GamesRadar - "No, Knack’s knack is not raising yaks. But it is to smack, thwack, and whack quacks that interrupt his track. Ok so that might have been a little painful to read, but we promise playing Knack is nothing like that rhythmic attack. We had the opportunity to get a hands on with the game, and are pleased to say that it plays just as it looks."
Mark Cerny talks to Digital Foundry about how Dolby Atmos support made its way to PlayStation 5.
Cerny points out the advantage that DF keeps referring to as a disadvantage. Developers don't need to do anything special to have overhead sounds mapped to height speakers. It's all built in and processed lag free on existing and future PS5 games. This is obviously a superior approach imo as it works with virtually any speaker configuration.
The truth is that Atmos is superior. Plain and simple. The devil prefer it over what sony is providing. It's the standard for games, movies and music.
Ah yes Mark, becuase less channels on a watered down feature is something to geek out about. You do realize you are getting atmos light right? Not for audiophiles. Totally designed for craptastic sound systems. It's all about tagging that name for a selling point.
Mark Cerny is a true veteran of the games industry. His name might be familiar to modern gamers due to the fact that he's worked as lead architect on several of Sony's consoles – and has even had input into some of the company's major software releases, such as Knack, The Last Guardian, Marvel's Spider-Man and Death Stranding – but his career stretches back to the very early years of the games industry.
Lol, love this image...
https://images.timeextensio...
Look at the balls on Cerny! He really does though. One of the greatest minds in the industry and knows how to get things done!
Is this available in video format? It's a damn long interview to read.. but I will, if no video
i love his breakdowns of the consoles, he explains things very well with that soothing voice ha
Sony might be gearing to launch a new Knack game, a franchise that has had received quite a polarizing reception from the community.
While I did actually enjoy the Knack games, and found the reviews overly harsh, I do feel 2 games were enough unless the series was revitalized in a major way. For me, that would be a new Knack game for PSVR2. With the increased hardware power, those HD particle effects would be pretty awesome, surrounding the player at times. Astrobot proved that platformers can be amazing in VR, so let's hope that's where they're going with this, if real!
Translation: the next best game of all time is coming soon! Show me the money, Knack!
Surprised to see them continue this but considering how invested they are in the IP and the wider appeal, there must be some commercial sense to continue with a 3rd title
NO NEVER!!!!!!!
http://youtu.be/jhLQRM8TOwk
”Wouldn’t it be nice to have something for the rest of the family to play?” Mark Cerny, the famed Director of Knack (as well the lead system architect for the PS4) said to us in our interview, “We’re trying to make a game that anyone could play to completion...if they play it on easy.” And it showed. The game was hard. On normal. We were disgraced by how often we died. It’s so reminiscent of the good ol’ Spyro and Crash days, where normal was a challenge and hard was ridiculous. Yet on easy, it’s a much easier game, and exists for the younger audience (as well as non-gamers) to be able to play and feel accomplished while playing the game.
Read the whole article didn't see the little sister part>_> others site say the game can be difficult so ill play it on the hardest difficulty for a real challenge :D
Who would most likely scratch the disc or manage to mess up my save file...I don't think so
Games not exactly easy. She would rage quit.
My little sister is 20 years old so i don't think that's going to work. XD.
But i will rent it for myself, most def.