Examiner: "With the announcement of the Xbox Live Cloud service now known as Xbox Live Compute, developers have a lot of power at their fingertips when developing for the Xbox One. In an exclusive interview with John Bruno, Lead Program Manager of Xbox Live, he offered some insight as to the limits of the system."
Joe 'Three Sheets' Neate (Executive Producer): "As I’m sure you can imagine, when it comes to Sea of Thieves my days are full of numbers. Development costs, active servers, days until the next update… Sometimes, though, a truly extraordinary number stands out – a number like 40 million, which I’m incredibly pleased to say is the number of pirates who’ve now set sail in Sea of Thieves!"
Garrr... more people to walk the plank and send to Davey Jones locker.
would have been funny to release this on talk like a pirate day.
Epic milestone!
After 6 years and 40 Million players, the people on N4G who called DOA on SoT must be feeling pretty stupid right now.
Especially considering that *right now* Sea of Thieves is leading Playstation Store´s pre-order charts ahead of the freaking Stellar Blade. O.o
https://store.playstation.c...
Congratulations to everyone at RARE and Team Xbox
Devstream 178 was filled with so many cool announcements for the game's community, and were able to ask a lot of questions about Warframe: 1999 and more!
From The Growing Stones and Valkyrie Interactive comes The Mildew Children on Xbox and PC. Ready for the fairy tales and horror it brings?
They've changed the name? So... basically this was a real lawsuit after all?
http://pixeledcourier.com/2...
I cannot wait for Sunset Overdrive!!! Seems to be the first game that will be sporting the "living-world" term. Cannot wait!
It sounds as if titles that they have a strong feeling about would get carte blanche in terms of cloud computing access. Halo 5 is going to be one that they'll pull out all the stops with, guaranteed. It'd be nice to see multiplayer matches in Halo get bumped up from 16 players.
More marketing bluff by Microsoft