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Xbox One Less Powerful than Even Microsoft Thought? Ryse Obviously Ran on PC at E3

Apparently Xbox One is less powerful than what even Microsoft thought! Not only the recent surge of downgrades show Xbox One's real power but it also proves beyond a shadow of doubt that Ryse ran on a PC at E3.

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ape0073853d ago

it might be a downgrade or a "re balance" as the developer said

but i don't know if he says the truth or simply damage controlling

anyways, 85K polygons is still freakin phenomenal

xharrypotterx3853d ago

Triangles not Polys. 85k tri would be around 21k Polys. Not Impressive.... now 150k Triangles....

DamntaionEternal3853d ago

Yea exactly. No only did they cut the Wow factor by half, they downgraded from 1080p to 900p

ape0073853d ago

in engineering, a triangle is a polygon

SephirothX213853d ago

In DirectX 11, all polygons are triangles so yes each model has 85k polys. Voxels are not supported. I know this because I'm writing a game engine using DirectX 11.

a08andan3853d ago (Edited 3853d ago )

A polygon is a figure that has 3 corners or more. Poly stands for multiple and gon, I guess that stands for corners. So technically you can say triangles and polygons to describe the same thing, however a triangle is the smallest possible polygon.

Edit: A circle isn't really round. Its just a polygon with an practically infinite numbers of corners. So that would be the "largest" polygon possible.

LolololRumz3853d ago

85k tris is 42k polys
A tri is 3 sides and a poly is generally 4 sides however some people class tris as apart of the poly count.

The character can still look as good as before depending on how well the textures/normal maps are, but still for this generation I'd expect a little more on main characters

Winter47th3853d ago

a console that will last 10 years my ass developers already downscaling their games.

ChrisW3853d ago

Are we taking some Tweet from a guy in Pakistan seriously?!?

annus3853d ago

How are you people getting these numbers? That's not how meshes work. A triangle is a polygon.

What is the poly count of a single triangle in a 3D world? The answer is one. If you said some stupid number like 1/2 or 1/4th or anything else other than one you need to stop giving advice.

A polygon by definition is something that consists of three or more edges, whatever your high school teacher taught you is wrong.

From a rendering point of view you cannot turn two triangles into a single four sided polygon if they bend different ways.

Go read this and get educated before you start spouting your bullshit.

http://en.wikipedia.org/wik...

Eonjay3853d ago

I don't think Microsoft was ready for E3 at all. Obviously the games were on PC. Its funny how Digital Foundry did a report afterwards and came to the conclusion that everything was running at 1080p and solid 60FPS. This is a bit deceiving. They could have saved alot of face by presenting their games at spec. That way they wouldn't look so bad in retrospect.

Honestly, I think they always knew what they could do with the hardware THEY built, but they didn't want to look bad compared to the competition.

BallsEye3853d ago

Traingles = polygons. Now with that being said. If you would read cryteks statement, they did it so they can further improve other effects such as shadows. It's a tradeoff. Also you will see 0 difference in downgraded model, it's still highest poly model for a character made in game, and as other slides state, NPC's also are made same way.

Now here is an interesting pic, showing how much difference you will see.

http://www.cgexplorer.com/_...

Right model has HALF LESS verticles and it looks EXACTLY the same. Yey for normal maps. Now stop being so dramatic people, most of you have no idea how these things work, you just read numbers and think you are so smart.

Freedomland3853d ago (Edited 3853d ago )

Actually problem is not polycount but the problem is, why they did it in the first place like they showed titles using highend pc with nvidia cards, why? what's the catch?

Ryse has been in development for nearly 2 to 3 years now, why suddenly this move now just before the launch.

Why Microsoft a software giant couldn't able to fix the drivers or it's just an excuse.

Think and decide yourself.

NatureOfLogic3853d ago

Rushed console ftl. They must have really fear Sony getting a headstart. I don't think MS is ready to release. They did survive a faulty Xbox 360 launch, so I don't think they're concerned at all. Xbox One buyers beware.

MysticStrummer3853d ago

@BallsEye - "Traingles = polygons"

Yes and no. They're sort of the same thing, and one can be converted to the other, but the numbers aren't equivalent. Triangles are the smallest polygons, so triangle count is always higher than polygon count.

annus3853d ago

You can't directly convert triangles to 'squares' though. A four sided polygon cannot curve, where as two tris can go separate ways.

Most modelling and game engines convert everything to tris anyway, so when Killzone devs talk polys they may very well be talking the same polys as Ryse devs.

NoLongerHereCBA3853d ago

My friend, you are wrong on so many levels... It amazes me that you get more agrees than disagrees. People here are really pathetic.

85k polygons are just 85k triangles, since i doubt they use quads to depict the polycount. The way you are calculating is saying that they have tons of n-gons in their characters.

AsimLeonheart3853d ago (Edited 3853d ago )

@ChrisW

What do you mean by that!? Do you believe Pakistanis are subhuman or something? They cannot and should not be taken seriously? I am a Pakistani as well and most do not even know that because there is no difference. There are many highly educated, well-informed and accomplished Pakistanis that are better than you in every way. Pakistanis who speak English are usually highly educated and university graduates because average people do not know English. Get off your high horse and see humans as humans!

nirwanda3853d ago

@harrypotter show me any dev that uses sqauares instaed of triangles.

gaffyh3853d ago (Edited 3853d ago )

@nirwanda - You can model an object in polygons (four sides+), and with the 3D software, automatically split these into triangles, and then make minor changes, although 3DS Max, and Maya will usually do the smoothing for you. So you could model a 40,000 poly object, and do the split, and it would create a 80k triangle object.

So technically polygons and triangles are NOT the same thing because a polygon has more than 3 sides, HOWEVER, it depends on what the developer themselves refers to the triangle as, as they might just prefer calling it a polygon.

I would guess that 85k is a triangle figure rather than a polygon figure. 150k seemed to be causing a lot of framerate issues for them so its probably a good thing that they dropped it down.

LetoAtreides823852d ago

@BallsEye, why in that picture are they zooming in on the vein on his arm, the least detailed aspect of the models? I can for example easily see that the left model has more detail on the 6 bullets strapped to his chest, you can see the circles in the center of the bottom portion of the bullets.

You can also easily see more detail on his elbow band on the left model, you see more vertical lines.

starchild3852d ago

@gaffyh

So many of you don't have a clue what you are talking about.

A triangle IS a polygon. It is a three sided polygon, and it is really the only kind of polygon that modern game engines and game hardware works with.
http://wiki.polycount.com/P...

Artists will use quadrilaterals in modeling software because it is easier to model with quads, but it is always converted to triangles for use in engine.

When Guerrilla gave the presentation about their engine and one of the slides listed the poly count for the characters they were of course talking about the triangle count--the two terms are used interchangeably in the industry.

This was a presentation on their engine and of course they would give the poly count for characters as they appear in engine.

They aren't going to list the poly count of models in z-brush or whatever because its irrelevant to what gamers actually see or what the engine is actually working with.

Besides, why would any developer want to give out a smaller and less impressive number? Especially when the rest of the industry reports the poly count of characters as they appear in the game, not whatever it was in the modeling software.

jetlian3852d ago

a polygon is an inclosed figure. 3 is the minimum amount of sides needed to make a polygon!

Dreamcast was the first console to use triangular polygons the second was xbox 360. nobody uses 4 sided polygons anymore

DragonKnight3852d ago

Here's a question. Are any of you really going to notice the amount of triangles, squares, octagons, tetrahedrons, or trapeziums in the character?

assdan3852d ago

If that's true, doesn't that means kz shadowfall's poly count completely destroy this game?

stragomccloud3852d ago

Why are people making such a big deal about poly count? A good game is a good game. Graphics is nice icing on the cake, but first and foremost comes gameplay, story, and creativity, hand in hand.

Feralkitsune3852d ago

This comment just proved that most of the fanboys blow steam out of their nostrils and spout false information.

gaffyh3852d ago (Edited 3852d ago )

@starchild - the link you posted proves that what I said is correct. A polygon IS NOT triangle, IT IS converted into a triangle by the game engine, which essentially splits it into two. I practically said the same thing you said in your post, but somehow you managed to think you said something different,

I'm NOT saying that triangles and polygons are completely different things, just that one has four sides, and one has three, simple. And as I said, the Devs probably are used to calling triangles polys, which is where the confusion arises.

I personally call a polygon a polygon, and a triangle a triangle, in my 3D models.

P0werVR3852d ago (Edited 3852d ago )

@stragomccloud

You know why? Simply because they have no clue what they are on about.

It's so obvious.

150k of polygons for a model was pretty much like, whoa! Now what are the trade-offs for that if it's just one character? And I was kind of iffy.

But now it's reduced to 85k, STILL it is heft amount of polygons for a model, and probably a finer experience overall for better graphics.

So this is nothing, I WANT MORE SP gameplay. Aren't we here for games?! If so, WTH are you guys complaining as if you know the hell your talking about?

EDIT:

Btw, this guy who wrote the article knows hell of what his talking about. Smart people would take this with a grain of salt and moved on...but you know how things turns out on this site.

Fanboys, yes annoying. But Sony fanboys?! Boy are they on another low level of stupidity. As a PC gamer, I can still remember in how PS3 was far superior than PC. I'm talking about moonshot claims. Just ridiculous.

N4GDgAPc3852d ago (Edited 3852d ago )

@gaffyh

You are wrong. Start any 3d modeling program and have the polygon count and triangle count on. You have 1 triangle and 1 quad.

Polygon = 2
triangle = 3

Now convert that to triangles

polygon = 3
triangle = 3

Game engines can't use quads so it converts all quads to tris.

If the game engine would allow quads the polygon count would be 2.

@Death below

Them crying about polys is kind of a joke. With a good artist your not going to see much of a difference between 150k tris to 85k tris.

The question that proves it was running on pc's in E3 if the game was running perfectly at 150k tris with 60fps and at 1080p then why did they have to downgrade it to 85k, 30fps, 900p? Its because it wasn't running on xbone. But developers do this all the time when they reveal a game and its not actual ingame. They make it more prettier than it looks. Touch up images of the game is done alot also.

Death3852d ago

How people can say "rushed console" let alone write it is astounding. Both consoles have been in development for the same time. It's been almost 8 years since the last gen launched. If you consider the longest span in console history to be "rushed" something is seriously wrong with you.

Microsoft made the more technical console. Sony went with quick and simple with their approach. Both are based on the same AMD architecture. If you are still hung up on the high end PC's at e3, you have absolutely no clue how consoles and games are developed and should really keep quiet on the topic and maybe listen and learn. How many systems peak at launch? You guys are doing nothing for the industry with your constant spewing of bs. It's sad and insulting to the rest of us that atleast have a clue.

You want to do some good with your free time? Why not petition Sony to support Cerny's first attempt at a game system? It would be really nice tosee Sony acknowledge the Vita as something more than a remote for the PS4. Hands down most powerful handheld released. Worst support I have seen since the Virtual Boy. How is that not an issue?

Gozer3852d ago

At 85k triangles, Ryse still has double the triangles of the character models in Killzone SF. So you sony fanboys might want to get your priorities straight.

Ryse is still the most graphically impressive next-gen title to date.

marcofdeath3852d ago

People here's the problem with articles like this, the facts. This game was never 60 frames per second that's a fact. "Performance-wise, the target is 30fps,-"
http://www.eurogamer.net/ar...
The developer never said triangles he said 85,000 polygons. This is another case of the PS4 not keeping up with this hardware if you remove moving the LODs that means your hardware is rendering each character at any 85,000 polygons per character. So that means that this hardware is rendering 2.5 times more polygons than PS4 that uses LODs so that it's hardware has a easier time rendering polygon characters. His original message is here. http://gearnuke.com/ryse-do...

N4GDgAPc3852d ago

@marcofdeath

Killzone developers did say 40k polygons. Now there is some developers that say polygons they mean tris sometimes not. I do believe that 40k that was mentioned is in quads. So I believe its 80k. But will never know unless they say so.

ChrisW3852d ago (Edited 3852d ago )

@AsimLeonheart,

Wow... kudos for tossing in the race card. Should have expected it...

But since you state that you are Pakistani, then you know very well the ramifications for accessing "Anti-Islamic" material and understand the degree of difficulty that it takes for one to ascertain such information. With that in consideration, it's highly unlikely (IMO) that it's reliable information.

[Edit: Oh, and it's from a TWEET for "harām" sakes! A one and a half line tweet!!!]

DragonKnight3852d ago

@Death: Both consoles have not been in development at the same time. PS4 began in 2007, Xbox One began in 2010.

starchild3852d ago

@ gaffyh

"The two common measurements of a game character's 'cost' are polygon count and vertex count. Polygon is interchangeable with triangle in these measurements, as GPUs only see vertices and triangles, not 4+ sided polygons."

"When a game artist talks about the poly count of a model, they really mean the triangle count."

"When a model is exported to a game engine, the polygons are all converted into triangles automatically."

"Vertex count is ultimately more important for performance and memory than the triangle count, but for historical reasons artists more commonly use triangle count as a performance measurement."
http://wiki.polycount.com/P...

So why are you talking as if triangles aren't polygons and as if quadrilaterals are the only kind of polygon? In fact, triangles are the only kind of polygon really used in modern game engines.

And again, why would any developer choose to list the poly count from within modeling software before the quads are converted to tris when it is only going to make their numbers look far less impressive? (since the rest of the industry gives the polygon/triangle count for the final in-engine models).

I don't know why people fight so hard on this anyway. Both 40,000 and 85,000 polygons is a lot of polygons and with normal mapping and all the other techniques that are used you really aren't going to be able to likely see much difference either way. It's going to come down to the work of the artist, shaders and mapping techniques, lighting, and so on.

callahan093852d ago

@a08andan:
Well done, I assume you didn't look up the definitions because you said "you guess"... but you guessed absolutely right! Poly means many, gon means corner. Many corners, in greek.

By definition a circle is not a polygon. Polygons are made up of straight line segments. Curved lines cannot be part of a polygon. Polygons are 3+ sided figures of closed-circuit line segments.

Mainsqueeze3852d ago

xharrypotterx has no idea wtf he is talking about yet he gets an "intelligent" bubble, haha thats n4g for you.

scott1823852d ago (Edited 3852d ago )

Every character in killzone sf has 40k polys, how many does every ryse character have? Plus it is semi open world with an insane amount of effects at one time and huge draw distance. And we haven't heard any updates on killzone in a while, things could have been changed for all we know. From the updated pictures the character models look much improved. The main character in ryse being twice the polys as every npc in SF doesn't mean the game is graphically superior at all. Also, when they talk about the 85k polys for the main character, are they talking at all times? They could very well be talking about when he does execution moves and the background becomes blurry.....

N4GDgAPc3852d ago (Edited 3852d ago )

@scott182
"Also, when they talk about the 85k polys for the main character, are they talking at all times?"

More likely yes. Probly do the same thing as uncharted 2. Drake was around 80k tris with no LOD. Drakes model was used as game and in-game cinematic. All other character models had different levels of LOD ranging 85,000k tris all the way down to 4,000 tris.

I expect Ryse will do the same.

jmc88883852d ago (Edited 3852d ago )

@gozer

You are forgetting....

The Ryse figure is ONLY for the MAIN CHARACTER.

Not the OTHER NPC's which have substantially less. The people you are fighting will NOT have the same fidelity as you, the main character has.

So you are using the main character in Ryse and comparing it to the average NPC in KZ:SF. The two aren't the same.

The other Ryse NPC's will have a lot fewer than the main character.

How about comparing the average Ryse NPC versus average KZ:SF NPC?

You will probably get an answer which flips which one is on top. Besides of course the 1080p/60 difference.

As for gameplay, KZ:SF is a multiplayer shooter that would be a shock not to receive amazing reviews. As for Ryse, it will be shocking if it gets a 7 or 8 in reviews.

Not to mention Ryse has been in development years longer.

shorty74a3852d ago

@ Death. Couldn't have said it better myself. This stuff only matters to Fanboys. I don't like to comment much on this site, but you nailed it. Great observation. I wonder why you got more dislikes than likes?

scott1823852d ago

@N4GDgAPc

Holy cow, that's impressive for uncharted 2... That makes sense with the other characters having much less.

kickerz3852d ago

Me - So what do u guys do for fun these days
N4G lads - we count polys. More = better.
Me - ya mum had a high poly count
N4G lads - (>_<)

jetlian3852d ago (Edited 3852d ago )

lol oh goodness now people thinking drake from uncharted had 80k polygons. The cutscene drake did not the ingame one.

people dont even know what polygons means or lod.Killzone at max lod has 40k meaning on close up aka cutscenes!

http://adam-fisher.devianta...

female kz sf character model you can clearly see triangles case closed

http://www.youtube.com/watc...
at 2:41 they show you how lods work

Pogmathoin3852d ago

@ chris, yes of course, its something negative about MS.... If this was about a PS 4 game, they would have hunted him down by now and sorted him out....

N4GDgAPc3852d ago (Edited 3852d ago )

@jetlian

This is the artist from Naughty Dog that did character models. The images are not working on the first page but if you go down he explains how much polys it is on the 2nd page. And he is talking about quads because model he is showing is all in quads.

http://www.zbrushcentral.co...

"Drake however never gets LOD.. except for multiplayer.. "

"the models ranged a bit as well.. drake was around 37k .. chloe was at 45k at her highest... each level of LOD was cut in half with 3 different levels. lowest being around 2500 poly's..
"

And also read this were they officially said there were 80,000k tri characters.

http://www.psxextreme.com/p...

"Our characters they typically have eighty thousand polygons in you know, one character, like the main character. In total- what we try to push through to the graphics chip at one point two million triangles that we try to draw every frame. We do a lot using the cell processor."

jetlian3852d ago

n4d they used 80k in cutscenes. also the 2 links are from 2 different people. one claims 37k as tops all the way down to 2.5k

he never mentions 80k at all. the second one is talking about the game in full. ng showed the rendering farm themselves

http://community.us.playsta...

if ps3 alone could do it why not use just 1. making a video is easier than rendering a game in real time.

next time you play uncharted when it goes from cutscenes to game you'll see the changes

N4GDgAPc3852d ago

@jetlin

When you mention your poly count for portfolio you don't say poly count in tris. its in Quads. And didn't u read that Drake had no LOD model. They used the same model for cutscenes and in-game.

" but single player is the high resolution model the whole time.. same model that is in the cinematics."

The pics are down but the wireframe is shown in quads. It would probly be more in the 75k range for the character. When you model a character pretty much tris is unavoidable when modeling in quads.

nypifisel3852d ago

This have to stop. As much as I hate RYSE cause it looks sucky there's one thing y'all have to understand: POLYGONS and TRIANGLES are the same thing.

+ Show (47) more repliesLast reply 3852d ago
Daz3853d ago

85k with no loads is great

gaelic_laoch3853d ago

M$ need to draw a line under raising exceptions of the xbone right now!

Gamers are a fickle bunch and will not tolerate being oversold an under developed piece of hardware!

donman13853d ago

XboxOne is $100 more and everything leads to the obvious that its inferior to the PS4. Plus, since E3 and to this day Microsoft is still in damage control because they continue to set an expectation that the XboxOne cannot live up to.

ape0073852d ago (Edited 3852d ago )

^^^^^^^

hmmmm ryse look waaay better the last deep down, the differences between the two screen are nothing, deep down was massively downgraded since the E3 trailer

blind fanboys as always

Pogmathoin3852d ago

We are blind, and fickle as gaelic said.... I would gladly spread my legs for whatever sony offers....

Irishguy953853d ago

Thought it as the drivers that weren't up to date? There is no reason at all hardware wise that the X1 is 'THIS' much worse than the Ps4.

jocomat93852d ago

poor microsoft??? Poor consumers... . who are falling for it

Apex133853d ago

Not when it was a 120-140. Smoke screens and awful communication has seriously put me off Xbox. Not only that, but they are not even focused on gamers.

TheOneEyedHound3853d ago (Edited 3853d ago )

Hey remember when Ryse was being compared to KZ:SF & Deep Down? Lol, what a joke huh?

No longer 1080p, lost about half it's polygons, the gameplay is one of the worst I've ever seen, QTE. I can't take M$ serious, not even with the 360.

BallsEye3853d ago

And still even NPC's in ryse got 2x more polys and few times the joints as main characters in KZ. Deep down? Are you seriously comparing that first Target Render? Please don't make me link you the newest gameplay. It looks nothing like the first trailer. If you believe DD will look like on e3 render, you are putting yourself up for a big let down. As good as the game is, the visuals are not on par with Ryse. Now let the disagrees from sheep rain fdown on me.

4Sh0w3852d ago

Ryse still beat KZ SF poly/triangle count by more than double. Ryse has much higher detail NPC than KZ and overall its graphics still look better than KZ if we're comparing.

DarkHeroZX3852d ago

@Balls eye

The disagrees will come only because your wrong lol. First off only the main character in Ryse has a 85k triangle count. Secondly while a polygon and a triangle are almost the same thing, they are still different. Triangles are the smallest polygon. It just meets the bare minimum of what a Polygon is. I'm pretty sure if GG told us how many triangles they had for that standard soldier model, wasn't even a main character which always has a higher poly count, then it would be close to around 85k as well. I mean look at the level of detail in character models between KZ and Ryse. On virtually all accounts KZ has more detail but the game is also much more open and has more going on than Rise does. It also runs at full 1080p with 60fps on multiplayer and a stable 30fps with single. Ryse is not on the same technical level as Killzone.

jetlian3852d ago (Edited 3852d ago )

dark your wrong. fps dont have main characters except in cutscene form. All your seeing from the main character is the gun and hands!

actual ryse by design is on a higher tech level. action games require more memory than shooters. Action games have far more animation sets.

bumnut3852d ago

I thought it looked ok, maybe too many QTE's but I liked the look of it.

If it was running on PC as claimed, hopefully it will release on PC.

Idba3852d ago

@ballsEye You know almost every company makes a CG trailer for their games, DR3's first trailer was CG

Brix903852d ago

@BallsEye

Since when does a FPS need more polys when you don't really see the main character anyway lol.

Nothing against the Xbox console but Ryse looks dull. Of course I'm just speaking off what I've seen.

+ Show (4) more repliesLast reply 3852d ago
AsimLeonheart3853d ago (Edited 3853d ago )

Deleted comment.

Sorry, replied to the wrong person.

harrisk9543853d ago

@ape007

"freakin phenomenal"....

Maybe phenomenally underwhelming... I posted this yesterday in response to another article... this is what Game Informer had to say about Ryse in its Preview section this month...

QUOTE: "Interactions with my co-op partner were limited. If one player dies, the other can revive them, and weakening foes together softens them up for faster executions. Performing executions activates perks and earns XP. During the more frantic fights I noticed problems with Ryse’s zoomed-in third-person camera involving the player character obscures the action. Hit detection was also off. I swung my sword at enemies that were nowhere near me and was surprised to see the attacks register. Enemies also tend to clip through objects in the environment during the slow motion executions, which strips the moment of drama. This is an early version of the Xbox One launch game, but I’m a little worried given how close we are to the console’s release."

Yeah, phenomenal...

4Sh0w3852d ago (Edited 3852d ago )

"I posted this yesterday in response to another article... this is what Game Informer had to say about Ryse in its Preview section this month..." 

"this month..." ?

No that was in fact from over a month ago on Aug 20th not this month like you said and thats why haters like you dont include links so they can spew misinformation because we know Ryse has been constantly improved in regards to the combat and animation. Proof with that exact same qoute dated Aug 20th is here:
http://www.gameinformer.com...

Any questions?

This is from a later build posted 6 days ago:

"Look, I’ve talked a lot of trash about this game. I’m sorry. I take it back. Partially. Maybe. I played Ryse: Son of Rome’s multiplayer for a bit and walked away hopeful and optimistic. Maybe even a little in love. It’s that the controls are so smooth that performing something as awesome as “attack a guy in front of you and defend from the one behind you,” is as intuitive and seamless as simply pressing forward and X to then press back and A. What comes is a badass motion where you shield bash the guy behind you for even attempting to attack you. The QTEs that plagued the initial presentation we saw for Ryse: Son of Rome are now gone and replaced with something that disrupts the experience a little less. If you attack an enemy enough, they’ll have a skull above their heads signifying you can finish them off with a QTE sequence. They’re not every five minutes and as annoying as that presentation had made them seem." 
http://n4g.com/news/1359548...

You may recall that in my Deep Down preview earlier this week, I described the combat as "clunky". Thankfully, there's none of that to be had in Ryse, as combos flowed naturally, the control scheme felt great, and the combat was nice and smooth.

"The simple light attack, light attack, heavy attack combo that is present in just about every action RPG ever served me quite well, but I was able to easily experiment with dodges, blocks, and special attacks to vary up the combat. Pulling off combos feels good, and rewarding, without being overly punishing if you mess up. Anyone who has ever played God of War will feel right at home."
http://www.escapistmagazine...

See how nice it is to verify things with links?

I know you tried hard to bash this game with older criticism thats been fixed, next time at least be accurate with facts, use links and don't change facts or key info because clearly you only looked for old criticism in old previews vs new previews showing how much the game has improved.

christocolus3853d ago

i stopped reading at some point.cos i felt some bias from the writer..when did gamers start couting triangles and ploygons.the game still looks amazing and will sell loads...

miDnIghtEr20C_SfF3852d ago

When did 15 year old kids start writing this crap and getting approved on here? This kid has no proof for his claims.

sak5003852d ago

as paki myself i apologize for this article which is being written by a sony loyalist and only approved by SDF members.

SDF are so desperate that they are just posting random postings by fanboys as articles on N4G. Any random dude can write POS about MS and it'll be posted as news.

I'm glad i moved out of pakistan long back and hope to never return to that country.

christocolus3853d ago (Edited 3853d ago )

sorry for double post

christocolus3853d ago (Edited 3853d ago )

again?i give up....this tab is crazy...sorry again

starchild3852d ago

Sheesh, what passes for "journalism" these days...

Crytek didn't say their GAME had been downgraded (which is what was dishonestly reported), all they said was the main character's poly count had been lowered as a trade off to improve other areas of the game.

It is exactly the opposite of a downgrade. It is what happens during all game development: games get balanced and fine tuned and trade offs are made to achieve a greater overall visual presentation.

larrysdirtydrawss3852d ago

is that what happened here though?,the textures on the armor are almost non existent now,and that goes along with the huge loss of polys and already being only 900p.. whats next to get cut?

otherZinc3852d ago (Edited 3852d ago )

Lol at these articles.

Killzone:SF is a game that's going basic:
"No" Champaign Co-op in your flagship shooter!
Charging extra for "Arena" co-op online only as a future download.
Elite shooters have done this 10 years ago.
Killzone is basic and featureless.
And it doesn't run 1080p "native" @ 60fps, with the omission of expected features.

When is a PS4 title going to demonstrate some of this power in any of their exclusive titles that people are being so critical of M$ of?

At least M$ is showing XBOX ONE muscle with its flagship launch exclusive Forza 5 with 1080p "native" 60fps performance.

Explain that.

strickers3852d ago

You usually pay extra for champaign co op. Its much better than Cava. :-)

strickers3852d ago

I've seen Killzone running with my own eyes. Best looking launch game by far......and that's just the multiplayer graphics

strickers3852d ago (Edited 3852d ago )

Forza does not look any better Driveclub and does not have Killzone wow factor at all. I've actually seen both, so I'm not basing it on bull shots or YouTube.

Hicken3852d ago

Deflect, deflect, deflect.

Ten years ago, there was hardly any online play in most shooters, unless it was on PC. Kinda reflective of your overall ignorance on the subject.

Killzone runs at different framerates for single and multiplayer. Regardless of which one, both are native 1080p, though only the multiplayer is running 60fps. And with all the particle effects and everything going on, that's more than impressive, and something no other shooter on next-gen can boast.

Meanwhile, Forza's running 1080p and 60fps, and it's doing NOTHING it didn't do in the last entry. It's got not nearly as much going on as Drive Club, to say nothing of Killzone.

And, at the same time, the XB1 isn't even capable of running Killer Instinct in 1080p. What kinda muscle can't even pull that off?

Death3852d ago

@Hicken

Ten years ago, Xbox fans were enjoying Halo online over Xbox Live with a mandatory broadband connection.

Ten years ago PS2 fans could purhase Sony's Network Adaptor if they had the right model PS2 that supported it. With the Network Adaptor you could play online with dialup or broadband with games that supported network play.

So you are almost correct. Ten years ago there was hardly online play with shooters unless you had an Xbox or PC. Kinda reflective of your overall ignorance on the subject.

As for Killzone, it is a very impressive looking game. 30fps in single player with all effects, 60fps "most of the time" in multiplayer with reduced effects. Both at 1080p natively. I'm not sure about your "only" claim for next gen though since it's a bit early to tell. I kinda doubt either system has peaked before release.

larrysdirtydrawss3852d ago

ya and forza is cutting just about every corner you can think of by doing that...the graphics are meh imo.

+ Show (3) more repliesLast reply 3852d ago
red_HULK3852d ago

Its very misleading. I was impressed at e3 and I heard that most xbone games were on high end pcs...? Credibility is gone. Ps4 and either steam box or gaming PC.

bumnut3852d ago

Down to one bubble, no one to blame but yourself!

GraveLord3852d ago

LOL polygons. Who the **** cares? Games aren't about polygons. They're about overall graphical fidelity, fun gameplay and of course story.

Ryse went from 1080p to 900p. If that doesn't sound a HUGE alarm in your head, get out of Microsofts donkey-butt. This thing is severely underpowered and time you just embrace it.

kingduqc3852d ago

Meanwhile star citizen offer over 18 000 000 poly count on screen.

HellaWasted3852d ago

@ChrisW

I'm a Pakistani. College graduate, former law school student, and currently a medical school student. I didn't get into medical school being dumb, or via luck! So, what's your point about pointing out that the author is from Pakistan?

Ben123852d ago

I'm really getting sick of this crap. I might just cancel my pre order for Xbox one. Hey Microsoft you just lost another die hard xboxer. Thank god I pre ordered ps4 to. Please get your facts straight Microsoft. You should have waited and brought out something more powerfull. All this downgrading and driver issues man what is wrong. I am seriously disappointed you went from xbox360 to xbox360.5 aaaaaahhhhhh! Why are you letting us down damnit.

larrysdirtydrawss3852d ago

ya thats just for the main character,,the rest of the scene is lacking,and you can see it imo

kevnb3852d ago

its those awesome amd jaguar chips!

DialgaMarine3852d ago

If I'm not mistaken, Uncharted 3 and The Last of Us used character models with around 30K polygons. 85K really isn't that great when it's not even 3X times more than last gen hardware. -.-

+ Show (20) more repliesLast reply 3852d ago
Carthage3853d ago

Sad.... i dont know, but seriously running on PC was retarded lol

devwan3853d ago

I said back when they were announced - the upclocks on GPU and CPU for xbox one were not to try to catch up to the ps4 - they were simply to try to help devs match what they'd already promised with unrealistic "target hardware" demos.

I used to think all the talk of "smoke and mirrors" regarding microsoft was probably taking things a little too far, but no, the way things are panning out, it seems microsoft have been purposefully deceitful in over-stating the console's performance.

It still remains to be seen what the real-world performance of games will be when other "apps" are running alongside/snapped/whatever... the fact this have not been shown so far with one of the top games in a real world situation is alarming.

thehitman3852d ago

I doubt the games will take performance hits with apps since MS has 8g of DDR3 which is basically for running applications. The problem with that however is that the games dont have the bandwidth to push high res textures through the DDR3 which is why you have games at like 900p. DDR3 is NOT good enough for true HD games running at 1080p what MS was thinking not even adding in 1g of DDR5 is beyond me. 512mb of DDR5 can produce on average 5-10 FPS higher than 1g of DDR3 just for those who want to know the performance differential which is substantial.

Tooly3853d ago

This is article has a reasonable argument i agree.

JimmyLmao3853d ago

Xbox One's hidden dGPU. So secret that even Microsoft can't find it!

pyramidshead3853d ago

lol the new deluded fanboy wetdream conspiracy by misterx is now that the xbox one GPU is a heavily modified R9 280x from the new AMD series.
NDA has been extended for 3 more months now, so that's one month after launch as well. Conveniently we won't be hearing anything on the 30th.(what a surprise right? /s)
Not to mention the secret sauce post about how it is said be hidden for an extra year and microsoft won't talk about it. (even though how they'll keep that quiet after launch when people will be able to physically dismantle it LOL)

Another fail and another excuse, his insider's credibility has ventured into minus figures. :P
<sigh>

FlunkinMonkey3853d ago

haha.. that's hilarious, but also a shame.. I'd been taking multiple screen shots of people's comments on these NDA myths, ready to make people eat humble pie on the 30th.

mkis0073853d ago

Dude...that is so sad. Have rumor? Check MisterX, if it's there it is false.

OT: While I agree trade ups can be good, I have to wonder exactly when they made this decision and why if it was indeed after E3 or gamescom. Those GTX Titans were certainly odd. I really want to know why they didnt have an ATI card in there at the very least.

cabbitwithscissors3853d ago

Seriously ? Man, that guy needs to get his head checked out.

SniperControl3853d ago

Why would MS withhold vital tech from devs due to a NDA???
I understand a NDA for the general public, not their own devs..
Some xboys are just to dumb to think that.

+ Show (1) more replyLast reply 3853d ago
firelogic3853d ago

Don't worry. Once they activate the much vaunted "power of the cloud," they'll have Ryse running in 4k at 120fps locked with over 1000 enemies on screen and every lighting and particle effect known to mankind filling the screen.

madpuppy3853d ago (Edited 3853d ago )

the problem is that MS haven't figured out how to stop "cloud blowback" you see, while the graphics look better and the game can now run at 10 times faster and more powerful this "cloud blowback" obscures the screen with hazy white fog till you cannot see anything. after a while the Xbone console gets so inundated with precipitation that it needs to be sent in for service and to get all the moisture out of the bluray drive.

Insomnia_843853d ago

Oh f*k! PS4 is doomed!

XBone's hidden powers combined will definitely kill the PS4.

Microsoft is hilarious!

red_HULK3852d ago

awesome. I bubbled u up.

+ Show (1) more replyLast reply 3852d ago
mafia_pc3853d ago

bullshit, the e3 demo doesn't run at 60fps and Ryse polygon downgrade is for optimisation for better skin shader,lightning ...

for exemple, old build with 150k polygon :
http://images.vg247.com/cur...

and new buld with 85k polygon and better skin shader, texture and lightning :
http://i.imgur.com/9mV8V6c....

it's a massive upgrade

Tooly3853d ago (Edited 3853d ago )

but if the xbox is so powerful it wouldn't need that, it could keep its 150k triangles and have better skin shaders. that nda is goinq to disappoint. The sad part is that it was only 1 character with 150k triangles and it still couldn't handle that.

codelyoko3853d ago

Exactly, and imo, the 150k screen looks way better.

Daz3853d ago (Edited 3853d ago )

Yeah but what if you can get the same looking character with less polys and looking just and good if not better then the 150k model and use them somewhere else like on the environment more characters on screen or something would that be better?
Also no lods with the 85k version

Balance LOL
Also guy above me saying the old pic looks way better are you blind?

THere is such thing has optimizing.
http://i.minus.com/ibweIYsu...

mkis0073853d ago

@ DAz To me the skin may look a bit better but the armor and overall picture looks , to me, blurrier.

KUV19773853d ago

The reason it looks blurrier ist that the second image is captured from a trailer. I think the second one looks way better and no LOD is great. Still buying no X-Box but Ryse looks pretty... even in 900p with half-poly-chars. Also people have said that the gameplay seems a lot better than it appeared in first presentations.

Golden_Mud3852d ago

That needs high specs to apply both , not even the PS4 can do that

+ Show (2) more repliesLast reply 3852d ago
Daz3853d ago (Edited 3853d ago )

Some people go down the root of saying its photo shopped or something.

Its from the twitch stream
http://www.twitch.tv/dice/b...
http://i.imgur.com/sh1hOGt....

Daz3853d ago (Edited 3853d ago )

You keep using the old pic also i also post this becuase it not photshopped version lol
http://images.vg247.com/cur...

Wheres the new build photoshopped then? come on show it? Or maybe it just a better looking game now?

Sharius3853d ago

yeah, they dowgrade it to 85k tris so they can run this game with photoshop right?

Kayant3853d ago (Edited 3853d ago )

In video format (Not the best because it's youtube but you can see that it's the updated build the armour changes match the pic)...

E3 ---> http://www.youtube.com/watc...

New build --> http://www.youtube.com/watc...

Also keep in mind new build is also available in 1080p.

Decide what's better.

Ko_Uraki3853d ago

People are here to bash MS and the XBox one. They are not interested at all in what you say. Even if you say the truth.

TheRealHeisenberg3853d ago

Absolute truth in your comment. Very sad lives they have...very sad.

Sephiroushin3853d ago (Edited 3853d ago )

@ TheRealHeisenberg

Your life and mostly everybodies life must be sad then, because you're always talking about "sony fanboys", "sony trolls" this and that; haven't you see the amount of "xbox/nintendo/pc trolls" like you said on Sony's/Nintendos/pc articles?! Its the same everywhere, "next gen" of a product is almost there so there'll be always war on anything, iOS vs Android, N vs MS vs Sony, and so on ...
Anyways, I'll leave with this, a Spanish proverb: "Do not throw stones at the neighbor if your roof is made of glass"

TheRealHeisenberg3852d ago

@ Sephiroushin

Even though I absolutely can't stand Sony fanboys/trolls, that Spanish proverb does not apply to me. I love my Playstation gaming systems but I don't go around trashing other platforms.

I'm calling it like I see it the overwhelming majority of the time here on N4G. It is funny how you say it is the same everywhere. Take off your blinders or you can keep justifying this foolishness however you see fit.

I would like N4G to be a place for real gaming information w/o all of the BS. Obviously N4G does not want that.

BlueBlood173853d ago

The weather effects are much nicer, however the downgrade in resolution is VERY noticeable.

DarkHeroZX3852d ago

Lol notice how the arm is cut out on the 85k model and the only thing that changed was the lighting? Hmmm.

Idba3852d ago

Worse lighting, the color is wayyy more matt but there's more details in the picture tho

+ Show (6) more repliesLast reply 3852d ago
Show all comments (260)
280°

Xbox's Preservation Step Sets A Much-Needed Example, Especially For Nintendo

Hanzla from eXputer inquires: "If Xbox can care about preserving its games and legacy, what exactly is wrong with Nintendo, trying to kill game preservation single-handedly?"

purple1012d ago

Ahh yes the good old game preservation of saving all your games to a removable hhd on the Xbox 360, taking it round your mates house, setting up multiple tvs to
Be met with “save data corrupted, please re download”

Or how about removing 360 games
From the store
, download them now or else, and, better hope to god that save data doesn’t corrupt, or it’s lost for ever

Nice one ☝️

Zeref1d 20h ago

It's better than what Nintendo and Playstation is doing. It might not be perfect but at least they are TRYING. Unlike the others.

DarXyde1d 19h ago

Trying? Take off the blinders for a moment, mate.

1. A failure to preserve games is just that: a failure to preserve games. Don't try to sugarcoat it: NO ONE is doing it properly. Better than awful is nothing to write home about.

2. At the time of this comment, isn't it the case that you need an internet connection to play Xbox games even if you buy physical discs that are hardly in circulation anymore? I don't have a Series X and I can't verify, but I think that is correct. I'm fairly certain you can at least play PS5 games at version 1.0 (not much of a win really when many games require day one patches). I think Microsoft's all digital, licensing approach is by far more aggressive than anyone else's. They really try to push you to game pass where you lose your entire library by umm.... Skipping a month of payments.

I don't think anyone is doing it right whatsoever. Don't get me started on Nintendo, who goes after anyone looking to preserve their games better than they ever would with extreme litigation.

Don't be a simp for any of these companies. Get it together.

PhillyDonJawn1d 19h ago (Edited 1d 19h ago )

@DarX never speak on Xbox again. You lost all credibility with your internet connection comment. Smh you have 0 clue and misinformed yet speaking on something you don't no squat about.

Einhander19721d 17h ago

What has Sony done exactly? You guys keep deflecting to Sony but I am not actually seeing any results, and ai am certain nothing that you can come up with even comes close to what Microsoft has done and what they have tried and failed to do, like tie all your disks to your account on xbone.

Microsoft removed their whole indie section when they moved to the xbone because they were going to only allow games on the service that came from a publisher, id@xbox started after xbone launched and it only exists because Sony embraced indie and Microsoft was forced to cancel their plans and reverse course.

And every single game that was part of games for windows live including disk games (I have gta 4 on disk that won't work) so hundreds of games that use that DRM no longer work unless the company themselves patched it out which of course very few did.

MrBaskerville1d 16h ago

Not trying. Tried. they killed of the backcomp program years ago. They set something up again, but sounds like it's more of an attempt to save the current library on whatever they are planning next. With luck they save everything and more, but let's see. I could see them killing off parts of the OG xbox and 360 libraries. Can't imagine that they would allow us to play Forza 5-7 in the future.

With that said, I do like what they've done and really wish they could have done more.

shinoff21831d 9h ago

Zeref

So killing off physical media is trying what exactly. Ms don't really give a fk if you think they do your kidding yourself.

Profchaos1d 8h ago

They are not trying this team is established for forward compatability the team is. It interested in preserving Xbox or 360 games.

+ Show (3) more repliesLast reply 1d 8h ago
isarai2d ago

Is that why Hellblade 2 is digital only?

Zeref1d 20h ago

Just because it's digital only doesn't mean you can't preserve it. Just put it on an external and you have the exact same functionality of what a disc does.

MrNinosan1d 19h ago

Guess you're trolling, but if you actually think that's how it works, I'd recommend buying some braincells.

mkis0071d ago (Edited 1d ago )

Volitile vs nonvolitile data. A disc will not corrupt either. A drive can be corrupted.

Einhander19722d ago

This is just a scammy PR move to distract from the fact they are going digital only and trying to push streaming and subscriptions only.

No gaming company has pushed harder to remove ownership than Microsoft.

Without discs there is no preservation, preservation can't be done by the rights holders it can only be done by the consumers, anything else is a lie.

2d ago Replies(3)
Einhander19722d ago

Anyone remember xblig which Microsoft removed their whole 360 indie section removing hundreds of games from people?

2d ago
2d ago
Zeref1d 20h ago

Do you know you can put your games on an external and preserve them that way? There are no benefits to discs. ZERO. Idk why some of you are still obsessed with them.

DarXyde1d 19h ago

Because games like Persona 5 exist. It's STILL V1.00. On Playstation, that's a win because 1.00 is installed on the disc—no need to download anything.

If a game does not require any updates, it's all on the disc.

Extremely low bar in the modern era, of course. It's not much of a win by any stretch.

But for now, physical media does have a purpose, at least on Playstation.

Einhander19721d 18h ago

That is factually not how game licensing works, try plugging your hard drive into someone else xbox, It's not going to work, and it won't work if the licensing servers ever go down.

Einhander19721d 18h ago

Anyone remember games for windows live.

I have around a dozen games, some on Steam itself that will not work because Microsoft shut off the licensing servers.

BehindTheRows1d 18h ago (Edited 1d 18h ago )

I do. I STILL have games (Gears of War being the big one) I cannot access because Games for Windows LIVE is total garbage and no one has held Microsoft accountable.

Zeref1d 16h ago (Edited 1d 16h ago )

You don't have an Xbox apparently. Because you can 100 percent plug in your external and play games from it on any Xbox console lol. You just have to be logged in to prove ownership.

Chevalier1d 15h ago

"You don't have an Xbox apparently. Because you can 100 percent plug in your external and play games from it on any Xbox console lol. You just have to be logged in to prove ownership."

Damn how many times do people got to explain your idiocy to you? You can take a copy of Persona 5 like someone used as an example and play that game on ANY console WITHOUT logging in which means I can lend the game to a friend without internet and they can play my game. Can you lend your hard drive to anyone without logging in for them to play? NOPE. That is a huge difference and if you think otherwise then sorry you're an idiot.

Tacoboto1d 17h ago

"No gaming company has pushed harder to remove ownership than Microsoft."

Ubisoft is literally erasing games people bought from their libraries... My PS1-3 discs are useless on modern hardware. Nintendo's re-published and resold almost their entire Wii U library, and the eShop is completely dead with no BC mechanism in the Switch software. Microsoft publishes everything they make today day one on Steam and Xbox/Windows. Sony only brings to PC the titles they think you might want some years later and Nintendo won't even design a functional long-lasting joystick.

You're absolutely trolling and not serious if you think Microsoft today is the worst offender.

shinoff21831d 9h ago

Yay steam

Not everyone fks with computers though. The disc is still the best way as a console player. Period.

Tacoboto1d 6h ago

How do Sony and Nintendo feel about these discs from 2001-2013?

Don't be stupid, you know Xbox is the best at this today.

+ Show (3) more repliesLast reply 1d 6h ago
Hofstaderman1d 21h ago

Nobody wants this. Sales or the lack of it in the case of XBOX is very telling. I wonder how the adorably all digital series X will fare. Adorably dismal perhaps?

crazyCoconuts1d 17h ago

Only time will tell, but for from someone like me suspecting that Xbox is trying to gracefully exit the console market, that "forward compatibility" team is trying to get Xbox games playing on Windows PCs. I mean, it's nice that they're not planning on exiting with a "enjoy your games while the hardware still works" message, so that's nice. They still have a brand to protect via Microsoft so probably feel obligated to have a better exit strategy.

Xeofate1d 13h ago (Edited 1d 13h ago )

That is not their plan, their plan is to transfer users accounts to the cloud.

Phil Spencer himself said as much a few months back, plans could have changed but I think people are reading way too much into one statement where Phil said he would allow Epic on xbox because he wants to be able to sell xbox games directly on other platforms. Aka, instead of selling Sea of Thives through PSN he wants to have an xbox store to sell his games on PlayStation without giving PlayStation any money.

Again, it's extremely unlikely that Phil plans to put PC on xbox and licensing would prevent them from just giving out other publishers games purchased on xbox copies of thier games on PC, Microsoft does not own their games.

crazyCoconuts19h ago

The thing that doesn't align with the cloud strategy is the giving up on exclusives. You'd still need strong exclusives for cloud streaming - it's still a "platform" , just with a lower upfront hardware investment. I feel like they've learned what PS learned with PSNow long ago. We're not ready to stream games and it's only gonna lose them money to try at this point

FinalFantasyFanatic1d 3h ago

I would love that, I'd buy up some of the Xbox games if they could run on PC, like the Rare Replay, Lost Odyssey and Dead or Alive Ultimate, probably a pipe dream though.

Show all comments (43)
370°

Could Xbox Soon Become The Next Dreamcast?

Microsoft's future in the video game space is murky right now, so let's break it all down.

Read Full Story >>
thegamer.com
ApocalypseShadow14d ago (Edited 14d ago )

Not anytime soon. But they're on that path.

One thing not mentioned in the article is Microsoft's money bags. If Sega had Microsoft's money, they would have still been around as a hardware manufacturer. Xbox as a platform only survives because of the money bags. They can continue making consoles for the core and port to PC.

The multiplatform strategy is only the result of arrogance and misguided leadership that blew up in their face. They thought gamers would jump on Xbox in droves if they knew that many of their favorite games would be only on Xbox. But that's not happening at all. Sales didn't increase. They decreased. Why? Because the dumb asses thought giving away these expensively made games in a cheap service would also turn the tide.

Gamers on other platforms are willing to buy quality. They don't need to be handed nearly free games in a service that aren't even finished and sometimes average in their development. Gamers buy Nintendo games. They buy Sony games. Microsoft groomed their base to not buy games. Even the quality ones. It has always been their plan to go digital. But most gamers still like single player gaming. Still like physical releases.

Microsoft's problem has always been that they don't produce high quality games at the same output as Nintendo and Sony. Actually, they should be producing quite a lot more because they're worth over 2 TRILLION. How they don't have more is ridiculous and no excuse. Buying publishers to take away from competition only backfired. Because it still takes millions of dollars to continue to make those games from the publishers they snatched. Their only choice was to crawl back to their competitors to help sustain those developers because Nintendo and Sony platforms were the ones buying games.

Am I sorry for Microsoft? Hell no! They deserved last place for putting in the least effort. They deserved the fallout for buying up the industry and didn't make a single blip on the radar against their competitors where they now need those same gamers they took away games from to support them. Part of it may have been to cash in on their competition. But the result is the slow death of their platform. They may go 3rd party. They may keep making hardware. I don't give a shit about them to worry about it. I only give a shit about the destructive nature of their industry moves that only negatively affect gamers. They could sell and drop out of the industry and I wouldn't blink. Probably laugh. But not blink. They deserve whatever comes to them. At least Sega put in the effort when it came to games. They just had poor leadership. Microsoft has poor leadership and barely makes memorable games. That's a killer combination. And not in a good way.

Cacabunga14d ago

That would be an insult to Dreamcast.. it had a crazy line up of legendary critically acclaimed games.

Crows9014d ago

I was thinking the same. Dreamcast had incredible games in such a short amount of time. It was truly exceptional.

darthv7213d ago

...and yet all those great games were not enough to sway people from the looming release of the PS2 at the time. Sony just has that kind of brand loyalty.

Cacabunga13d ago

Darth

I do not agree.. Sony had even better games thanks to an unprecedented 3rd party support..
DC had amazing lineup but 90% were arcade games..

88313d ago

@darth:
And Sony showed off "The Emotion Engine" and their real time demos that made everyone think they would miss out on REAL next gen 128bit magic if they jumped in before PS2s polygon pushing monster (and early lack of anti-aliasing with a healthy heap of shimmer + DVD playback) stepped up. PS2 was a fantastic system though with amazing games.

+ Show (1) more replyLast reply 13d ago
blacktiger14d ago

That's not true. Just because Microsoft has the money doesn't mean Microsoft can allow xbox to bleed entire Microsoft money. It doesn't work like they. Also SEC will be watching and investor won't allow it. Lot of reasons why Microsoft can not continue even if they wanted to. SEC regulations is expensive.

fr0sty14d ago (Edited 14d ago )

Exactly this... Microsoft is a publicly traded company, mostly owned by their shareholders (Approximately 59.24% of the company's stock is owned by Institutional Investors, 7.73% is owned by Insiders and 33.03% is owned by Public Companies and Individual Investors.). Their shareholders call the shots on the business decisions, and their shareholders want one thing and one thing only, for their stock price to go up. Losses do not make stock prices go up... so if the division continually posts losses on hardware, but shows profits on software and services (which has been the case with Xbox its entire lifespan, for over 20 years now), the shareholders are going to grow impatient and demand they stop making hardware and focus on the only thing that has ever made them money, software and services.

When Microsoft bought Blizzard and Activision for almost 100 billion, I knew that was the nail in the coffin for Xbox as a console... as the shareholders were going to expect a quick return on that investment, and when it didn't materialize, they were going to be out for blood... out to force Xbox to sell those games on as many consoles as possible, "and while you're at it, sell those first party exclusives that aren't selling well on other consoles as well... hell, just stop making consoles and sell games."

If there is another Xbox console generation, it will definitely be the last, but I doubt there even will be one at this point. I think the Xbox division planning on it just in case, but I don't think the project has been greenlit from Microsoft itself. The rumors that they have not yet even secured the chips needed from the chip fabrication facilities ties into this.

shinoff218314d ago

While I usually agree with you . Alot of what was said can just also be asked before any of that.

How long will the shareholders wait? It doesn't appear long at all

Babadook713d ago

I think I get your point. Like just because MS has money does not mean they are content to throw it away on a dying ecosystem. Xbox has to be profitable or “what’s the point?”

ifinitygamer13d ago

Money bags, yes, but are we ignoring that Xbox actually makes a profit on games and GamePass? Hardware is often a loss leader, and they're probably making profit 4 years into the life cycle, but games and services revenue have been very profitable while other parts of Microsoft's business is struggling. Say what you will about the quality of those games, of course, but this is kind of a reverse Dreamcast situation, where the console was dragging down the company and put it at risk of shuttering entirely. Killing that console saved the business and allowed it to continue to make games on multiple platforms. In this case, the service is very profitable, as are the games, and they're also double-dipping into Multiplatform to extend this further, while their hardware is just sort of what they believe to be the best for gamers and their own titles (whether that is the case or not...)

fr0sty13d ago (Edited 13d ago )

The issue is, they aren't selling enough hardware to make their exclusives profitable, and now that they've bought half the gaming publisher/dev industry, they have no choice but to go third party to make a profit... and that is making their shareholders take a real close look at their hardware division under the microscope... why keep making the hardware if the software is all that is making them money, and they continually, generation after generation come in dead last with hardware sales?

Look at a game like Spiderman 2... if it had been an Xbox exclusive, with the amount it cost to develop, it would have been a huge failure... simply not enough consoles out there to sell it on. They would have been lucky to break even.

ifinitygamer13d ago

@fr0sty agreed completely, which is why they're hedging by releasing other games to multiplatform, plus they have PC to make up for the difference in a lot of ways, which is why their games are not complete money pits. It brings up the question of whether or not those exclusives would drive sales of consoles, though. Let's say Spiderman 2 was an Xbox exclusive, it would certainly have pushed console sales, though who's to say how much is anyone's guess.

fr0sty13d ago

That's why you can't rely on just one exclusive, Sony has always delivered on a wide range of solid exclusives, even this generation (even if they haven't been strong on the first party exclusives, they've made up for it with third party). They don't rely on just one "system seller", they have a portfolio of them.

13d ago
JBlaze22613d ago

ApocalypseShadow To be honest Sony has more of a chance to go 3rd party because like you said Microsoft has money, Sony does not. Sony does not have games, Only games they have come from 3rd party. Sony has been losing money for years and you. Saying Microsoft has been putting the least effort just proves you have no idea what's been going on. All Sony has done is repeat and recycle, never innovating or doing something new. All Sony has is brand loyalty nothing else and it shows.

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LG_Fox_Brazil14d ago

Not sure about that. It's been two decades and I still think about Power Stone, Shenmue, Crazy Taxi, Jet Set Radio, Seaman and others, but I'm not sure I'll remember Xbox Series X/S games in a few years from now... Maybe I'll remember about the franchises that the Xbox brand spawned, but I don't believe that the Xbox Series lives up to the late Dreamcast or even to the Xbox name itself. I do have great memories about the 360 with Blue Dragon, Gears 2 and Lost Odyssey though

isarai14d ago

Nah, sega actually makes good games

Becuzisaid14d ago

No, Dreamcast was ahead of it's time and most still have very fond memories of it that had one. It also had some good games on it even in it's short lifespan. Xbox has none of these qualities.

Profchaos14d ago

I remember it coming out at the time in a really bad place they hit the market before the PS2 but it was during this transitional time when Sony was promoting the power of the PS2 and so many of the Dreamcast games were awesome but often third parties simply ported the PS1 version increased resolution and performance but rarely fully utilise the capabilities of the console.

I think in the end bad marketing done it in and like the GameCube so many people are fond of it now but at the time it was looked at in the lense of the day and it didn't stack up.

Personally I miss Sega in hardware they took risks that many companies won't

Becuzisaid14d ago

I never owned it, and got the PS2 right when it launched. But there were certain games it had that I was always jealous of that I didn't have access to - Sonic adventure, crazy taxi, power Stone, code Veronica, shenmue, skies of Arcadia. I always thought it was a really cool machine though. I've never heard a bad thing about it though from those that had it.

FinalFantasyFanatic13d ago

I only ever saw one Dreamcast, and that was one my friend owned, pity I never got to play it, I wonder what games he had for it?

It would be nice if some of those games got ported to modern systems.

Profchaos14d ago

Oh man sonic adventure on the Dreamcast made me so jealous as a huge sonic fan on the mega drive who also moved to PlayStation 2 I never got the chance to play it back in the day either. The Dreamcast in Australia where I am was always relegated to the smallest corner of EB Games it was kind of a strong first indicator that things were not going well at the time.

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Microsoft Rewards app on Xbox and weekly streaks to be killed off soon

Microsoft has announced the Microsoft Rewards app on Xbox will be discontinued in April and has confirmed that weekly streaks will also be coming to an end.

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