XMNR: Grand Theft Auto V's multiplayer, Grand Theft Auto Online, went live this morning for the PS3 and Xbox 360. Unsurprisingly, the deluge of people trying to play has immediately caused a range of problems that Rockstar Games is trying to fix.
The GTA 5 Agent Trevor DLC episode could have been a real treat for fans on PlayStation and Xbox, before it was scrubbed sometime before 2017.
With the amount of money they generated, I just don’t understand the scrubbing of this. It would’ve been fantastic for fans.
I really want to know who drove the decision to focus on multiplayer was it Rockstar or take two.
Because when online started taking off many of the studio leads began having falling outs and leading including a founder
One of the reason I believe once gta 6 release, most of us thoroughly play it, enjoy the world they crafted then after that no offline support, no dlc at all
Grand Theft Auto V was released on PC on the 14th of April 2015. That means the game will be nine years old in four days, and it’s still among the most-played titles on Steam. With a 24-hour peak of 145K players, it’s as popular as Baldur’s Gate 3, Apex: Legends, and Destiny 2.
The street-level action is heating up, so dive headfirst into the chaos of Freemode Challenges and Events — all of which are paying out Double Rewards.
Yep as was expected but if I'm honest I never thought it would be as bad as it is trying to connect to the servers.
I just hope they sort it out pretty quick.
Any online game has birthing pains when it launches. Splinter Cell Blacklist was the last game I played that had some serious bugs when playing online. There were a couple of days I couldn't even get on.
I did get to play some GTA Online before I left for work this AM and my save file was corrupted twice and I had to create a new character twice. When I finally got into a room, I had an absolute blast. I completed a race, took out some drug dealers with some random players and last but not least, I punched another player in the face as he was running out of an alley and sent him stumbling into the street where he promptly got hit by another player speeding away in a stolen cop car.
I can understand dealing with issues at launch, but an hour after 7am the game is exactly where it was yesterday. They should have known how many players would try to access the online mode. Oh well, I'll give it a shot after work.
they r@pe people for $60 and become the best money making game yet they can't get it together?