The International Committee of the Red Cross suggests that the real-world rules of war be incorporated into war-inspired videogames like Call of Duty. MWEB GameZone writer, Stephanie Duchenne, feels that this may have positive consequences beyond solely enhancing the immersive gaming experience.
A gorgeous real-world Miraidon from Pokemon Scarlet and Violet has been created in Japan by the Toyota Engineering Society.
JDR thinks the gaming industry needs more licensed IPs. It's basically a cry for Firefly: The Game, and why not? JDR delves deeper into why more isn't adapted for the interactive screen.
Nah. Video games are their own thing they wouldn't be improved by leeching off Hollywood more.
Read the article and it gives no mention of the many problems prevalent with licensed IPs, such as games and dlc being delisted when their licenses expire, Adult Swim games being the most recent example.
Only if they're good, if its going to be a 2D sprite art game, you can get away with a small team and small budget. But if you're going to make it a 3D polygonal game, you're going to need a large team with a large budget, and often times these licensed games are quickly pushed out the door, unpolished, rough, boring, bland, snorefest at best, and downright broken at worst.
We have an Indiana Jones and James Bond game currently being developed by two veteran teams with I assume fairly sizeable budgets. Let's hope they turn out to be worthwhile.
A new Mad Max game to coincide with the upcoming film would have been awesome. I loved the first game, I'm guessing it didn't sell too well as they never bothered following it up.
"The Game Music Foundation are today very proud and pleased to announce an additional concert, circling back to the roots of Game Muisic Festival in Poland. On April 28th, 2024, the National Forum of Music in Wroclaw will once again become a place to celebrate the art of video game music, featuring scores from The Last of Us and The Last of Us Part II." - The Game Music Foundation.
Great read. I fully agree with the Red Cross, incorporating heavier consequences in video games, especially military shooter will add weight and immersion to the game.
I do see a shift in thinking by developers to provoke thought and understanding of consequences from gamers. Of course a lot more should be done if a more dynamic result is obtained, but right now failing you on a level if you kill a group of bystanders is as good as it gets, imho
Sure it sounds great and all, but I'll bet it would be turned down or around due to potentially hurting sales of popular games. Spec Ops: The Line seems to do a good job on highlighting the stupidity of what we currently understand as popular shooters, but if Activision and friends don't push this, it'll never gain support
Again, it's cool if it's added where it makes sense, just like anything else. But it doesn't need to be forced into games just to be there.