120°

AMD Aims To Give OpenGL A Big Boost, "API Won't Be The Bottleneck"

DSOGaming writes: "Well, you gotta love AMD and its engineers. Mantle looks - in paper - amazing, however that's not the only thing the red team is currently working on. According to Graham Sellers, OpenGL guy at AMD, the red team will be supporting this open API with some high performance extensions that will offer almost similar performance to AMD's upcoming API, Mantle."

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dsogaming.com
Steven36573848d ago

PS4 Will use OpenGL, this is great news.

Pandamobile3848d ago

This literally has nothing to do with the PS4.

SniperControl3848d ago

Once again Panda is right, Mantle is a PC based API.
Both the PS4 and X1 use their own custom low level API's.

JasonKCK3848d ago

What is it with this site? People always bring up Playstation in everything.

Ju3848d ago

PS4 doesn't use OpenGL.

Pandamobile3848d ago

It's a subset of OpenGL ES, is it not?

Ju3847d ago

No. It's a complete custom library. Whatever PSGL is, it's there for convenience - if someone wants to port OGL code. But usually nobdoy does.

Niv3848d ago

Giving the headache DX a cold shoulder.

Multiplats will be more optimized for PC with OpenGL hence,

PS4 will benefit big time,

Grap3848d ago (Edited 3848d ago )

they are very similar to each other. the only difference is DX has the performance, OpenGL easier + it has nothing to do with PS4. It's a fact that PS4 use OpenGL but it's a custom one so, sony won't gain anything from this.

kevnb3848d ago

ps4 this ps4 that, this is good news for pc gaming and moving away from depending on microsoft.

IIZANGETSUII3848d ago

Exactly, but this site is full PS fans who love to think everything is related to PS4

Nocando3848d ago

Correction, everything positive is related to PlayStation.

solar3848d ago

as a PS fan Nocando i cant stand the fan base. i criticize everything i spend money on. cars, electronics, doesnt matter what it is. just like every other fanboy on the planet, the PS fanboys cant handle criticism.

denero13848d ago

I agree ps fans scareeee me no matter how nice you try to put your wording if you don't say something positive they will devour you O.o

LordDhampire3848d ago

Ps4 is everything, and everything is ps4

The ps4 is always watching and judging you

Hicken3848d ago

So ONE person erroneously mentions that this'll affect PS4, and now it's every PS fan in every article, period.

Hmm... I wonder how many MS fans do the same damn thing. Should we go around to all the PS articles and count em up?

No, I doubt you'd want that.

IIZANGETSUII3848d ago

@Hicken, i count 3 people idk what are u talking about, and there isnt more because some guys here have already debunked with precise information that PS4 has nothing to do with this article, except for you know, some PS die hard fans who still refuse to accept the truth, oh and by the way about those MS fans u are talking about i have to disagree because there are few of those in comparison with PS fans which are like a plague all over this site

+ Show (3) more repliesLast reply 3848d ago
ATi_Elite3848d ago

Hey you know you cant say anything negative about the Ps4 without losing bubbles even if it's true.

Now what was this article about again because I totally forgot because I got sucked into a PS4 wormhole.

GDDR5 FTW! (I don't want to lose anymore bubbles) LOL

Ohlmay3848d ago

This has nothing to do with PS4, Mantle API won't be on the PS4... PS4 has a low level OpenGL custom API.

Nik_P7573848d ago

PS4 OpenGL is upgradable so this could be useful very soon. I'm not sure why y'all are saying it doesn't affect PS4 when it does. It's like when a new DX update comes out it will most likely affect the X1 in a positive way. Software people, software.

Ju3848d ago (Edited 3848d ago )

First, PS4 does not run OpenGL. It runs it's own GCN lib. Sony offers a "wrapper" in form of PSGL, extensions are vendor specific if and how those will even get into PSGL - if at all - is totally unrelated to this article. Sony won't need to support extension, they could simply create their own since this is a fixed box. Games usually don't use PSGL. Sony's low level lib has nothing to do with OpenGL (or PSGL). It is a bare bone graphics API and has full access to the chipset (most likely like Mantel).

This is a tweet from someone @ AMD who writes extensions for them. If anything, I am still waiting for full 4.4 drivers with compute support. When will those be out??? If anything, maybe AMD could take the time and update their OpenGL implementation for current cards, how's that?

270°

AMD FSR 3.1 Announced at GDC 2024, FSR 3 Available and Upcoming in 40 Games

Last September, we unleashed AMD FidelityFX™ Super Resolution 3 (FSR 3)1 on the gaming world, delivering massive FPS improvements in supported games.

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community.amd.com
Eonjay28d ago (Edited 28d ago )

So to put 2 and 2 together... FSR 3.1 is releasing later this year and the launch game to support it is Rachet and Clank: Rift Apart. In Sony's DevNet documentation it shows Rachet and Clank: Rift Apart as the example for PSSR. PS5 Pro also launches later this year... but there is something else coming too: AMD RDNA 4 Cards (The very same technology thats in the Pro). So, PSSR is either FSR 3.1 or its a direct collaboration with AMD for that builds on FSR 3.1. Somehow they are related. I think PSSR is FSR 3.1 with the bonus of AI... now lets see if RDNA 4 cards also include an AI block.

More details:
FSR 3.1 fixes Frame Generation
If you have a 30 series RTX card you can now use DLSS3 with FSR Frame Generation (No 40 Series required!)
Its Available on all Cards (we assume it will come to console)
Fixes Temporal stability

MrDead27d ago

I've been using a mod that allows dlss frame gen on my 3080 it works on all rtx series. It'll be good not to rely on mods for the future.

darksky27d ago

The mods avaiable are actually using FSR3 frame gen but with DLSS or FSR2 upscaling.

Babadook727d ago (Edited 27d ago )

I think that the leaks about the 5 Pro would debunk the notion that the two (FSR 3.1 and PSSR) are the same technology. PSSR is a Sony technology.

MrDead28d ago (Edited 28d ago )

I wonder how much they fixed the ghosting in dark areas as Nvidia are leaving them in the dust with image quality. Still good that they are improving in big leaps, I'll have to see when the RTX5000 series is released who I go with... at the moment the RTX5000's are sounding like monsters.

just_looken27d ago

Did you see the dell leaks were they are trying to cool cards using over 1k watts of power.

We are going to need 220 lines for next gen pcs lol

MrDead27d ago

That's crazy! Sounds like heating my house won't be a problem next winter.

porkChop27d ago

As much as I hate supporting Nvidia, AMD just doesn't even try to compete. Their whole business model is to beat Nvidia purely on price. But I'd rather pay for better performance and better features. AMD also doesn't even try to innovate. They just follow Nvidia's lead and make their own version of whatever Nvidia is doing. But they're always 1 or 2 generations behind when it comes to those software/driver innovations, so Nvidia is always miles ahead in quality and performance.

MrDead27d ago

I do a lot of work on photoshop so an Intel Nvidia set up has been the got to because of performance edge, more expensive but far more stable too. Intel also have the edge over AMD processors with better load distribution on the cores, less spikes and jitters. When you're working large format you don't want lag or spikes when you're editing or drawing.

I do think AMD has improved massively though and whist I don't think they threaten Nvidia on the tech side they do make very well priced cards and processors for the power. I'm probably going with a 5080 or 5090 but AMD will get a little side look from me, which is a first in a long time... but like you said they are a generation or two behind at the moment.

Goosejuice26d ago

While I can't argue for amd gpu, they aren't bad but they aren't great either. The cpu for amd have great. I would argue the 7800x3d as one of the best cpu for gaming right now. Idk about editing so I take ur word for that but gaming amd cpu is a great option these days.

porkChop26d ago

@Goosejuice

I have a 7800X3D. It certainly is great for gaming. Though for video editing, rendering, etc, I think Intel have the advantage from what I remember. I just mean from a GPU standpoint I can't support them.

70°

AMD storm Nvidia's Super launch party with temporary price cut to RX 7900 XT

Now that the RTX 4070 Super has launched, AMD have chopped the price of the RX 7900 XT to new lows.

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videogamer.com
80°

AMD Radeon 700M "RDNA 3" iGPUs Recieve Fluid Motion Frames Support, Brings FPS-Boost To Gamers

AMD has expanded its Fluid Motion Frames (AFMF) tech to Radeon 700M iGPUs which play a major role in laptops, handhelds & desktops.

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wccftech.com
Tapani99d ago

The ideal FPS would be for Steam Deck 45fps which is boosted to match the 90hz screen. However, today's new games are not on that level even on the OLED version, so the successor to Phoenix Point needs to come out fast. The 2nd Gen Steam Deck needs a VRR screen as well to make this doable. 2025 should be the year for such a device.

XBManiac99d ago

Or you need to play games better suited for Steam Deck. What would be great is a more powerful version of Steam Deck with higher specs for latest games. But... it will take a couple of years, it seems, as Gabe is waiting for a real next gen Zen+RDNA really portable kit.

Tapani99d ago

You are right, it really does come down to understanding what your Steam Deck can play and how. And that to me, is a bit of a pain to deal with. For a portable, I have zero interest in tuning anything, and just want to pick up and play. To do so in the PC space, you are correct, there needs to be a real next gen APU available.

That being said, I really appreciate there are these devices and can see how people like using them. To me the Steam Deck or any PC handheld should be a device which can continue the AAA games I play on my 4090 when I'm on the go.

Personally, I'm waiting for Strix Point, RDNA 3.5 at 16CU and an OLED VRR 90-120hz screen and better memory bandwidth. This should play AAA games at low settings at locked 40 or 45 fps which would be great already for a handheld. When Strix Point is out, most of the non-Valve PC handheld manufacturers have already sorted out the kinks in their software as well, so there should be a good maturity in 2024 or 2025 in these devices.

I do think, though, that Fluid Motion Frames will be a technique that these handhelds will benefit a lot from in the coming years as it spreads.