Saints Row developer takes aim at "ridiculously huge budgets."
Volition's Studio Development Director said they'll take a look at what went wrong with Agents of Mayhem and it'll be more intense than the usual post-mortem analysis.
This is why Gamefly is a life saver. Rented this game through their service and after a days worth of playing I instantly returned it. Nothing about this game was charming or interesting.
Jim Boone returns amid layoffs at Saints Row creator.
Too bad it didn’t sell well
I’m still playing it and got it day 1
I found it more entertaining than Destiny 2
I'm now hoping for a more down to earth saints row 5. I think the 1st, 2nd and even the 3rd were great games but 4 didn't attract me at all.
If strong early sales of the next generation console blockbusters demonstrates that there's still an audience for grossly budgeted, ultra high-end titles, the long-predicted collapse of THQ last year demonstrates just how far there is to fall.
What have I been saying all this time!.
Finally someone who gets it.
Its nice to hear a developer looking at it from our view for once. This is the point Jim Sterling tried to put out against Cliff when Cliff said "cut our budgets?"
Nobody really cares how much money you put into it. Yet some companies seem convinced people do.
2 publishers that need to learn to budget games.
-Square Enix
-Ubisoft
Would X game sell at least 3 times more with a $20 price tag?
6x more with a $10 price tag?
It's pretty much that simple, at least where digital gaming is concerned.
Reduce budgets (by focusing the experience, not dimishing quality), charge the right prices. Maybe it'd be profitable enough to save us from the plague of microtransactions and DLC.