The gaming world appears to be moving on to the 60fps standard and we aren't sure that's such a good move. Here's why in the 30fps vs 60fps debate, the "Magical Story-Telling" and "Cinematic Experience" will Always stay with 30fps and Not 60fps.
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Yeah well 60Fps will always be better for gameplay. If devs really want, drop to 30FPS for cutscenes, but please try for 60FPS if it's a FPS or racing game
Could it be that we are not used to it. Using the movie example (the hobbit is a bad example anyway as it already looks weird with the intensive CGI moments) we are not used to the more frame per seconds. That doesn't mean the lower frame rate is better because of what you said (weak link in my opinion). I assume 60fps looked weird to start with when we played games but it looks normal now.
edit: to me 30 fps and 60 fps are more suited to different genres and game modes. Not because it affects story telling but because it can be a waste on limited resources (i.e. could be used to do other stuff without really sacrificing quality)
No, just no.
You are saying that a slower rate allows your brain to fill in the gap and that this is somehow better. Well how about 20 fps so your brain can make it even better? Or even 10 fps, or how about a hold up some pictures for you?
If the lower frame rate gives YOU the magical feeling then that is simply down to the associations YOUR brain makes.
If you had grown up watching movies at 60fps and someone showed you one at 30fps your reaction would be "What the hell is this crap". People always resist change.
I want to feel immersed in my games/movies and I don't want to be distracted by 30fps.
You sound like the people 10 years ago who said HD wasn't needed. Or the people who say that the imperfections and crackles of vinyl records is what makes them better.
These people are/were wrong.
With higher resolution you need higher frame rates.
30fps was ok with a CRT SD but its very noticeable at 1080p.
I expect to hear your argument more and more as PS4 games are released at 60fps and XB1 games are 30fps but that will just be the usual fanboys.
60fps is the future.
Game and film production and how motion is conveyed are 2 completely different entities stop comparing the two.
24 frames of film, is 24 frames of real time motion captured within 1 second, which correlates to anything above 40 frames in relation to 3D animation.
It doesn't matter whether it's 60 or 30 as long as the FPS is stable and steady.