One of Sony's DualShock 4 prototypes featured a touchscreen, but this was ultimately scrapped in the final version in favor of the touchpad because developers didn't like the idea of having players divert their eyes from the main screen during gameplay, product planning manager Toshimasa Aoki has said.
The Nerd Stash: “The letter scene in Grandia is a magnificent, layered early example of the game's wonderful NPC interactions, and a real tear-jerker.”
A third game in the Falconeer series has been announced as the second, Bulwark: Falconeer Chronicles, launches.
While there’s a lot to love about modern video games, there is one trend — particularly in the AAA space — that tends to grate: their length.
Games are coming out with too much fluff and side activities that are horribly dull. That's my main issue with all these open world games. Open world should be about exploration, discovery and wonder, not have some stupid 10s or 100s of boring activities spread throughout.
I stopped buying overfluffed games like a decade ago. Cant stand games with the Ubisoft mindset of just filling maps with uselss collectibles and fodder. Make it mean something. Ill gladly take 1/4 size of the map and 1/10th the "content" if it all meant more, were more unique and greater affect on your progression.
Well people complained like the world was ending when a few games were six to ten hours of gameplay. Developers listened and started making longer games full of repetitive gameplay, time wasting fetch quest and other forms of bloat. In doing so they were able to justify the high cost of a game being sold to the customers at seventy dollars or more.
It's been a problem with pretty much every modern AAA game all through last gen and this gen. God forbid you point it out tho because all these big games are masterpieces and people lose their minds if you criticize them. Death Stranding is a fetch quest fest, but people will die defending it cause it's a "masterpiece".
I agree with not wanting to divert attention from the tv screen, especially seeing how awesome the games on the tv are going to look!
Good choice in my opinion, still a touch sensitive add on but without the need to actually look at it to use it. That red/black controller is sexy too!
I am glad they avoided it. Screens in controllers are really only suitable for one specific function which is off-screen portable play. The type of duel screen play works with the a device like the DS because of its close proximity. I don't think it works all too well on a larger scale.
WHY CAN'T I BUY THIS CONTROLLER!!!
Good idea, I find the switching screens on the Wii U can be distracting and jarring/immersion breaking. It has sometimes even created a sensation of disorientation. It works with the DS because the screens are quite close together and both screens remain in your field of view at all times, so you can freely glance back and forth between them without feeling removed from either view.
Come on 29/11! I paid this baby off 2 months ago and now I just want to take it home.
Really makes you wonder what Ninny was smoking? Though in there own way....they probably bullied there controller into final hardware.
They seemed hell bent on another gimmick - due to 2 factors. 1) unwilling to compete with the big boys
2) 7yrs behind in online infrastructure and systems.
But hey they have Mario....so it's all gooooood!