Mighty No.9 (touted as the spiritual successor to Megaman) is the first project currently in development by indie videogame company "Comcept" founded by the legendary and highly influential videogame developer "Keiji Inafune" best known for having created such popular titles as Megaman, Megaman X, Onimusha, Dead Rising and has also had his hand in many other popular games to come out of Capcom.
Following Inafune-san's break away from Capcom in October 2010, shortly after the cancellation of Megaman Legends 3 which led to a great many fans being disappointed, he set about founding his own videogame development company in order to make sure that his future projects would not suffer the same fate. Eventually gaining support from the likes of "Naoya Tomita" who helped in the development of the original Megaman game as well as Megaman 2, 5, 6 and Megaman Legends, "Kimo.Kimo" a talented character designer known for his unique and memorable characters in such popular titles as Street Fighter Alpha 3, Darkstalkers, Red Earth and The Legend of Zelda: Minish Cap, as well as Manami Matsui, who was responsible for bringing us the entire original Megaman soundtrack, and has contributed to other popular games such as Megaman 10, shovel knight and many more. These are just a small handful of the talent that has assembled together to help contribute to the development of Mighty No.9.
In the hope of making the companies first project a success they have turned to the popular crowdfunding website Kickstarter, and as of today they are mere hours away from successfully kickstarting their project into the full on development stage with a whopping Kickstarter backing of $3,412,319 and rising. They have also plowed through the majority of their stretch goals leading to a multitude of extra content being added to the final product, including new stages, a bonus: Boss rush mode and a making of documentary to name a few, Mighty No.9 will also be getting current gen console ports, next gen ports to the PS4 and Xbox One and Wii U, and to the delight of many (including myself) Mighty No.9 will now also be getting ported to the PS-Vita and Nintendo 3DS!. Congratulations everyone who contributed to the push.
I bring this news to your attention not only in hopes of helping the project gain further backing, but also because I believe the glowing success of Comcept's Mighty No.9 kickstarter project is testament to the popularity and appeal of a genre that frankly many in the mainstream (Capcom most notably) have seemingly decided is no longer worth developing for. So I urge you, fans of Megaman, fans of Keiji Inafune, heck even those of you who have yet to experience or appreciate the talent that any of these videogame veterans have to offer, back this project not only so that Mighty No.9 may be a success but also to support a new talented development company, one which is aiming to not only offer us a new take on a popular genre many of us know and love, but who are devoted to innovation, and who are striving to bring us the best game they can with the help of fan input.
Let's all do our best to help make Mighty No.9 a success!
Thanks for reading my blog, if you are interested in backing Mighty No.9 then click on this link to head over to the Mighty No.9 Kickstarter page http://www.kickstarter.com/... Also you can check out the vid below to see the Mighty No.9 Kickstarter pitch.
Sons of Valhalla is an exceptional 2D side-scroller action game that challenges players' strategic approach and skills management.
The armadillo returns.
I personally do remember Infogrames in the years prior to merger. They really did have a portfolio that stuck out and I enjoyed. I wonder what value they see in reviving it now though?
Sony is apparently experimenting with an AI tool that will play the game for you when you are grinding away. A PlayStation patent for “auto-play” mode would simulate your gameplay style in certain environments and apply them to skip that section completely. This technology would likely be built directly into the cloud-based PlayStation Network and be a new feature that subscribers would have access to.
Hah! Either will never happen or publishers will charge you to use this AI. This concept would only exacerbate the problem we already have with GaaS.
Why?
Why not just remove the Grindy part?
I hope it's not an excuse to make them worse, but optional if you pay
This IGN blogger mode will allow 'reviewers' to play games like rest of us.
I will never forget watching GamingBolts spoiler video for Horizon FW and realizing they never played it. Made me wonder if they play games at all.
Reminds me of those 24 hours races in gran Turismo 4 having your PlayStation play for you.
But realistically if you have to use any of these for Grundy games there's a bigger underlying problem of the game not respecting your time in the first place.
Grind for game length is a real problem in my view
They currently have eight hours to go with sixty thousand backers and almost three and a half million dollars to work with. The amount of support this project has is simply incredible. I am so glad that the community has pulled together to help Inafune with his project. I can't wait to see how it will turn out.
Great blog.
I hope this gives a reality check not only Capcom, but the entire Japanese gaming industry.
As it is there are already two things that concept have done that so many other Japanese devs have failed to do:
Localize the game either straight off the bat, or less then a year after.
And not to make games with massive potential on a smartphone.
If you put effort in and don't get your fanbase angry, even with a 2D then you could be swimming in money. The console market in Japan was pretty damn good before and I hope this changes at least a few companies.
Now as for Mighty No.9, I can't wait to see how the final game looks and plays. I really want to see the different transformations as well.
My only regret is not giving enough money for a custom numbered T-shirt, but I'm glad I was able to contribute to this historic event. Congrats everyone, for successfully funding this awesome project.
I myself backed this project as well as Project Eternity and Torment: Tides of Numenera. I always did respect Inafune for always sticking to his guns.
I seriously think this might end up being a great way for indie game companies to get their company going. I'm all more for the idea of IP's belonging to their respected creators rather than to a publisher (Kamiya seems to be in this mindset as well, which is why Bayonetta belongs to Platinum rather than Sega).
Either way long story short as a fan of the classic Megaman games I am highly looking forward to this game.