What are the most important elements for making a good game great? Are good graphics essential or is solid gameplay key?
These are the best short games on Xbox Game Pass. They offer a variety of different experiences that can be enjoyed without commitment.
Megan Spurr writes: "My favorite announcements are those coming soon, especially when “soon” means “right now” (looking at you Celeste!). We have hikes, we have Bro’s, kingdoms, and space, and more, so let’s get to the games! "
Well I guess we know where all that gamepass money is going right into a giant s labelled bucket
I've really wanted to play A Short Hike and Airborne Kingdom for a while now so it's cool they've been added but yeah I don't see this exciting the masses
GF365: "These are our picks for the best side-scroller games on PC. The genre was popular back in the day, and these modern games prove the genre is still alive and well."
For me /// 1. Gameplay/controls. 2. Story/sound. 3. graphics/atmosphere.
Number one for me is the feel of the controls. How does it feel when it is actually in your hands. Is it responsive? Is it fun?
Next for me is level design. I love actually thinking (or stating out loud) that 'this is brilliant' level design. I did it alot during TLOU where you come out in a level near someone you have seen 20 minutes back. Very clever and requires mastery.
Story depends on the genre. RPG's, I need something to draw me in. A driving game, that is more about how it feels. An action adventure for me needs the strongest story. Especially if they are linear with a lack of replay value. You can always go back to the story.
Artstyle/Atmosphere/Visuals are next up and I prioritise them in that order. Combined with the previous points then you are getting toward a perfect game.
Finally, and not because it isn't important, is the score, sound design, and voice acting. Many a promising RPG has been ruined by dire voice acting, and taking Deus Ex HR as an example, the right score can really add to the sense of immersion.