that the backwards compatibility features are working well. We recently took a look at the top 100 PS4 titles as ranked by play time, and we’re expecting almost all of them to be playable at launch on PS5. With more than 4000 games published on PS4, we will continue the testing process and expand backwards compatibility coverage over time."
https://blog.us.playstation...
Lol it just seems like you weren’t paying attention. Everything he said was very clear.
LOL at people just talking about loading times. The ssd speed is meant to not only improve loading times, it will change level design possibilities. Sony has outsmarted everyone here. Can't wait for naughty dog and Santa Monica to showcase how intelligently designed the PS5 is. Not to mention the huge upgrade to audio.
But not for multiplats.....the majority of games. They wasted a lot of money not using a existing dedicated hardware audio approach. Or at least something cheaper than what they are did.
Multiplats will play great. 1st party games will push gameplay forward. Diminishing returns on visuals are hitting harder now, gameplay needs to be the primary focus and that's exactly what Sony has focused on. Time to evolve game design instead of investing in hardware that pulls marginally better framerates and resolution. I'm happy with the decision.
Cerny said the SSD handles a lot of the work of figuring out what data goes where and makes the devs jobs easier because of this. So why do people keep suggesting 3rd parties won't attempt to make better use of the system when its easy to do and it allows their games to look and perform better. There's really no reason any dev should unless they're that lazy or incompetent.
I agree with your second comment 4k is already about as big a jump as youll get before its just overkill meanwhile sony looked to change how games are designed
lol I think only people who has hard understanding technology will definitely get disappointed, but for the ones who understand is really amazing what Cerny presented, they actually doing another generational leap with PS5
and not only from a perspective gaming console point of view but also from a Gaming PC point of view as well.
PS5's SSD being twice faster than Xbox Series X's SSD is better than a mere 2TF advantage by XSX.
Lol ok. You be sure to hit me up when you see these differences in gameplay and visual fidelity.
Well, Mark Cerny already talked about a few instances of this helping. People complained that Spiderman wasn't able to swing fast enough on the PS4. This is due to the speed at which assets can stream in and Insomniac didn't want you swinging at speeds where you would notice all of the pop-in, not an issue on the PS5.
First, we have no clue what is going to be more important in the generation. Direct performance or I/O performance.
Second, it is not only a 2 TF advantage. The CPU and GPU are variable speed. which means that most of the time they won't be performing at the max levels.
Cerny said that almost all the time time it would perform at the peak. That peak is the point where power and rate are running hot enough to be cooled.
While you may disagree, that's what has been officially said and we should avoid using opinion in place of official statements. But saying what you did completely negates what he said.
I have questions as well, mostly in the form of if that's true what type of coming are they using and what negatives are there to running it this way over kind periods of time? But I'm not going to just ignore what they've said as being wrong until it can be proven. They gain nothing by lying and lose way more by doing as such.
@Christopher
So, why then are they calling the speeds variable if they aren't really variable?
***So, why then are they calling the speeds variable if they aren't really variable?***
1. He said almost all the time, so there's variable there.
2. His explanation was that it was a variable frequency in order to better handling cooling but not take away from the potential. He specifically said it would run in boost mode almost constantly.
3. Cerny was very specific to not mention the throttling timing, which I think would be the bigger issue. I'm not sure it handles throttling down for 5s or whatever it will be, but perhaps it will be tied into their ability to store more in memory as well as have a much lower load from SSD of things that would push and allow the semblance of that power when it is throttled and kick It back up again when and update the memory reserve constantly while it's not throttled. There's a lot to unpack and try to understand and we really don't know how much what will affect what in the end here. We can't disparage the lower CPU elements but we also can't disparage the offset what used to be stored in memory for much longer now being more readily available without the need for storage.
I love how the comment section devolves into spec wars, when 90 percent dont even know the capabilities of all the components involved. Both will be great machines, and the only difference will be game offerings. That's where exclusives come into play, along with third party and indie and Japanese games. It will be interesting to see what's offered from the big 2.
People are morons.
So if the Original Xbox One had an SSD... the whole 1080p vs 900/720p debacle wouldn’t have existed or something?
I understand that. ONE area is good to cling to.. but y’all are expecting real world results that will not come to fruition other than in game’s that will be delayed and released YEARS from now.
Emphasis on this point is blown out of proportion.
It's about a lot more than just load times, man. It's about the ability to load things into a game seamlessly and instantly with no loss of fidelity. Objects in the distance no longer need to be loaded in at a low res and have the game uprez it as you approach it (which is where pop-in comes from). It also removes several design barriers that developers have been forced to work with for the last 20 years. Even has the ability to lessen overall data usage and decrease the overall cost of making games, both in terms of time and money.
This is a much bigger game-changer than you're willing to admit.
Yeah but do you need 5.5 of throughput for that? What differences are people expecting other than load time differences..
The fact is many if not most of n4g believes this SSD will be some visual fidelity factor Microsoft won’t be able to hit.. which is asinine.
Gee, the devs or the Xbox fanboy who refuses to admit they're even using RDNA2.
I wonder which I'm gonna trust on this one...
It is the only place where the PS5 shines above XSX of course hardcore fans are going to think that is the key to all the world's game making problems.
Nope, it's the devs who are saying it'll solve a lot of their problems since super fast SSDs is something they've wanted for years. So it's great that MS made the leap too, but Sony's implementation basically opens the floodgates on what's possible. It'll allow devs to make full use of the GPU since it only has to render what you see and only what you see at any given moment while everything else will be streamed in instantaneously by the SSD as you look about. That's a game changer and I wouldn't be surprised if a lot of the games that make good use of it will look better than the SX versions or SX exclusives since the SX still has to use up GPU power to render things you don't see but might see if you look in their direction.
Now, the SX is also capable of using similar rendering techniques, but it still has to render things out of frame by 1 - 2 seconds and that's power not being used to render only what's on screen. And for games that allow you to spin the camera or simply move at insane speeds, they probably won't use this technique on the SX since it would break the game.
@zeuanimals
I am not sure the SSD and I/O is really going to make that much of a difference for all except first party games. And the memory bandwidths are still way ahead of the I/O and SSD bandwidths so I doubt that devts are going to abandon in memory processing for SSD.
Of course not..it will be cheaper, and the IO bandwidth and far faster SSD are far more interesting than 16% extra Tflops. Plus games, Sony's first party is far beyond Xbox. When next gen starts expect Xbox to stay a distance behind sony.
This is total bull talk. If you take into account total fan boys on either side, if you asked an Xbox Fanboy if you could change things around & it was Sony bringing out the 12tf Xbox Series but it was the PS5 and it was Microsoft that had the exact specs of the PS5 would you swap? It would be a definite No!
If you asked a Sony Fanboy, secretly of course, if it was Sonys machine that had the Xbox Series X specs & Microsoft had the PS5 specs I think they'd all go for the swap. They wouldn't admit it of course but I'm pretty sure they would..
Sony is complacent and living off previous years success during the last few years when PS4 was at its prime. Xbox is playing to win, Sony is playing scared and playing not to lose
And remember all of you that's trying to run this "my console is faster than yours" kinda bullshit is a waste of time. Microsoft's top version IS their "PRO" And Sony made their base model a 10.3 Tflop one. So want happens when Sony releases PlayStation5 Pro?? Ever thought of that? Nope,thought so.....
you are running into a "what if scenario", there is no proof either of them has pro models and if they have when they will release, people expecting both base and pro models for both to buy at release day are just in denial, not saying its impossible to be true, but without concrete proof its just wishfull thinking. if you heard it via rumors dont trust in things you cant see.
With these custom NVMEs I'll be curious what the life of them are going to be? Hopefully they last just as long as normal ones, if not I imagine the unit will need to be sent in for repair unless you run off of the back up NVMEs or cartridge depending on what you go with.
Sony has a very capable system. The games they put out on the ps4 raped any xbox one x game so imagine a ps5 with over five times the gpu power of the base ps4 and the lightning fast ssd it has. Sony will dominate nextgen again and prove that they have the devs capable of getting way more out of the hardware they are working with. Once again ms has a system with more teraflops but also has games like crackdown 3 and state of decay 2 to show that cartoony looking graphics in 4k are still cartoony. end of story.
Simple as that. It's not like Sony ,after almost 30 years of having a winning concept,suddenly fails,right? It just won't happen! But try to implement this into the "others".....hard nut to crack. Lol.
Sony are looking to under cut the series X it’s fairly obv hence the reason they limited back compat used a smaller gpu with higher clocks aswell as slightly smaller ssd series X has 15percent advantage?! That’s not a lot considering the Xbox one x had a 42 percent advantage and I own both consoles ps4pro and Xbox x. All the fanboys should be happy Sony have a fight on there hands this time around competition = better games for us to enjoy , when it comes down to it your not going to see the diff between them games from both Sony and Microsoft will look incredible if Microsoft finally bring some descent games to the table because so far they havnt proved anything this gen was a huuuuge let down from them game wise
this could be another ps360 scenario with Sony having the substantially cheaper console. Wonder how much Sony/MS is willing to lose on each unit at launch?
Yeah be interesting to see they could both be 499 to be honest looks like Sony have invested the extra money into the tech of ssd and the advanced audio chip as well so I could be wrong they might both be same price series x won’t be any less than 499 that’s for sure . If ps4 released today it would cost 500 with inflation so 499 is a fair price for what we’re getting but 400 is way better loll👍
Hoping that the very custom and high end SSD doesn't cost to much as they won't be able to undercut to much if at all.
Yeah they seem to have invested the extra into the ssd tech and ths advanced sound chip aswell so it could end up only being slightly less if atall both are very capable consoles though we are in for one hell of a ride this time 👍
I agree, i won't be disappointed. If the price is right, it will outsell even before the release date.
As long as we get 60FPS as a standard on PS5 I'll be happy, if not I'll be disappointed and they should know that they haven't put many of their user's main next gen desires as a priority.
Yeah Microsoft have stated there target is 4k60 standard at least Sony havnt said anything which bothered me too they will go into much more detail on the next prober breakdown 👍
i was impressed on how well Mark explained it. sure most of us have no idea what he said, but, i have yet to say MS do the same thing. or Nintendo.
i for one was intrigued, and im probably gonna shed some tears when they reveal the console itself.
yall are just impatient as heeell.
also, idc that the new xboxseriesxyzbox whatever, is more powerful. we all know that its not about power. its about the games. and sony has a fkton of them.
Yeah it’s all buz words and marketing lol Microsoft marketing team have done a great job this time around I must admit, they don’t have any games really so they descide s to be agreesive with the specs etc they will have a lot more wee don’t know about but there years away from being at Sony’s level of games exclusives wise
I'm not worried about the PS5 specs. Games like TLOU2, Ghost of Tsushima and God of War look great on current systems @ 1,8 and 4 TF.
I love how everyone is kicking off about TFs... when probably 99.9% of these people dont even know what it means haha
It will be affordable and it sets them up for a mid gen refresh as per usual. But people make a big deal out of being $100 cheaper (if rumors are confirmed again at 399 /499) but end of the day people that buy their console would pay whatever price they slap on it.
He said he was expecting 9 tf so he’s not disappointed. Talking about trying to take it out of context.
I actually loved the conference. It's too bad it went over most people's head. If you had gotten it, you would be PUMPED for PS5. It was designed to have no bottlenecks, and just be a speed demon. In some ways, it will have more power than the xbox. I also could care less about backwards compatibility , but that's just me.
Everyone seems to forget that tflops of rdna2 architecture can't be compared directly to last gen's tflops. Ps4 pro was 4.6 tflops and ps5 will be 10.3. But the difference is much higher than 5.7 tflops. The rdna2 cus run at least 30% faster than last gen's cus.
10.3 tflops of rdna2 is more than enough people. This combined with the ultra fast ssd and lighting fast i/o throughput, translates to a true generational leap.
The same goes off course for XsX. But i am addressing here to some sony fans who seem disappointed. Rejoice people, ps5 will be a phenomenal piece of hardware. Greatness awaits.
P.s. Sorry for my English, not my native language.
I'm not sure why people feel the Xbox being more powerful is some kind of game changer. The XB1X didn't turn the tide. The PS3 was more powerful than 360 but that didn't pan out so well either.
It's all about the exclusives (regardless of delayed PC releases) and, to a degree, the single player games, areas where I'm betting Sony will come out on top again.
You have Xbox fans saying Xbox sex is more powerful and you have the developers community, the ones that actually know about this stuff, saying that PS5 will have better performance and be faster despite what is shown in the specs sheet.
Developers community opinion > ramdon forum dwellers Xbox fans opinions.
Call of Duty multiplayer ranked from worst to best! 2019 is coming to a close and MP1st ranks the best COD multiplayer games this decade.
I'm getting a XB1 but really?
this is a 'need to know' basis? oookay.
He could simply call someone at Activision. Or say that Ps4 simply is more powerful and ask to stop the comparisons.
Or simply stop replying to people, instead of replying to simply say "We don't now".
Ohh Penello... Smh
Get the ps4 and you'll get 1080p and you wont need to know this. If ur getting x1, deal with it, ghost x1 version will be 720p. sshit aint rumors, its real
Wow this is just sad.
If it was 1080P 60FPS he would just say it. There's no reason to hide this type of information unless the 720P rumors are true.
Nexus 7 2013