120°

"Mobile Gaming Has A Bright Future" - Ron Gilbert Interview for The Cave iOS Release

TGP writes: "We're very pleased to bring you this conversation we had recently with Ron Gilbert, the Creative Director for The Cave, a puzzle-platform adventure game available on Steam (PC, Mac, Linux), Xbox Live, PlayStation Network, Wii U eShop and soon on iOS. We spoke with Ron about the process of developing The Cave, and how it was brought to iOS."

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thegamersparadise.com
GarrusVakarian3852d ago

But not half as bright as console/PC gaming.

Mobile games are for the most casual of casuals.

MazzingerZ3852d ago

They see it from a company perspective, a way to make money with less investment

From a oldtimer gamer perpective, there's nothing there that can match the best gaming experiences a console/PC can deliver

Hufandpuf3852d ago (Edited 3852d ago )

Not as bright? Mobile games continue to rake in serious money. From what I understand some mobile game make 5 million dollars a day.

For example, a Japanese mobile game named Puzzle and Dragons makes $54M to $75M a month. That's just insane

http://www.insidesocialgame...

chrissx3852d ago

Mobile gaming has a bright future....for mobile gamers.

80°

The Best Adventure Games from the '80s and the '90s

Since their humble beginnings as text-based narratives, adventure games have come a long way. Over the years, they have evolved and transformed into immersive and visually stunning experiences. Text-based adventure games, or interactive fiction, emerged in the late 1970s and early 1980s. These games relied solely on text descriptions to guide players through a story, allowing them to make choices that would affect the outcome. Computer text adventure games started with Scott Adam's Adventureland, but the most famous one is probably Zork: The Great Underground Empire by Infocom. The company created many other excellent titles, including Starcross and Planetfall, released in 1983.

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gamesnostalgia.com
90°

Psychonauts 3 Isn't In Development Right Now, Double Fine Confirms

It looks like a third entry isn't happening soon.

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gamespot.com
badz149290d ago

uh oh...looks like the 2nd game flopped sales-wise. what a shame

MadLad290d ago

Psychonauts 2 has been the studios most profitable release, despite being on Gamepass, and a third title is already open and on the table when the time comes.
They wanted to do a big, new IP release coming into the acquisition being they would have funding they wouldn't have otherwise. That was obviously greenlit.

EvertonFC290d ago

He was always gonna make a new ip once MS bought them.
The correct dicision imo, comebk to P3 at a later date.

Muadiib290d ago

Much preferred the first game tbh, so not a huge loss.

90°

Double Fine's documentary series PsychOdyssey takes us through the highs and lows of development

Just how do studios cope with the pressure to "produce a worthy sequel"?

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gamesradar.com
Orchard431d ago

I'm about 9 episodes into this and it's great. They've been recording it for long, long time, pre Kickstarter and Rhombus.

XxINFERNUSxX431d ago

Looks like it's 33 episodes. Going to keep this, using All Video Downloader. 😊