The Xbox 360 and PlayStation 3 have been around for a long time; eight years for the Xbox 360 and seven for the PS3. Because this console generation’s cycle has been so lengthy, there is a huge graphical difference between titles released at the beginning of both consoles’ lives and of those released at the end
Virtuos is currently working on a multiplatform Unreal Engine 5 remake, which is rumored to be The Elder Scrolls IV: Oblivion.
I thought they’d go for Morrowind first to be honest but this is a welcoming surprise to tide us over before ES6
Unreal Engine isn't efficient for open world games, so I question the reliability of this story.
Hopefully modders can fix the aged combart in this game if this is true. Enemies leveling up with you broke and defeated the whole purpose of leveling up.
Prototype footage from several of Ubisoft's Assassin's Creed titles has leaked, revealing early stages of their development.
Replaying Skyrim after 13 years is a reminder of the progress made in western RPGs over the last decade, but also what's been lost.
As I think back, for me, the 3rd party devs is where I saw the most significant improvements.
good job
It's really interested to see how far games have come.
I can't imagine what this generation is going to bring. I remember saying that there was no way MGSIV was going to be surpassed. I was totally wrong! But I wish the biggest improvement this generation is about AI and technical aspects more that graphics.
Got the release years for Uncharted and The Last of Us mixed up. I think he should have included Bioshock and Bioshock Infinite as well.