EXVirtual

Contributor
CRank: 5Score: 32320

The Next-Gen Launch Power Debacle

First of all, let me just say that this is not going to be me harping on as to which of the next-gen consoles are more powerful. Because it's very obvious that it's the PS4. You can look at the spec sheets and the comments from 3rd party devs and even MS and you'll find the answer. This is going to be about whether or not the next-gen consoles will hold up in terms of performance throughout the gen. I'm not going to be attacking the PC either. This is just a blog with educated reason to it.

So the main reason as to why there's this debacle about the power of the consoles is none other than BattleField 4. A game from EA. A company that was voted the worst in America. Yeah. But more so, the game comes from DICE. You know where this is going, right?

You see, DICE is a mainly PC developer. We all know that. I've also never seen a game that looks like night and day between consoles and PC to the extent that games like BF3 and Mirror's Edge do. That's something that you must keep in mind. In fact, from what I've heard, the PC is where EA get's most of it's money. Again, just keep that in mind. FB3 is also a very un-optimized engine.

I don't how many times I've said it, but we're talking about rushed, cross-gen, multiplatform, un-optimized launch games that we haven't even seen the final versions of. They're not going to showcase the full power of the PS4 and the XBO. It's just not going to happen. In particular, we're talking about the one next-gen launch game that runs at less than 1080p AT THE MOMENT. Not even 720p smack on apart from the XBO. Don't forget, BF4 runs at 60fps, with a 64 player online mode, building destruction and vehicle use and it's a launch game. A rushed and un-optimized launch game. And again, it's ONE game people. Every thing else is either running at a full 1080p @ 30/60fps. AAA games at that. So why does one game, from EA out of all companies decide what resolution this gen will be in? Trust me, the gen will be in 1080p, even when devs have to upscale it a bit later on. I know KI runs at 720p, but I'm 100% sure that it's just lazy optimization on Double Helix's part. They're the devs who made Silent Hill: Homecoming, remember.

I understand that these consoles have PC like architectures (they are quite custom at the same time), but there are still bottlenecks like multithreading to be bypassed, driver updates and of course, optimization. You don't need to look any further back than the launch of the PS3 and 360 and compare to now. Look at GTA4 and compare to GTA5. GTA5 has much better graphics, physics simulation and a world more than twice as big as GTA4. That was accomplished on 7 year old tech. Hell, there was an article that talked about the evolution of graphics in the 7th gen alone. Don't forget that the 360 also had a very developer friendly architecture and can pump out some pretty impressive looking games 8 years after launch.

If the 360 can run GTA5 as well as it can, 8 YEARS after launch, imagine what the XBO will be able to do. If the PS3 can handle the Last Of Us so well and if the PS4 can run an open world game like inFamous Second Son 3 months after launch at 1080p native 30fps as well as the Division in 1080p (not sure what frame rate it is) with great graphics and awesome physics as well as being an online game? If the PS4 can also run FFXIV and Deep Down (which has amazing graphics BTW), online games that come out slightly a year after launch at 1080p native @ 60fps, what do you think it'll be able to do later on in the gen? When Sony said they have a custom architecture, they were not kidding.

We're going to see ball bustingly good looking and amazing physics in 1080p, but the standard frame rate will be 30fps by the end of the gen. In the middle (2-4 years) about 40-45, with devs that aren't lazy. I don't know why it's such a huge problem, seeing as console gamers have been used to 30 fps or less for as long as I can remember, jumping into the 3D era. That's not to say frame rate doesn't matter, but I'm just Saiyan. There was also something that a dev said a while ago. Something along the lines of: 'In 1 or 2 years, you'll be blown away with the PS4 and the XBO' That's coming from a developer, not me. But it should be common sense that launch games don't decide how the whole gen is going to be like. When Naughty Dog shows off their new PS4 game, jaws will be dropped. Also, I don't think this gen will last more than 7 years. I really don't. Definitely not 10 years. I think what Sony and MS mean is that that's how long they're going to produce the consoles for.

If you're expecting the best graphics or a difference between the PS4 and XBO at launch, then you're in for a disappointment. Before we start any legitimate comparisons, it's going to be at least a year after launch. One game launch game (BF4) does not decide the resolution for the gen. What all camps are debating on right now is the performance of the consoles at launch. Lastly, all this talk about next gen graphics has been solely based on games with realistic art styles. Have you ever thought of how the PS4 would handle games with a cel-shaded art style, or a cross between realistic and cel-shaded? Just some food for thought.

Hope you guys enjoyed it and thanks for reading! Check out this blog's recommended music below.

EDIT: I know that the leap is not huge. Alright? It's significant, but not huge. I know all of that alright. I can read. That doesn't mean that the graphics will not advance. What do you want me to say to get that through some of your heads? Because it should be common knowledge. And guys, you would be complaining if these consoles were a ginormous leap. Why? Because they'd be expensive as hell! Remember the PS3? That was when the economy for the US was better than now. So what do you want the 9th gen to be like. How big of a leap. PS2-PS3 leap? Or PS3-PS4 leap?

Gozer3847d ago

I don't think the ps4 has proven its the most powerful console. Until I see a ps4 game with graphics that can stand up to Ryse for the X1, then the ps4 hasn't proven anything.

Software_Lover3847d ago

Just......... just dont. Please.

Kayant3847d ago

Hmmm KZ:SF says hi ---> http://www.youtube.com/watc...

Ryse does look amazing but it doesn't beat KZ:SF SP and if the scans of The Order:1886 is any indication of what's to come from Sony's first party/second party devs then I think the PS4 will show it's advantage in time.

Gozer3847d ago (Edited 3847d ago )

Ryse wipes its ass with Killzone SF. You sony loyalists are obviously blind. So here Ill make it easy for anyone reading to form their own opinion.
Killzone SF actual gameplay
http://www.youtube.com/watc...
Ryse
http://www.youtube.com/watc...

Im sorry but if you think Killzone SF looks better, then you need to turn your drivers license in, because you apparently cant see.

Kayant3847d ago

Loool *You sony loyalists are obviously blind*. You do know you're comparing single-player to MP right. What I showed you was actual gameplay of single player KZ:SF from the Sony reveal.

EXVirtual3847d ago (Edited 3847d ago )

That's not the point of the blog. Did you even read it all? And Kayant, please just don't bother.

IcyEyes3847d ago (Edited 3847d ago )

14 yo or just a joke ?

TrollCraftTales3847d ago

Please look at Killzone ShadowFall and Infamous Second Son, Ryse doesn't stand a chance against those games, just leave...

SilentNegotiator3847d ago

Even before they sliced the polycount in half, the game didn't look as good as ShadowFall.

xXxSeTTriPxXx3846d ago

You have to be joking. I mean really, ryse?

ZHZ903845d ago (Edited 3845d ago )

PS4TW!!! ;)

+ Show (5) more repliesLast reply 3845d ago
wishingW3L3847d ago (Edited 3847d ago )

people often whine about next-gen consoles games being sub 1080p but one very important aspect they often forget is about the horizontal resolution. Another thing is that, what is the point of asking for 1080p when the frame-rate will be so low? The only time you'll see the full 1080p res at 30 frames is when you're standing still! But games are not movies and much less a slide-show of pictures, so the 1080p thing is just PR to feed the fanboys.

Considering the limited nature of consoles compared to a PC, going for 30 frames and resolutions lower than 1080p is their best bet because those are resources that developers could employ on more important things like better post-process effects, physics and all sorts of dynamic effects like destructibility. On consoles by lowering the resolution you can achieve higher density per pixel which will end up looking better than a game with twice the resolution.

But anyway, the problem here is that most of you guys don't even understand the basic concepts of anything, then proceed to use flawed logic and that's why the comment section of each article end up being a mess with people saying dumb stuff for the sake of defending a console or bashing the other. Perfect example of it here: http://n4g.com/news/1371332... Some people talking about power, others talking about architecture but only a few understood that this was a topic about SOFTWARE (none of these got voted with a "well said" bubble though).

But like I always say, we aren't the ones making the games so is not our choice to make anyway. Devs makes the games however they want... You can complain if you want but the problem is that is very hard to complain about things you don't understand.

Software_Lover3847d ago

Most people on N4G just copy and paste stuff they "heard" or "read" from other websites if it looks good to their respective console. They really don't understand what any of it means. Like I asked one guy, which is better 1080p 30, or 720p 60? No one really knows, or can tell you.

One person see's 1080p for their console of choice and they claim victory. The the other sees 60fps and see's victory. It's a lose lose for devs.

SilentNegotiator3847d ago

"Most people on N4G just copy and paste stuff they "heard" or "read" from other websites if it looks good to their respective console"

LOL, yeah. People were claiming that ZombiU was native 1080p for the longest time before Wii U launched, for example, because WiiUDaily.com "confirmed" it without any screenshots (no, that isn't true; they had sub-HD, poorly compressed screenshots on the page) and without any developer quotes.

GamingTruth3845d ago

and 30 fps means nothing since in exclusive games til pc can prove to run the console exclusives at or greater than the 'inferior' 30fps its nothing for pc nerds to talk trash about

Pandamobile3847d ago

You say that this is just a "blog with an educated reason to it", but it still comes off as nothing more than a ranty, drawn out comment.

Lazy developer this, EA is the devil that.

It's pretty clear that you don't have the first idea about what you're talking about. Some of you guys are still clinging to the dream that the PS4 and Xbox One were going to be the monumental leap forward in visuals that PS3 and 360 were. Spoilers: They're not. Granted, they're a significant leap over the PS3 and 360, but not to the same degree that it was last gen. We also have the law of diminishing returns to take into consideration. AAA gaming has nearly peaked in the last couple years. This industry of hundred million dollar titles is not sustainable.

The PS3 was a wacky device that required skilled engineers to devote years of their lives to in order to produce the quality games that you saw towards the end of its life cycle. The PS4 and One are essentially laptops stuffed into a console-looking shell. They've both got mobile (low wattage) CPUs, GPUs. Nearly the same APU to house it all. The only major architectural differences between them are their memory systems. The point is, the power is all there. It's practically on the surface of the chip. It's not going to take 3 years for developers to learn how to use it effectively like last time. Of course, more and more optimizations will be made, but the difference in visuals between launch titles and end of generation titles will not as monumental as it was.

Software_Lover3847d ago

That is exactly what I said about the architecture of the XBone and PS4. Of course I was told go out and make a game if it's so easy, or just shut up. The architecture is there. It's just laying there saying program me. You have the APU and the memory setups. Nothing will change about that over time. It's all set in stone. It's what people have been programming for since forever (pc).

Games are gonna look good, but nowhere near exponentially better. We will get better AA this gen which will go a long way. We will get better textures, but textures last gen were good.

Optimizations will be made, but nothing on a drastic scale.

memots3846d ago (Edited 3846d ago )

I think this jump will be felt on PC, PC was restricted with console before. YES the games looked better on PC for the whole gen but at core the games were restricted to what they could achieve on console.

I think it will be a creative jump that we will see ,details and gameplay are going to be the real winner here.

Graphic will increase/look better but i still don't understand this madness around "derp 720p 30fps is bad"
I still play Gt legend on my pc and that game came out in 2005 all i care about is a good game.

EXVirtual3846d ago

Trust me, I know that this gen isn't a ginormous leap.
Just don't underestimate the power of these consoles. Seriously.

Pandamobile3846d ago

There isn't much to underestimate. We already know what they're capable of.

GamingTruth3845d ago

"we"

oh yeah Pandamobile works at sony and microsoft

wishingW3L3844d ago

@GamingTruth

These consoles use off the shelves parts that have been benchmarked since last year. So is not so hard to determine which console is more powerful and by how much.

50°

NFL, NFLPA and 2K Announce Launch of NFL 2K Playmakers Mobile Game

Houston Texans Quarterback and 2023 AP Offensive Rookie of the Year, C.J. Stroud, revealed as the NFL 2K Playmakers cover athlete

Read Full Story >>
terminalgamer.com
shinoff218344m ago

How about let them blow ea out of the water nfl and make a simulation game again. Dick

50°
8.0

Sand Land review - a delightful tribute | Video Gamer

Wacky designs and solid vehicular combat underline this charming adaptation of an Akira Toriyama classic.

Read Full Story >>
videogamer.com
70°

Stellar Blade brings old-school console sensibilities to PS5 - With a modern flourish

Digital Foundry's tech review for promising PS5 exclusive, Stellar Blade.

Read Full Story >>
eurogamer.net