60°

Delays May Kill The Next-Gen Before It Starts

CCC Says: "Can killer apps kill a console launch?
One of the biggest draws of a next-gen console launch is the games library. The hardware certainly takes center stage, showcasing the next step in console evolution, but the games are always what make or break a system. With the Xbox One, we’ll get enhanced features such as integrated motion-sensing technology that will allow for a complete hands-free experience in some games, where the PlayStation 4 will continue to innovate by adding touch-pad capabilities to its DualShock controller (not to mention it was Sony who backed the correct horse during the current-gen by picking Blu-ray over HD DVD as Microsoft did). So both powerhouses know a thing or two about hardware. However, one major piece of the launch puzzle they have less control over is exactly what their launch libraries will look like. All the awesome tech in the world isn’t going to mean a thing without some stellar titles to prop it up."

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dispatches.cheatcc.com
AngelicIceDiamond3836d ago

Speaking if delays I find it unfortunate that Driver Club got delayed. They revealed it in Feb I guess one would assume it would be ready at launch. No worries, the game will only get better and hopefully hit those 60FPS.

Lalanana3835d ago

Is it really delayed? I thought it was just a rumor..?

AngelicIceDiamond3835d ago

Yeah So far its just a rumor from.

I was just making an assumption based off of multiple sources picking up the rumor.

Here's hoping it isn't delayed.

JokesOnYou3835d ago (Edited 3835d ago )

Well sony hasn't confirmed or denied Driveclub being delayed. I know execs cant respond to every rumor, this seems to be everywhere though. I'm sure their fans buying a ps4 at launch want to know so I don't know whats taking so long, a quick tweet from Yoshida or the devs themselves would suffice especially with ps4 being less than a month away.

As for X1 everything seems to be moving along, despite failed attempts to imply otherwise. Micro is on tour showing games, meeting scheduled previews/presentations, showing UI apps, features, game dvr demos, explaining hardware architecture, giving details about gpu/cpu in tech conferences and online sites, explaining cloud computing and quickly responding of course to any misinformation that might get misinterpreted from all their many interviews.

Due to X1's strong exclusive launch lineup I dont think a couple multiplatform delays are much of a concern.

190°

60FPS on PS5: Unofficial PS5 'FPS Boost' mods are radically improving PS4 back compat

Digital Foundry : Whether it's via FPS Boost or bespoke software upgrades, backwards compatibility on the current-gen consoles delivered an unexpected delight - the ability to liberate older console games from their 30fps limits, running them at 60 frames per second or even higher. FPS Boost did the business for Xbox Series consoles on an impressive range of titles, but there was always the sense that PS5 could do more. It's a hunch that checks out as a range of frame-rate unlocks are available for PS5, covering many must-have games - the major caveat being that only exploitable consoles running on older firmwares are invited to the party.

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eurogamer.net
darthv7296d ago

you love to see new life being breathed into older titles but damn the process to get there. It should be automatic that these work for everyone... not just those who exploit their systems. Really wish Sony and MS would keep this program going officially.

Psychonaut8596d ago

Damn this sucks. I want this shit so bad, but I’m not jailbreaking my console. And frankly I shouldn’t have to. I’m not a tech person, but is it really that hard for developers to unlock the framerate? Or would that have to be a large patch?

dveio96d ago (Edited 96d ago )

"but is it really that hard for developers to unlock the framerate?"

I guess it's not.

But it has become a profitable business if you do so.

So no one would pay for only the framerate patched to being unlocked. So studios need to offer more than that.

But this would take more time, polishing and would cost more money. So they shy away, but won't unlock the framerate, either.

That's just my personal assumption. But from what I can comprehend technically, it shouldn't be difficult to unlock framerates via a patch for older games.

... if it hadn't became a business.

RaidenBlack96d ago (Edited 96d ago )

frame-rate unlock should be free ...
We've seen many devs offer free patches and updates to pretty old PC titles, even bonuses ... so why can't devs offer the frame unlock patch for free (in consultation with the platform-producers) for a title from just a generation earlier?

Einhander197296d ago

RaidenBlack

"frame-rate unlock should be free ..."

Obviously the result of that thinking is that developers aren't even going to do it.

If they had been allowed to charge $5-10 you would see incentivized developers doing it way more often.

People just always want everything for free, but it's not free to make the patch, people have to code it then other people have to test it, and there will always be other costs involved.

If people want dollar store gaming then expect to get what you pay for.

shinoff218395d ago (Edited 95d ago )

Raiden I might be wrong but last I thought it cost money to put patches out on consoles.

As far as me paying for it, I'm not all that interested tbh. Not enough to pay for it with older games, and newer games have been pretty decent about it for the most part.

dumahim96d ago

Sounds like the modder has to go in to make changes to unlock it on a game by game basis. "Simple" enough to do it unofficially, but to have it done officially, they need someone to go in a make that change, put out a patch and put it through certification, which I believe is not necessarily a cheap thing to do. It's questionable if going through this would then give them enough sales to make it worthwhile.

Inverno96d ago

Many games still have physics tied to framerate, i think it's cause they wouldn't want to go in and do anything extra. Then there's the 10 dollar upgrades they rather charge. The problem is that there's no compromise, cause if I could mod my PS4 and all I'd lose is online play then id jailbreak it immediately. Mods have done so much for PC games and they could do the same for consoles, but manufacturers hafto be willing to compromise.

shinoff218395d ago

It's not to hard to do and there's youtube videos that break it down really well. ANyway most of us here arent able to break are console anyway due to being up to date on firmware from playing

+ Show (1) more replyLast reply 95d ago
Chocoburger96d ago

Yep, this sucks having to require a jailbreak for something that should be standard in our industry by now. I learned my lesson when PS4 was jailbroken and I didn't keep a console on low firmware for years, but now I'm holding onto two low firmware PS5s specifically because there are features I'll be able to do that you can't do on official firmware, so this will pay off for me soon enough.

Jin_Sakai96d ago

It should be a sin to let these games sit and be stuck at 30fps.

EazyC96d ago

RDR 2 not getting a 60FPS patch for PS5 was a crime.

70°

The entire WatchDogs series is 87% off and it's not even Black Friday

If you are looking for a bargain, check out the huge discounts across the entire WatchDogs series on Steam.

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videogamer.com
100°

Driveclub - Brutal Backlog

Driveclub was a headline game at the start of the PS4’s life. A fabulous game – eventually - but what now, with the servers turned off? Is it worth your time? JDR starts its engines in today’s Brutal Backlog.

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jumpdashroll.com
Abear21778d ago

Bikes expansion might be one of the most underrated games of last gen. Incredible driver and bike animations + DC weather is craze.