The gameplay was just strange, never played anything like it. The game paused, you chose a sequence of attacks, and then when you initiated actual combat, your character would attack every 3 seconds, if I remember right? So, one, two, ATTACK! One, two, ATTACK! At first, this really didn't sit too well, especially since I grew up playing games where I had total control. I put it down, after just the first few minutes of gameplay. There wasn’t another game to occupy my time, so I decided to give KotOR another chance.
Some of the key creatives behind the iconic BioWare RPG discuss the game's Canadian legacy, the evolution of technology and their latest projects.
Think it is super interesting what these guys are doing now. Personally my fav is Zeschuk. Just doing his brewery thing :P
Lead designer James Ohlen, senior writer Drew Karpyshyn, star Jennifer Hale and more offer a deep dive into one of the greatest games ever made.
Still remains an all-time classic. Canada does some good stuff every now and then. ;)
Let's take a step back into the good old days when Wi-Fi and data were nothing to worry about and look at the very Best Offline iPhone Games.
KOTOR changed my preception of gaming and had a lasting impact... especially on what story telling is truly capable off.
edit:
"KotOR is the reason I fell in love with games like Fallout and Dragon Age. It’s because of Knights of the Old Republic that my favorite types are open world games that allow you to explore and grow your character in any way you choose. "
This pretty much sums up my exact feelings on roleplaying games and is exactly how I started getting into Western RPGs.
I was never into this sort of games but i just might try this game im feeling bored at videogames lately maybe what i need is a new fresh perspective.
so much fun
I have no idea why Bioware did not return to this universe. You would think that a Star Wars game would automatically do well.