160°

Killzone: Shadow Fall dev on DualShock 4: “We really pushed them to make better triggers that go up"

Killzone: Shadowfall is the next-gen title available exclusively and will be released alongside PlayStation 4. Developed by Guerilla Games, a Sony owned studio, Guerilla Games made a name for themselves when they released Killzone way back on to the PlayStation 2. Dubbed by many as the Halo killer, the original Killzone fell short of many things and was felt as a rushed title.

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gearnuke.com
GarrusVakarian3850d ago

Im glad Sony decided to make the triggers curved upwards. One of my main gripes with the DS3.

shivvy243850d ago

Yep I remember when I first picked up the controller, was kinda put off with the curve ,, sorry accidently downvoted

3-4-53850d ago

I can't stand all other Playstation controllers.

I really want a PS4 though, so I'm hoping the DS4 is changed up enough to be fun to use.

The Great Melon3850d ago (Edited 3850d ago )

That was my only real complaint for the DualShock 3. Thankfully those cheap $2 trigger attachments do wonders for the controller. Never had any issues since I attached them.

Now that I think about, I wonder why Sony never altered the triggers in the middle of the lifecycle? I wouldn't think changing one part in manufacturing would hurt them considering many would go out just to by the more trigger friendly controller.

_FantasmA_3847d ago

I used to use those attachments too. Then one day they fell off. And I they wouldn't stay on anymore. They just kept falling off when I'd react and shoot quickly. Now I realize I don't actually need the triggers. I think the DS3 is fine the way it is. I just think people aren't used to it at first, but once my added triggers became useless I came to accept the DS3 as it is. I love the DS3 and I just hope the DS4 continues the tradition of Sony having the most comfortable and versatile controller. Nov 15 hurry up already.

MazzingerZ3850d ago (Edited 3850d ago )

People complain about the triggers but the truth is that after the first year or so devs realised what worked better with the DS3 design was R1 and L1 for shooting mechanics, only a few games during the last couple of years force you to use the R2 button to shoot

It always made me wonder if those devs even bothered playing their own game on the PS3 or just ported it and done? I'm mean as a proffesional you should always try to find the best button layout in each console...at least give the possibility of remapping the buttons

Only with those games that forced you to use R2/L2 I experienced problems otherwise I enjoyed without any problems the rest of the shooters I played on PS3.

Ps. I'm starting to refer to the PS3 in past tense:) after Beyond:Two Souls not sure if I will buy more stuff for PS3, PS4 will take over.

DigitalRaptor3849d ago (Edited 3849d ago )

Honestly? I really wish they'd give us the choice to map our own buttons.

I completely agree about the L1 and R1. If all games from now on used those 2 buttons for shooting, I'd be happy. But I think a choice is in order.

+ Show (1) more replyLast reply 3847d ago
skydragoonity3850d ago

Exactly.. The 360 controller had an edge over the DS3 because of this, glad its been taking care of.. Now bring it on killzone shadow fall!

MizTv3850d ago

Sorry but the d pad sucks so bad
Il takes shitty triggers over that any day of the week

MazzingerZ3850d ago

Yeah, more bad memories about the 360 d-pad that the DS3 triggers(read my post above regarding DS3)

I recall playing Oblivion and wasting spells and running like crazy backwards trying to get the d-pad to choose what I needed just then:S

Otherwise nice controller

_FantasmA_3847d ago

Am I the only one that likes the DS3 triggers? L1 and R1 are the best triggers evar! Oh you mean R2 and L2? There were hardly any games that used that setup, so I never had any complaints. I always felt that L1 to aim and R1 or X to shoot should be the default setup for every game ever since I played RE4 back in 2005.

abusador3850d ago

Killzone will be the first game to go "Deep Down" on my ps4!!!!

_FantasmA_3847d ago

When you guys are all done, we can smoke cigarettes in my Ferrari because I just started a Drive Club.

abusador3847d ago

Pm me and ill add you because ill definitely be playing DC alot.

SpitFireAce853850d ago

Good to hear i have KZ:Shadowfall pre-ordered can't
wait Nov 15th come on...

Fact1013850d ago

Great upgrade from the DS3.

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280°

Sony Taps Bungie's Head of Revenue to Lead Live-Service Games

Sony has recruited Bungie's head of revenue Jaremy Rich to head up its live-service gaming division, Rich has announced on social media.

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techraptor.net
ChasterMies15d ago

Please do not put Destiny’s monetization into Sony’s first party games. The monetization is what’s driving players away from Destiny.

just_looken15d ago

The new temp boss is the sony cfo bean counter so i can see this being a thing get every penny.

Cacabunga15d ago

PlayStation officially losing it.. fans will never support gaas games

just_looken15d ago

@car

The new boss did a interview in japan he wants to tap into the mobile market like nintendio so he give 0 fucks about gamers/fans

https://www.pushsquare.com/...

Redemption-6415d ago

@Cacabunga
You only speak for you and those who think like you, but most fans will support what they want. Playstation and PC fans are literally supporting Helldivers 2 and that is a gaas. Maybe you wouldn't, but many more would if they like it.

Huey_My_D_Long14d ago

@Redemption-64
Look, Im not making any judgement calls about this guy, but I will say that Helldivers 2 GaaS model is unique to Helldivers, and legit the only other game I can think of thats similiar was the Avengers game except HD2 pass is still better.
The fact that you can earn in game currency in a way that doesnt make you feel like you have to grind forever, as well you being able work on that pass that you bought...on your own time without a time limit...that right there is fucking huge to me, and I can't name any game other than avengers that avoided trapping players with FOMO logic...I think GaaS on HD2 shouldn't be compared to the rest of the industry...it should be copied.

Einhander197214d ago

Cacabunga

Helldivers 2...

Redemption-64

In Europe it's a 60 40 split favoring PC.
In the US its a 60 40 split favoring PS5.

So PlayStation owners supported the game just fine, it's not getting carried by PC or anything like that.

FinalFantasyFanatic14d ago

@just_looken,
I'm perfectly fine with the way Nintendo entered the mobile market, I never touched their mobile games, meanwhile, the console/handheld stayed the way it is. As for being a bean counter, he's probably going to reel in these massive budgets that Sony's studios have had lately, I haven't played Spiderman 2, but I cannot see how they almost tripled the budget for that game.

@Redemption-64,
That's an exception to the rule, I'm expecting a lot of these GAAS games from Sony to fail, to be fair, they only need a few to succeed, but I would have preferred that they put more of their resources into other types of games.

+ Show (3) more repliesLast reply 14d ago
DivineHand12515d ago

True their monetization is driving players away and at the same time, their decision to chop out content and convoluted systems is keeping new players away from the game.

Joe91315d ago

I don't think that will happen based on how things worked out at Naughty Dog now that we know what we do, seems they had the option to fully commit to live service games or stay making single player experences so they gave up on their live service game. We are not sure how things came about with Bend making a live service game but I hope that was not a forced situation. Sony doesnt seem like they are forcing studios to switch up but we will see, Sony's bread and butter is single player games it is how they dominated the console market.

Obscure_Observer15d ago

Yeah, I though Sony learned something from all their failures in the LS segment under Bungie´s disastrous leadership and supervision which led to games been cancelled, studios closed and all the people laid off.

Looks like Bungie still plays a major role in Sony´s LS initiative and Sony is not backtracking on their GaaS plans.

S2Killinit15d ago (Edited 15d ago )

Are we forgetting that Destiny is also a highly successful franchise? I feel like that definitely deserves mention here.

Besides, there is no reason why a person cant learn from past experiences.

Joe91314d ago

I agree, people act as if Destiny flopped when it came out lol it took 9 to 10 years for the numbers to fall yet people are still playing it add the success of Helldivers 2 no wonder Sony is going forward down this path.

S2Killinit14d ago

Personally, I see no problem with Sony also having service games as long as they make good ones, and more importantly they deliver the AAA story driven games that they are known for. So yeah, I agree 100% with you.

+ Show (2) more repliesLast reply 14d ago
Christopher15d ago

I mean, this person made some pretty bad decisions at Bungie. I hope they've learned from them because I definitely don't see those type of ideas as good for PlaySation in general.

CrimsonWing6914d ago (Edited 14d ago )

Honestly, what’s to learn from? How to make people happily continuously dump money into a single game over its life-time? Buy season passes continuously for several years with a smile on our faces?

GaaS is a design decision that is everything wrong with this industry. The fact that Helldivers 2 did so well and people defend the monetization because it was $40 and is a fun game, scares the sh*t out of me to see that the door is open and all shift will probably be to replicate that in future games. We already know the ROI for traditional game dev cost isn’t doing it for them.

I thought with Jimbo leaving we’d see a change for the better… I’m not so sure now.

S2Killinit14d ago

Service games are being offered by everyone. Sony cannot afford to only create single player AAA games. No one can. They already said they will be doing both.

Abnor_Mal15d ago (Edited 15d ago )

Ps5 gamers in 2023 seemed to play more live service types of games, so regardless to how people feel about them, numbers don’t lie and Sony is going where the money is. I mean look at the excitement around Helldivers2, people are showing that they want live service games.

Christopher15d ago

They play long-time existing live service games like CoD, Fortnite, Apex Legends, Destiny 2, and the like. Mass majority of new live service games are considered failures and aren't moving gamers away from older games.

just_looken15d ago

Yep the huge issue with live service is they need paid players along with a reason to play them.

You forgot mobile market that also taps into that player base as well as the eve online style games there is only a certain amount of krakens/whales blind supporters compared to the amount of live service games we have its not sustainable math wise.

700 restaurants making food for every seat for 1000-3000 eaters just does not work out

Einhander197214d ago (Edited 14d ago )

Christopher

I am not a big live service fan and literally own zero of the games you listed, but that is not true, unless you call games that aren't the top games to be failures.

There are tons of live service games that are profitable.

Games don't have to be the biggest game ever they just need to make more than they cost.

I challenge you to show professionally prepared data that shows that more live service games fail than make enough to keep going.

Because all the data that I have seen shows that live service is less of a gamble than making a big AAA budget game which needs to survive off retail sales.

FinalFantasyFanatic14d ago

I sometimes wonder if we're at saturation point, where it's hard for a new game to join those ranks unless it's particularly exceptional, people only have so much time and money to devote to these types of games.

romulus2315d ago

Correction, they have no issue playing good live service games

shinoff218315d ago

Lol it's not even a quarter of the ps5s sold. Helldivers may have been a hit but let's not say most are enjoying it because truth is most(the real most ) don't care about it.

S2Killinit14d ago (Edited 14d ago )

I play what is fun. If a live service game is good I’ll play it as long as its not a money scheme which Helldivers is not.

And Im a single player gamer.

mastershredder15d ago

How do you kill a franchise that already been killed?
Destiny’s grind, cash-in-on-playbass-cha-Ching, and pop-culture-insertion mainstream-me-too bs totally killed any rep Bungie had. Sony/Bungie, if you are doing this to ward-off players, it’s already working.

crazyCoconuts15d ago

Headline truncated:
"... off a cliff"

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80°

Sony May Soon Let You Decide How Much NPCs Talk In Games

Sony has patented to add multiple dialogue modes to let players switch between how many conversations with NPCs they want in the game.

blackblades21d ago

Sony is like the only ones outta the 3 that has atuff like like this pop up changing thing in ways.

just_looken21d ago

Sony in the past has always been first at bat with new ideas/tech but in the end never fully use it or just toss it away.

blackblades21d ago

I think they did use some but yeah most usually never happened but at least they thought about it. Sony seeks things like this and other, Nintendo seek different ways of playing going by there different controler designs and console designs.

just_looken21d ago (Edited 21d ago )

some of the other stuff sony want's/owns never used
https://gamerant.com/sony-p...
https://gamerant.com/sony-p...
https://www.eurogamer.net/s...
https://metro.co.uk/2023/03...
https://decrypt.co/114754/s...

monitor/adjust game difficultly as you play
https://www.techradar.com/g...

Sony nfts
https://www.theblock.co/pos...

Pay ai to play the game for you
https://thebusinessofesport...

Oh all the above last 12 months

I just imagine a evil scientist with test subjects when it comes down to sony recent patent reports.

Kaii21d ago

Will we get dialogue options that won't spoil puzzles in a matter of seconds? :p

280°

Judge rules in PlayStation's favour in $500m patent infringement lawsuit

Genuine Enabling Technology was seeking damages, claiming the tech allowing PlayStation consoles and controllers to communicate infringes its rights.

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gamesindustry.biz
S2Killinit22d ago

Big victory for Sony. And a long time coming.

DarXyde22d ago (Edited 22d ago )

Crazy to think the savings from this lawsuit allows them to develop one AAA game.

Make it Bloodborne 2, please and thank you.

22d ago
Profchaos22d ago

Sounds like patent trolling they tried the same thing against Nintendo with the same pattern.

Motion and control input traversing over higher and lower frequencies seperate from each other allowing the controller to do both

Pyrofire9522d ago

Patents suck. Most of them are complete garbage.

Knightofelemia22d ago

So to recoup the money Genuine is going to take on Nintendo or Microsoft next. I hate patent lawyers they are some of the worst bottom feeders out there.

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