280°

"Unbelievable" $60 game RRPs are killing off publishers and developers, says Volition's Boone

Saints Row developer takes aim at "ridiculously huge budgets."

zerocrossing3851d ago

What have I been saying all this time!.

THamm3851d ago

Blame EA guilty as well. Not only were their prices higher on the Genesis, but look back to 2004. NFL2K5 had to compete with Madden. SEGA decided to come out at $19.99, sold like crazy. Although the game was the best, that wasn't known to many until after they picked up and said, "I'll give it a shot at $20!!" EA sees a huge threat, creates the Exclusive License bull and continues to charge $60 thus hiding the key ingredient that games at $20 will sell much, much more and faster.

zerocrossing3851d ago

It's ludicrous isn't it? How can these companies not realise that making their games that little bit more "affordable" would naturally increase the potential consumer base.

I've lost my respect for Capcom but EA I never had any to loose.

mikeslemonade3850d ago

Noway.. $60 isn't that much these days. Compare that to a night out at dinner or movies. There's a lot more value and they really should increase it by another $10.

And here's an example there's noway GTA5 would have sold 3x times as much. Whoever wanted GTA5 has already bought it or will get it later. And they would have to make more than 3x since production still cost money.

Business is a business. Right now there's too much competition. There's gonna be many losers. These developers need to go find another job, and that's the reality of modern life.

3-4-53851d ago

I'd rather a Dev make 3 $20 million dollar games, than 1 $60 million dollar game.

HammadTheBeast3850d ago

Kind of hypocritical of Volition considering they were the ones who made a $60 half-DLC game.

Nate-Dog3850d ago

@Your comment below:

$60 isn't affordable? I had to pay €65 for Grand Theft Auto V when it came out, that's $88 or so. People in mainland Europe have had to pay €65-€70 for almost every new release for the majority of the time that the Xbox 360 and Playstation 3 have been out (only in the last 2 years or so have prices there decreased). Prices are confirmed to remain at $60 for PS4 games as far as I can remember for North America, no such guarantee for Europe or any other region though, because we'll never get games that cheap again. I never understand why people bawww at $60 being the maximum you'll pay for a game in the US.

I agree with the unbelievable budgets allocated to games though.

HonestDragon3850d ago

I remember seeing a list somewhere that detailed why a video game would have a high budget. The top two reasons were marketing and multiplayer. Marketing because of some insane stunts and advertisements that a company comes up with. Multiplayer for adding a completely new mode that might be very extensive, yet time consuming. I just can't remember where I read that. I'll try to find that link. But, yes, some companies need to get smarter about their budgets.

+ Show (2) more repliesLast reply 3850d ago
MestreRothN4G3851d ago

I don't think that the guy from the company which recently released a DLC disguised as a full sequel has any moral to talk about what is killing the industry and pulling consumers away.

aLucidMind3851d ago

That comment proves youve yet to even play the game

tehpees33851d ago

Its nice to hear a developer looking at it from our view for once. This is the point Jim Sterling tried to put out against Cliff when Cliff said "cut our budgets?"

Nobody really cares how much money you put into it. Yet some companies seem convinced people do.

Baka-akaB3851d ago (Edited 3851d ago )

coming from guys that released a retooled addon as the fourth game of their main franchise ? And wich milked the hell out of Dlcs with SR 3rd ? I'll seek some other white knight personally

STREET x KING3851d ago

To be honest, Epic Games had a small budget (compared to gears 1 & 3) for gears judgment and gears 2 and those two games destroyed that series.

SilentNegotiator3851d ago

Gotta love Jim. He loves doing episodes of Jimquisition that focus on games that manage to make money without screwing us, having massive budgets, etc.

majiebeast3851d ago

2 publishers that need to learn to budget games.

-Square Enix
-Ubisoft

MrSwankSinatra3851d ago

rockstar doesn't need to budget their games. they make quality with every game they put out. an in return their investment is returned ten-fold

SilentNegotiator3851d ago

It's too late for Rockstar. They've already convinced fans that a good open world game NEEDS a map 10x the size of actual New York City and a billion distractions.

They could have done just was well making a game half the size with the same amount of marketing.

HammadTheBeast3850d ago

@Silent

Are you disappointed in R* for giving more content?

SilentNegotiator3850d ago (Edited 3850d ago )

That's exactly what I said, so yes.

/s

We're discussing industry here, not fighting about games being good/bad.

+ Show (1) more replyLast reply 3850d ago
Baka-akaB3851d ago

What's particularly wrong with Ubi's budgeting ? DiD i miss something ?

majiebeast3851d ago (Edited 3851d ago )

300 developers on Splintercell blacklist.

Baka-akaB3851d ago

I see , but other than that they did uite fine on their other big franchises

Nate-Dog3850d ago

They also had 12 teams working on Assassin's Creed Revelations I believe, and it turned out pretty poorly anyway.

MrSwankSinatra3851d ago

more like capcom & square enix

HonestDragon3850d ago

Square Enix I agree with. Couple that with their high expectations for some of their games. Did Blacklist seriously have 300 developers on it? I gotta look that up. O.o

+ Show (1) more replyLast reply 3850d ago
Volkama3851d ago

Would X game sell at least 3 times more with a $20 price tag?
6x more with a $10 price tag?

It's pretty much that simple, at least where digital gaming is concerned.

Reduce budgets (by focusing the experience, not dimishing quality), charge the right prices. Maybe it'd be profitable enough to save us from the plague of microtransactions and DLC.

ziggurcat3851d ago

... except micro-transactions are irrelevant since you can obtain any of that content through natural progression. they'll only become a legitimate complaint when the user is forced to purchase something required to progress through the campaign. as it stands now, ignoring it won't affect your ability to enjoy the full experience of the game (single or multiplayer).

CyrusLemont3851d ago

@ziggurcat I've played enough games with micro transactions to see it hinder the 'full experience'. Fair enough some games do allow you to still obtain the content you want, but guess what? At least 90% of them completely wreck the normal progression system to earn them and works as a means to force impatience on the player and make them pay. That IS a legitimate complaint and completely unfair on the player, particularly after paying for the game.

On mobile platforms, it's even worse. On top of in game standard currency, there's always a special currency to get the rare and actually powerful items (Gems, Tokens, whatever). And generally if you don't pay for them, the difficulty tends to get insanely hard. Micro transactions are good for no one. It detracts the customer, and gives a company a bad reputation.

Volkama3851d ago

I'm referring to the general concept of a game being designed to be a revenue stream beyond that $60. The long tail, as EA put it.

That's not going anywhere, and generally pricing and consumption of games is a huge topic I'm not going to go on about here :-)

T23850d ago

I vote with my wallet ... Only bought skyrim and borderlands 2 and gta5 at full price in all of 2013 .... And one dlc

Show all comments (48)
330°

Volition To Take A Look at What Went Wrong with Agents of Mayhem In A More Intense Way Than Usual

Volition's Studio Development Director said they'll take a look at what went wrong with Agents of Mayhem and it'll be more intense than the usual post-mortem analysis.

Read Full Story >>
wccftech.com
Imp0ssibl32382d ago

They shot themselves in the foot by cutting co-op.

blackblades2382d ago

Never played coop in there games so no.

PeaSFor2382d ago (Edited 2382d ago )

Its easy to understand where it went wrong, they took Saints Row, drained it of all its awsome sauce, changed the name, made it ultra dull and tame and targeted preteens as its target audience.

... so yeah...., Volition did a major faceplant.

USMC_POLICE2382d ago

You are one person of millions, I played most of SR coop.

kevnb2382d ago

We forgot that the world revolves around you.

blackblades2382d ago

@PeaSFor yeah but All that awesome sauce didn't include coop imo.

Lord_Sloth2382d ago

You're saying that since it wasn't an issue FOR YOU that nobody else felt it was an issue either when co-op has been a part of the series since 2's release.

Servbot412382d ago

Not my fault you don't have friends to play games with.

Servbot412382d ago

No co-op means three copies not sold across myself and my friends who loved the Saints Row co-op.

ccgr2382d ago

Glad I avoided that one

PhoenixUp2382d ago

There should've been multiplayer in this kind of game

blackblades2382d ago

Not every game should have multiplayer.

Pintheshadows2382d ago

I agree with you blackblades, but this one really needed it. And clearly had it at some point because of the mission structure. If it didn't it just had bad mission structure.

gangsta_red2381d ago

This game is a game that needed multiplayer

PhoenixUp2382d ago

This type of game absolutely should

gangsta_red2382d ago

This is why Gamefly is a life saver. Rented this game through their service and after a days worth of playing I instantly returned it. Nothing about this game was charming or interesting.

Servbot412382d ago

Yup if you live next to a shipping center, Gamefly is king. Rented Shadows of War, should be here tomorrow or the day after (because of Columbus Day). Get to play the game and not support publishers who shove in shady loot boxes.

Spenok2382d ago

I saw it went on sale through them for $20 pretty quick. I was tempted.

Cybermario2382d ago

the game promised a lot, shame they ruined it

Show all comments (35)
180°

Life after Agents of Mayhem: Where now for Volition?

Jim Boone returns amid layoffs at Saints Row creator.

Read Full Story >>
gamesindustry.biz
PhoenixUp2384d ago

Make another Punisher title Volition

GamesMaster19822383d ago

Hell yeah I'm down for that. Or even bring the PS2 Uncensored verison to PSN and ill buy day 1.

OldGuyStillGaming2383d ago

Too bad it didn’t sell well
I’m still playing it and got it day 1
I found it more entertaining than Destiny 2

RememberThe3572383d ago

Yeah but at least with the other game you can play with friends

OldGuyStillGaming2383d ago

It didn’t need co-op or multiplayer
It was perfect as single player only

jokerisalive2383d ago

Reboot Saints Row back in Stillwater....

Prince_TFK2383d ago

I would want that. They should eliminate all aspects that are too over the top (like super hero power) and return to Saint’s Row 2 gameplay.

Make the world bigger and more fun to play in and we’ll might have a GTA rival.

Phill-Spencer2383d ago

I'm now hoping for a more down to earth saints row 5. I think the 1st, 2nd and even the 3rd were great games but 4 didn't attract me at all.

2383d ago Replies(1)
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40°

Fall of THQ: the inside story, and why triple-A budgets are too high

If strong early sales of the next generation console blockbusters demonstrates that there's still an audience for grossly budgeted, ultra high-end titles, the long-predicted collapse of THQ last year demonstrates just how far there is to fall.