360°

30FPS Standard Will Always Deliver Better Storytelling in Games than 60FPS - Heres Why

The gaming world appears to be moving on to the 60fps standard and we aren't sure that's such a good move. Here's why in the 30fps vs 60fps debate, the "Magical Story-Telling" and "Cinematic Experience" will Always stay with 30fps and Not 60fps.

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wccftech.com
Irishguy953842d ago

Yeah well 60Fps will always be better for gameplay. If devs really want, drop to 30FPS for cutscenes, but please try for 60FPS if it's a FPS or racing game

ADodoBird3842d ago

Yea Exactly, 60FPS is great for Racing and Fighting. But RPGs and Storydriven games should be 30fps :)

mattdillahunty3842d ago (Edited 3842d ago )

this author is making a very bad comparison across two different mediums, and it's apples to oranges. comparing frames per second in movies and video games is NOT a direct comparison, so saying one way will work best in both is not correct.

do movies have screen tearing, or anti-aliasing, or input lag, or anything involved in rendering video game code? no. movies deal in captured light, and it's reproducing the picture already shown, and it's going to reproduce it perfectly fine and perfectly smooth (assuming all the equipment is top notch, etc). video games have to deal with so much more because it's a different medium.

30fps in video games can mean more input delay, more possibly screen tearing, and other problems. frankly, going to 60fps and higher in video games just approaches the smooth quality that Hollywood already gives us.

sorry, not trying to sound like a dick or anything, but this author clearly has no idea what he or she is talking about. you don't just get an idea in your head and run with it. think it over, do some research, and write a piece based on facts and logic.

ZodTheRipper3842d ago (Edited 3842d ago )

He's only talking about Alan Wake - didn't that come out on PC? There you can make an easy comparison between 30 & 60FPS. I'm still thinking that games like GTA5, Killzone or InFamous are better with 60fps - this is the key to responsive and fluid gameplay.

ProjectVulcan3842d ago (Edited 3842d ago )

If the game is 30FPS but is locked solid to it, no drops frames or tears, and the control response is totally consistent, I don't really care too much. This is the key to making a good 30FPS game.

The best games that tell a story like the best movies capture you and get you to suspend your disbelief. This is much more difficult if the technical aspects of the game get in the way.

Quality motion blur at 30FPS helps no end as well. We have some console games with a good implementation but most don't do it or get it right. Alan Wake has a nice implementation. The game is plainly aiming at being cinematic.

This has been a pretty costly effect for existing consoles to manage. Again, Alan Wake manages it, but that game is very very low resolution on 360. I would expect the new consoles to be able to afford it. It'll help a lot.

There just hasn't been enough power to do high resolution, high quality motion blur and high quality AA on a console together. The newer consoles will be much better at that.

Mega243842d ago

60fps is a very different experience for many games than 30fps, a game that moves much smoother has advantages on gameplay.

@matdillahunty -- totally agree with you, when it comes to games there are so many variables to have the perfect looking game with great balance of gameplay running @ 60fps, Tomb Raider at 30fps is not the same experience as it is at 60 fps, its way better.

hay3842d ago

In short: 30FPS gives pretty much 0.0333 second time for all the operations application can do to read input, run logic and then draw everything. Locked 30FPS means they manage to do all of this in this time fraction of a second. 60FPS on the other hand, gives you 0.166 frame time.
Since usually most of frame time goes to visuals(them textures or vertex data can be fat), there's simply more time to draw with 30FPS.
The other side of the coin is the fact, that usually input is one of the first thing read during a frame, draw among the last. Which makes the time calculated above to be pretty much a delay of your input. It's obvious to be close to twice as big with 30FPS.

Sh*t hits the fan if frames are displayed incorrectly each second, too fast, to slow, unstable(varied frame time), etc.
Or if your PC is too slow to render 48FPS, HD footage properly(twice the bandwidth maybe?). Which might often be the case.

I can take 48FPS anytime over 24. But it's still within heavily brain limiting 60/updates blinks a second frequency(which can be responsible for dimnishing of multitasking capabilities).

frostypants3842d ago

@mattdillahunty

"going to 60fps and higher in video games just approaches the smooth quality that Hollywood already gives us."

Hate to burst your bubble man, but the standard for Hollywood films is 24fps.

mattdillahunty3841d ago

@frostypants

hate to burst YOUR bubble, but i already knew that and you completely missed my point. even though movies are only 24fps, they're a lot smoother and aren't subject to things like screen tearing, framerate drops, etc. ie things that happen in video games when a bunch of frames have to be rendered one by one. so even if video games have higher frame rates, movies tend to be smoother because of what they're displaying and the method used for recording and displaying it.

hence why i said the higher the fps goes in video games, the closer it gets to movies in the QUALITY of the picture. not the frames.

+ Show (4) more repliesLast reply 3841d ago
codelyoko3842d ago

that IS what the article is saying :P That bieng said semi-action games like RYSE should also be 30fps imo... too much smoothness ruins the Heat of the Moment feel.

serpentine193842d ago

RYSE is all about timing. It would play pretty poorly at 30fps.

thejigisup3842d ago

Idk why you think smoothness is ever a bad thing. A game can be crisp and clear, visually as the developer intends without having to sacrifice frame rate. The beauty of having more frames allows you to make sure things are seen that you want seen. You can clean things up or muddy them. Devs want something to be blurry, choppy, inconsistent well then make do it at 60 fps. We have the tech.

Ju3842d ago

But...Ryse IS 30fps...(if you are lucky).

iamnsuperman3842d ago (Edited 3842d ago )

Could it be that we are not used to it. Using the movie example (the hobbit is a bad example anyway as it already looks weird with the intensive CGI moments) we are not used to the more frame per seconds. That doesn't mean the lower frame rate is better because of what you said (weak link in my opinion). I assume 60fps looked weird to start with when we played games but it looks normal now.

edit: to me 30 fps and 60 fps are more suited to different genres and game modes. Not because it affects story telling but because it can be a waste on limited resources (i.e. could be used to do other stuff without really sacrificing quality)

Tapani3842d ago

There is a reason they chose 24fps for movies. It's because under 24fps the human eye perceives the images differently (as a sort of slide show). Just over 23fps the human eye perceives the events as "cinematic" and experiences the action in front of your eyes as more "epic" or "meaningful" than in 30 or 60fps. This was a very conscious choice.

For games, however, developers are trying to keep the artistic direction coherent. This is why they chose 30fps for cut-scenes AND gameplay, because this allows better gameplay while the cinematic action also looks "gamey".

Nowadays, I would like to see how games really look like if the cut-scenes were in 24fps and gameplay in full 60fps (for responsiveness).

Nerdmaster3842d ago

Actually, they chose 24fps because it was cheaper (they had to use less film) than 30fps. It was the lowest they could achieve without sacrificing too much smoothness. So there was no such scientific study as "being more epic" in this decision, it was purely about money.

Allsystemgamer3842d ago (Edited 3842d ago )

It has nothing to do with how appealing it is. Film is extremely expensive so they lowered the count to 24 so they could produce the clearest and most fluid image without any choppyness. It just stuck that way and has become standard so that's why we see it as cinematic. Anything above just seems unnatural now and is not appealing. I saw the hobbit in 48fps and it was not appealing in the least bit.

I'm a film student.

Tapani3842d ago

I rest my case and admit I was (under) wrong (impression)! Thanks for correcting me. Cheers! :)

Ju3842d ago (Edited 3842d ago )

FYI, 60fps (and 50fps PAL) was there long before we actually had to drop to 30fps. Interestingly "ancient" consoles were not fast enough to multitask, everything was linked to the VBlank (which is actually simulated on LCD) and was a hardware limit of the then used tubes. Everything which would not be in sync with the VBeam would tear and made those games pretty much unplayable. LCD's have no raster beam and thus no physical (hard) refresh rate, more like a "pixel refresh frequency" (usually given in ms).

The current gen is a weird thing. It actually dropped the standard frequency to 30fps but also at the first time made cinematic games possible.

The next gen will be interesting because it seems we got enough bandwidth to consider 60fps the way they were originally intended. But at the same time, I am wondering if the assumption is true that the lower frequency is better for cinematic experiences. I also believe it is necessary for a better, more lifelike animation system - 60fps would just "skip" frames. 60fps are awesome for fast paced action games, but not movie like animations.

The Meerkat3842d ago

No, just no.

You are saying that a slower rate allows your brain to fill in the gap and that this is somehow better. Well how about 20 fps so your brain can make it even better? Or even 10 fps, or how about a hold up some pictures for you?

If the lower frame rate gives YOU the magical feeling then that is simply down to the associations YOUR brain makes.
If you had grown up watching movies at 60fps and someone showed you one at 30fps your reaction would be "What the hell is this crap". People always resist change.

I want to feel immersed in my games/movies and I don't want to be distracted by 30fps.

You sound like the people 10 years ago who said HD wasn't needed. Or the people who say that the imperfections and crackles of vinyl records is what makes them better.
These people are/were wrong.

With higher resolution you need higher frame rates.
30fps was ok with a CRT SD but its very noticeable at 1080p.

I expect to hear your argument more and more as PS4 games are released at 60fps and XB1 games are 30fps but that will just be the usual fanboys.

60fps is the future.

codelyoko3842d ago

You clearly did not read the article. Anything below 24 FPS wont register as a seamless video. Why do you think every single movie in Hollywood is shot at 24fs? Because it has the "Magic" thats why. If you think the ENTIRE production industry is plain wrong and you are right, then that's up to you.

The Meerkat3842d ago (Edited 3842d ago )

Well aren't you lucky that your eyes don't work as well as mine.

Because 24 fps doesn't register as seamless video to me. If there is any camera movement it give me one hell of a headache.
Why is every movie filmed at 24fps? Money is most likely the answer.
1. 24 fps was the minimum they could get away with so they did. 48 would have have been better but twice as expensive for the makers, distributors and cinemas.
2. Because every movie maker wants the maximum profit they film their movies for maximum distribution. So they have to film for the lowest denominator. Many cinemas wouldn't be able to show a movie at 48 fps.
3. DVDs which are still the biggest sellers wouldn't be large enough to store a 48fps movie in a format that DVD players could show.

At every stage 24 fps makes things cheaper. NOT BETTER.

Ju3842d ago (Edited 3842d ago )

The thing is, like HD or even 4K the technology is there to shoot e.g. movies at whatever frequency you want. And yet we are stuck with 24fps. And they tried (see the 48fps experiment). But it doesn't seem to work otherwise we would already have it.

The same way we use a post processing filter over the image - because technically you can shoot ultra sharp images at what ever frequency with no motion blur what so ever and yet it's not happening and it sure isn't what we would enjoy.

_QQ_3842d ago

This is all just brainwashing, trying to make it seem okay that most "next gen" games need to conform to 30fps.

frostypants3842d ago

A slower rate allows for that horsepower to be spent on better detail and effects. You cannot increase the framerate without giving up detail. I do find it stunning how many video game enthusiasts don't understand this.

TwistingWords3842d ago (Edited 3842d ago )

Game and film production and how motion is conveyed are 2 completely different entities stop comparing the two.

24 frames of film, is 24 frames of real time motion captured within 1 second, which correlates to anything above 40 frames in relation to 3D animation.

MuhammadJA3842d ago

It doesn't matter whether it's 60 or 30 as long as the FPS is stable and steady.

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130°

70 percent of devs unsure of live-service games sustainability

With so many games fighting for players' attention and interest losing out over time, time sink games are at risk of eventually losing steam.

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gamedeveloper.com
thorstein1d 19h ago

It was worrisome to begin with.

It's a niche genre with only a handful of hits that can stand the test of time.

Cacabunga22h ago

I like the sound of that!! I will for sure never support these gaas games.
Sony must be shocked at gamer's reaction, making them cancel a few of these and hopefully go back to the good heavy hitters they had us used to..
now bring on that PSPro reveal and show us some SP 1st party awesomeness.

CrimsonWing691d 19h ago

What’s to be unsure of!? Look at the ratio of success to failure!

DarXyde1d 2h ago

It's pretty ridiculous.

Imagine having a breadth of data at your disposal to see the statistically low success rate of these games, only to be laser focused on the exceptional case studies.

shinoff21831d 17h ago

Yes. Stop all the live service bs.

jznrpg1d 17h ago

Only a few will catch on. You need a perfect storm to be successful in GaaS and a bit of luck on top of that. But a potential cash cow will keep them trying and some will go out of business because of it.

MIDGETonSTILTS171d 17h ago

Helldivers 2 manages just fine…

Keep production costs low… don’t just make custscenes until the mechanics and enemies are perfected first.

Make so much content that you can drip extra content for years, and the game already feels complete without them.

Most importantly: make weapons, enemies, levels, and mechanics that will stand the test of 1000 hours. This might require more devs embracing procedurally generated leveled, which I think separates Helldivers 2 from Destiny’s repetitiveness.

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60°

The Battle Pass Is The Worst Thing To Happen To Modern Gaming

Nameer from eXputer: "Some exceptions aside, I don't think the battle pass is a net positive for gaming with how they're implemented in most live service titles."

got_dam1d 21h ago

Battle passes AND meta gaming both.

DivineHand1251d 19h ago (Edited 1d 19h ago )

I like the way Helldivers 2 does battle passes. It allows you to make purchases on each level of the battle pass and gives you the option of choosing which item to unlock first. The more purchases you make using medals the further you progress. There is no timer and you can earn medals towards purchasing stuff via personal orders and Major orders.

I haven't played much live service games that have battle passes but I remember some games that have battle passes where you progress through it linearly using an exp system. What makes it really bad is that the battle pass will have like 50 or more levels with the cooler stuff being closer to the end. They also have an in-game shop that sells exp boosters so you can reach the end of the pass before it refreshes. Everyone ilse will have to grind their way through.

lucian2291d 18h ago

battle pass in fortnite is perfect; buy one and it buys the rest for every other season as it gives you more money than the first cost. so 8.50 and season ends with you getting 13.00, it pays for the next and you have some pocket change to save up for cash shop. All of which is optional

470°

PS5 Pro specs leak video taken down by Sony

Sony is taking actions as video by Moore’s Law is Dead, has been issued with a copyright claim.

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videogameschronicle.com
andy852d ago

And people say it's all fake because Sony haven't said anything 😂 conveniently forget the PS4 Pro was only announced 2 months before release.

BeHunted2d ago

It's fake. There's no factual evidence other than his own made up specs.

Hereandthere2d ago

What were the specks Sony was afraid of showing?

Shikoku2d ago (Edited 2d ago )

Digital foundry put a video out saying what he leaked was exactly what they also knew about the PS5 PRO. So no it's not just stuff he made up

Babadook72d ago (Edited 2d ago )

If it’s fake what copyright does MLID infringe upon?

😂

andy852d ago

Aye because they'd go to the effort of copyright claiming it if it didn't exist 🙃😂 you'd have to be a special kind to be thinking its not a thing by now

Cacabunga2d ago

They need to reveal it with uncharted killzone or a heavy hitter like this

Ironmike2d ago (Edited 2d ago )

U mean the specs that we'll established digital foundry which said these are the actual specs published a video on 2 weeks ago I mean they are only one of most trusted sites for tech information but they just made up a video for the sake of it

Christopher1d 20h ago

I would love for it all to be fake, but lots of people are saying they've seen/heard the same thing. But, man, we 100% don't need mid-gen upgrades when we're failing hard to optimize current hardware.

+ Show (4) more repliesLast reply 1d 20h ago
Seraphim1d 15h ago (Edited 1d 15h ago )

if I recall Sony lowered sales expectations for PS5 earlier this year. if that is the case we won't hear anything about a Pro until next year or shortly before/when it's dropping. After all, if the Pro was dropping this year/fiscal year they wouldn't have lowered expectations.

As for squashing rumors. Yeah, shit like this prevents potential buyers from adopting now, just like slim rumors in the past. It only makes sense to keep things under wraps from a business perspective. Despite living in a technological age of unfettered access to information we don't need to know whats going on behind closed doors be that at Sony, Nintendo, MS, or amongst any development studios. When the steak is done we shall feast.

JackBNimble1d 15h ago

By the time games are actually made to take advantage of the pro spec's the ps6 will be released or close to it.

jznrpg2d ago (Edited 2d ago )

Just announce it already! I want to preorder one asap. But in reality they don’t want to lessen PS5 sales until Pro is ready to launch so I understand the business part of it. September is probably when they announce it with an early November launch like the PS4 Pro

Ironmike2d ago

Pro won't lessen sales sames ps4 pro never and the ps4 pro was more relevant at the time cos move to 4k this not needed

RaidenBlack2d ago (Edited 2d ago )

Yea, my brother got his PS4 (coz of a good deal) after the PS4 Pro's release.

darthv722d ago

^^same here. I got a base 4 for only $100 off a guy who bought the Pro. then a few months later I found a guy on craigslist selling a pro for $100 because it was left behind by his former roommate who moved out. That was the beginning of my obsession to buy up the different variants of the PS4 that were released.

As of now I am really only missing the 500m one and the gold slim but otherwise I have pretty much all the other retail ones. https://consolevariations.c...

BoneMagnus1d 22h ago

@darth - Nice collection!

crazyCoconuts1d 17h ago

Anyone with 4K that appreciates 60fps is gonna disagree about it not being needed.
DLSS is a god send for Nvidia, and there's been nothing like it for AMD...yet ...

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DeadlyFire1d 22h ago

They will announce it around E3 timeframe about May-June whenever they do a showcase for the year.

neutralgamer19922d ago

Just announce it this thing will sell well

Ironmike2d ago (Edited 2d ago )

I don't think it will pll still haven't seen the potential of ps5 yet

Cacabunga1d 20h ago

agreed, but it might sell if they announce some 1st party games to lead the way. if people see the difference with the base version they can move on. for my sake I am still gaming mainly on PS4 (still not finished with RDR2 due to lack of gaming time). I have a huge backlog on PS5 I am hoping to get into.

mark3214uk2d ago

why? game makers havnt even come close to maxing out current spec yet, were getting al lthese new TFlops and game maker are making crappy remakes not worthy of the ps3

Minute Man 7212d ago

The guts of the 5 and X are 5 years old

fr0sty1d 17h ago

People keep saying that, yet we still have games running at near HD resolutions, 30fps, and ray tracing features turned off.

PRIMORDUS2d ago (Edited 2d ago )

I would take that video and upload a torrent of it, fuck that copyright bullshit. If your going to do something that has a chance of being taken down, make a torrent first share it. Then Sony or any other company is helpless and you can laugh in their faces, taunting them to try to take it down 🤣

LoveSpuds2d ago

With kind of analysis and advice, you could be a lawyer for Trump!🤣

tronyx122d ago

As much as the PS4 Pro didn't represent a major % in the playerbase, announcing a 'better' model will hinder sales from the 'base' model. They are right, business-wise.

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