DSOGaming writes: "Well, you gotta love AMD and its engineers. Mantle looks - in paper - amazing, however that's not the only thing the red team is currently working on. According to Graham Sellers, OpenGL guy at AMD, the red team will be supporting this open API with some high performance extensions that will offer almost similar performance to AMD's upcoming API, Mantle."
Last September, we unleashed AMD FidelityFX™ Super Resolution 3 (FSR 3)1 on the gaming world, delivering massive FPS improvements in supported games.
So to put 2 and 2 together... FSR 3.1 is releasing later this year and the launch game to support it is Rachet and Clank: Rift Apart. In Sony's DevNet documentation it shows Rachet and Clank: Rift Apart as the example for PSSR. PS5 Pro also launches later this year... but there is something else coming too: AMD RDNA 4 Cards (The very same technology thats in the Pro). So, PSSR is either FSR 3.1 or its a direct collaboration with AMD for that builds on FSR 3.1. Somehow they are related. I think PSSR is FSR 3.1 with the bonus of AI... now lets see if RDNA 4 cards also include an AI block.
More details:
FSR 3.1 fixes Frame Generation
If you have a 30 series RTX card you can now use DLSS3 with FSR Frame Generation (No 40 Series required!)
Its Available on all Cards (we assume it will come to console)
Fixes Temporal stability
I wonder how much they fixed the ghosting in dark areas as Nvidia are leaving them in the dust with image quality. Still good that they are improving in big leaps, I'll have to see when the RTX5000 series is released who I go with... at the moment the RTX5000's are sounding like monsters.
Now that the RTX 4070 Super has launched, AMD have chopped the price of the RX 7900 XT to new lows.
AMD has expanded its Fluid Motion Frames (AFMF) tech to Radeon 700M iGPUs which play a major role in laptops, handhelds & desktops.
The ideal FPS would be for Steam Deck 45fps which is boosted to match the 90hz screen. However, today's new games are not on that level even on the OLED version, so the successor to Phoenix Point needs to come out fast. The 2nd Gen Steam Deck needs a VRR screen as well to make this doable. 2025 should be the year for such a device.
PS4 Will use OpenGL, this is great news.
Giving the headache DX a cold shoulder.
Multiplats will be more optimized for PC with OpenGL hence,
PS4 will benefit big time,
ps4 this ps4 that, this is good news for pc gaming and moving away from depending on microsoft.
This has nothing to do with PS4, Mantle API won't be on the PS4... PS4 has a low level OpenGL custom API.
PS4 OpenGL is upgradable so this could be useful very soon. I'm not sure why y'all are saying it doesn't affect PS4 when it does. It's like when a new DX update comes out it will most likely affect the X1 in a positive way. Software people, software.