TGP writes: "We're very pleased to bring you this conversation we had recently with Ron Gilbert, the Creative Director for The Cave, a puzzle-platform adventure game available on Steam (PC, Mac, Linux), Xbox Live, PlayStation Network, Wii U eShop and soon on iOS. We spoke with Ron about the process of developing The Cave, and how it was brought to iOS."
Since their humble beginnings as text-based narratives, adventure games have come a long way. Over the years, they have evolved and transformed into immersive and visually stunning experiences. Text-based adventure games, or interactive fiction, emerged in the late 1970s and early 1980s. These games relied solely on text descriptions to guide players through a story, allowing them to make choices that would affect the outcome. Computer text adventure games started with Scott Adam's Adventureland, but the most famous one is probably Zork: The Great Underground Empire by Infocom. The company created many other excellent titles, including Starcross and Planetfall, released in 1983.
It looks like a third entry isn't happening soon.
Just how do studios cope with the pressure to "produce a worthy sequel"?
I'm about 9 episodes into this and it's great. They've been recording it for long, long time, pre Kickstarter and Rhombus.
But not half as bright as console/PC gaming.
Mobile games are for the most casual of casuals.
Mobile gaming has a bright future....for mobile gamers.