750°

Guerrilla: Killzone Shadow Fall multiplayer runs at 60 fps "a lot of the time"

Upcoming PlayStation 4 exclusive Killzone: Shadow Fall takes an interesting approach to frame rate: its single-player campaign runs at a steady 30 frames per second and outputs at a native resolution of 1080p. Multiplayer, however, is different.

The Dutch developer made the revelation during a developer session at Eurogamer Expo today (you can watch it below). Afterwards, in a follow-up interview with Eurogamer, lead designer Eric Boltjes explained why.

Read Full Story >>
eurogamer.net
mewhy323858d ago

To get that FPS at this level of fidelity could have only been achieved by devs that can take full advantage of the PS4's abilities and not have to try and accommodate the "lowest common denominator" bone.

Pope_Kaz_Hirai_II3858d ago

I dunno i have bben building pc,s for years and have done many benchmarks and what have you and i cant understand if most games on ps4 should be at least 1080p and often 60fps, thats from me looking at the hardware, 1080p 60fps is not hard to achieve anymore.

Maddens Raiders3858d ago (Edited 3858d ago )

Yeah because you guys are ******* developers..*facepalm*

GG Lead Designer Eric Boltjes explains:

"Running 60 has become this Holy Grail. Suddenly people think if you run 60 your game is better. Technically, that's not really true. But what it does do is it makes decisions go from input to on-screen a lot easier.

"So, having a constant 60 is not actually better than having a 'lot of the time' 60. It sounds weird, but it's actually true. Because usually in the moments where we're going to drop framerate, either you're already dead or it's too late anyway."
============================= =============

Someone call up Eric and tell him to shut his mouth and take a look a the stellar FPS game that you just developed for the PS4 or you could just look away from your monitor when "you're already dead or it's too late anyway." Ridiculous.

Gamingcapacity3858d ago (Edited 3858d ago )

The example he gave for it dipping is if 24 players threw a grenade and the console had to simulate 24 explosions.

What I did notice is a lot of screen tearing. You can't notice it to much because they are kept to the top and bottom lines. I wonder if they can get it v locked?

Maddens Raiders3858d ago

@Gamingcapacity - "What I did notice is a lot of screen tearing. You can't notice it to much because they are kept to the top and bottom lines. I wonder if they can get it v locked?"

Really you noticed this..? When? Did you take some video? I wonder why this isn't plastered all over every gaming site there is... I mean why hasn't a site written about "a lot of screen tearing" in KZ:SF yet? Hmm.. weird.

Gamingcapacity3858d ago (Edited 3858d ago )

@Maiden Raiders. Download the HD footage to your PS3 from the store and go throught it frame by frame. You will see tearing along the very bottom. You will not notice it easily otherwise.

No need for the snarky remark instead just ask me.

Edit: Anybody got the KZSF HD footage, check it out and post here your results.

Hatsune-Miku3858d ago

the most unique fps and the best fps imo. people can accept the other fps as their favourites and that is awesome because we are all individuals but the biggest thing about killzone is how its different.

ive played and liked cod games and bf2 and bf3. most of those games are awesome but plays the same and often times seems like new map packs were added to the newer games.

i cant wait to play killzone shadow fall and buy a ps4 first day.

thechosenone3858d ago (Edited 3858d ago )

Well I've been gaming on the PC for a number of years as well and unless you have top of the line card in your box your fps will fluctuate and drop below 60fps often during intense gameplay and that's just how it is for all hardware. PCs aren't immune to frame drops...they usually have to lower screen res, effects, lower AA and other options in order to get it to run smoothly.

I'll take the occasional dip below 60fps to what the other guys are offering no question. PS4 is the way to go next gen.

Titanfall 720/60fps
Killer Instinct 720/60fps
Ryse 900p/30fps
dead rising 3 720p/30fps(and it's struggling to maintain 30fps)
Forza 5 1080p/60fps <--less cars than Forza 4, no real-time weather effects, no day/night cycles, no global illumination

sorane3858d ago

@hatsune

"the most unique fps"

Yeah I can't disagree with you more on that one. I've seen all the footage and haven't seen a thing unique about it. It looks good don't get me wrong, but it's not doing anything other fps aren't also. It's pretty generic from a gameplay perspective.....

starchild3858d ago

@Pope_Kaz_Hirai_II

It's all relative to the quality of visuals in the game and the performance of the hardware. It might not be hard to achieve 60fps if you were only running current gen games on the PS4, but we are talking about next gen games with significantly more advanced graphics in nearly every area. You can't just flip a switch and get 60fps.

thechosenone3858d ago

copy/paste from user over on gaf. any game would struggle to keep fps over 60 during moments like these...even BF4 running at 720p.

"if you have 24 players all throwing nades at the same time with distractibility we have, it won't run 60fps" http://www.youtube.com/watc...

Gamingcapacity3858d ago

Just to back up what I was saying. Check out this link from the official trailer. You see tearing at its most in the wood section around the 30 second mark.

Pause it at any moment up until the 40 second mark and you will see tearing at the very bottom. Some section has no tearing so that bit could be from an old code.
http://youtu.be/ezTaAExI-FU...

SegaSaturn6693858d ago

If you have to pause video footage to notice tearing, then it isn't tearing.

Shane Kim3858d ago

I can only agree with Hatsune. I love KZ for it's unique feeling. I hope they won't go the CoD route with Shadow Fall.

Rageanitus3858d ago

1080p at 60FPS hi rez textures and effects is dificult. But if a game has textures and low res like COD on consoles it is easy to achieve.

Resolution, textures, and polygon count plus effects all factor into the FPS. Even the AI and the amount objects have an impact.

BallsEye3857d ago

@thechosenone

no , no and no.

you really think most of XO games run at 720p? Are you that stupid? Please get your info straight. Stop spreading lies...oh wait it's n4g...lies get rewarded with bubbles in here.

cyclindk3857d ago

Never seen a game like Shadowfall on any PC, only match for it might be a suped-up Crysis with mods and that was only achievable at 60 fps or higher on monster multi-card PCs.

+ Show (12) more repliesLast reply 3857d ago
Cuzzo633858d ago

5...4...3...2...1.... FLAME WAR!!!

Feralkitsune3858d ago

Well, what else do these kids have to do in comment sections. No way in hell can they just comment on the actual news.

miDnIghtEr20C_SfF3858d ago

What a shame huh. Looks like both consoles have to make due with what they are.

KwietStorm_BLM3858d ago

How do you troll in an article that is only about this game only on PS4? This is what's wrong with the community. Just appreciate Killzone and leave it at that.

wishingW3L3858d ago

"Just appreciate Killzone and leave it at that."

now that's what wrong with the community. You guys can't take criticism from other people about your favorite game. That's called being a fanboy you know....

Cuzzo633858d ago (Edited 3858d ago )

Im not trolling. Just seems the simplest articles turn into flamebait. Im pro sony by the way and im looking forward to playing the new KZ. Thank you...

My case and point...otherZinc below

Cuzzo633858d ago

My bad KwietStorm. Misunderstood.

otherZinc3858d ago

Since the PS4 is 50% more powerful than XBOX ONE, And so easy to program for, Why is this happening?

I mean wtf, Killzone:SF doesn't have "Campaign Co-op"! So why can't GG just flip a switch and run KZ:SF @ 1080p "native" @ 60fps?

Someone must have exaggerated that 50% more powerful statement.

805Junior8053858d ago (Edited 3858d ago )

Why can't the Xbox One keep Ryse steady even at 30 FPS? Hmm...

3858d ago
CryofSilence3858d ago

@805Junior805

And at 1080p. Ryse is 900p.

OpieWinston3858d ago

If you could be anymore of a PS4 fanboy...You'd be WORKING FOR SONY.

I get following a brand/company. BUT FUCK BRO YOU SOUND SO PATHETIC.

"devs that can take full advantage of the PS4's abiltiies"
Really...Because when I think of top grade developers in terms of graphics...I THINK OF GUERILLA GAMES? Nope...

Crytek
CD Projekt Red
4A Games
Etc...

static52453858d ago

I'm not too worried about getting 1080p and 60fps at the launch of the systems.I'm sure PS4 will get it down probably by the end of 2014. At least with the PS4 (not sure about the X1) we all know when the developers got the Dev Kit for the PS4 it wasn't at full specs. So the game's that they have developed for launch weren't made for the final product but the Dev Kit. I'm sure as soon as they found out they had more power in the system they were trying to get the game to the full potential.

TLDR version: Don't look too much into launch games. It usually take a year or two to get games to get really good, and probably at 1080p/60fps

Bundi3857d ago

60 percent of the time it works all the time.

3857d ago
miDnIghtEr20C_SfF3857d ago

What a major fail for such a powerful console. Can't even handle running 60fps the whole time.

What a fail.

+ Show (7) more repliesLast reply 3857d ago
ape0073858d ago

opps i hate stuttering framrate, to a steady 30FPS is better than 60-56-49-39-55 FPS

Tony-Red-Grave3858d ago

true even though the eye can't tell difference between 30 and 60 it will notice if 60 starts to drop suddenly. Basically if the FPS is inconsistent eventually you start to notice, if not right away. Rather have stable 30 then inconsistent 60

BiggCMan3858d ago

Can't tell the difference between 30 and 60?? Wtf is that nonsense.

Most people can easily tell the difference between a constant 30 and constant 60. It just appears smoother, simple as that. It's not hard to tell the difference at all.

Golden_Mud3858d ago

Actually when you do play Gran Turismo 5 , you find that really bad (30-50 FPS ; GT5) , you'll realize it for a lot of the time if it's not steady , I hope it is

FullmetalRoyale3858d ago

Hogwash.

The first time I played RAGE I was completely shocked at how fast it felt. I didn't really know before playing it that it was sixty frames.

At that moment I realized why Call of Duty devs never seem to stfu about their frame-rate: It really does make a difference.

That being said I would much prefer a steady, lower frame-rate than one that fluctuates.

No matter what though, I am really looking forward to November fifteenth.

Black Flag and Shadow Fall for me.

sync903858d ago

if the human eye cant tell the diff. then why in the hell would there be 60 fps in the first place? ridiculous statement

wishingW3L3858d ago

if you can't tell the difference then go get your eyes checked. You most likely have a bad eye disease that is messing up you eyesight for sure.

bjmartynhak3858d ago

Some people can`t. Just accept it. I can only tell with side-by-side comparison and only with very simple animations.

Rageanitus3858d ago

ive played games with 80FPS and up.... there is a noticable difference vs 60FPS

tee_bag2423858d ago

@ Tony-Red-Grave.

Not sure why you people think the eye can't tell the difference between 30 and 60 fps.
Its pretty obvious you've had little experience with a game running at 60 fps.
You would realize how ridiculous your comment is otherwise

+ Show (5) more repliesLast reply 3858d ago
BiggCMan3858d ago

No it's not. If there is occasional hiccups to 30-40fps like in big explosions and shit, I am perfectly fine with that. It will still feel better than a constant 30fps.

Games feel so much better when they run so smooth between 40 and 60fps and higher. I'm really excited for next gen to finally make it a norm for consoles. I've been enjoying high frame rates on PC for years now, and it's just amazing and really makes things better.

tuglu_pati3858d ago

yes people, 60% of the Time, It Works Every Time XD

In all seriousness I think its better than 30 FPS anyway.

Gamingcapacity3858d ago

I watched the Eurogamer feed and the example he gave when it will dip below 60fps is if something happens like 24 players throw a grenade at the same time. To render 24 explosions would cause a dip in frame rate. So I take it that dipping below 60fps will be very rare.

The guy was trying to be too honest which can lead to headlines like this.

Xsilver3858d ago

thats what im saying for the frame rate to drop in KZSF you have to do something crazy and i did like that he didn't lie about it i commend him for that.

Gamingcapacity3858d ago

The trouble is that this will be taken out of context.

dantesparda3856d ago

@xsilver

no, not, "this is n4g", this is the internet. There is no game site on the net that doesnt have fanboys

And to people trying to make this an issue, give it a break, your fanboyism is showing. Everybody here knew exactly what he meant. All consoles game drop in framerate when the going gets tough, all games! COD, Forza, GT, and every other 60fps game. BF4 will drop from time to time too, so stop being stupid

+ Show (1) more replyLast reply 3856d ago
abusador3858d ago

lol i hear that hot ^hit lol!!!! Ill take a game that only dips occasionaly with higher framerate anytime!

Maddens Raiders3858d ago (Edited 3858d ago )

ape007 - what stuttering framerate have you seen, except for the stuttering FUD coming out of your piehole? Did you bother reading the article at all before you transported to this article from planet xbox?

ape0073858d ago (Edited 3858d ago )

hmmmm, actually kz sf is my most wanted launch console exclusive, the feel of shooting bodies is great in kZ, always been, remind me of goldeneye/perfect dark

JackStraw3858d ago

that's not true at all. almost no game runs at a constant steady framerate. you're almost always going to have dips unless you can program for every possible variable.

starchild3858d ago

That's absolutely not true. On PC I get a SOLID 60fps in 99% of games around 99% of the time. Most games I have zero dips at all.

The thing is, in order to achieve a solid 30fps or a solid 60fps your framerate average actually has to be much higher than that. The minimum frame rate has to be at or above that 30fps or 60fps target.

So for example, on a 30fps game the frames the engine and hardware can actually pump out will usually be something more like 33fps to 51fps, but they cap the framerate at 30fps and you get a steady frame delivery.

In order to get a solid 60fps the engine and hardware would have to actually render something like 63 to 88 frames per second. This is very difficult to do with graphically advanced games on fixed hardware.

JackStraw3858d ago

sure you do, pal.

>99%
>"most games"

nice try.

psyxon3858d ago (Edited 3858d ago )

@starchild Well, that could be because of your PC. Your PC in relation to the required specs of the games you play could be why you experience "solid" frame rates.

But, when it comes to a console, or fixed hardware as you put it, it's totally different. I believe that is what JackStraw was referring to.

As a developer, optimizing a game can only go so far, and as such when working with one or two platforms, you begin to reach a point where you have to decide between "quality" or "stability".

That is something that the article also points out, and I believe that is what the GG employee was getting at.

Playing a game like Amnesia on PC and having it run well over 60 fps on a beastly computer isn't the same as having a game like KZ:SF on a console trying to balance visual quality with stability, which in any case, will almost always result in an unsteady frame rate.

starchild3858d ago

@psyxon

Yeah, I get all that. Don't get me wrong, the game looks amazing and I am super impressed that they are even able to get it around 60fps most of the time.

What I am saying is that I personally would prefer a solid 30fps if the drops are going to be very frequent at 60fps. It's for the very reason you said: developers have to make trade offs. And if it is too difficult to make it run well above 60fps most of the time so that we can get a solid 60fps, I would just prefer for them to cap it at 30fps so that we can enjoy a rock solid framerate.

On my PC the reason I get a solid 60fps is because when I benchmark most of my games I am actually getting way over 60fps on average, and the minimum framerate never dips below 60fps. In some games I get over 200fps and even if there is something that causes a massive framerate drop the minimum still stays well above 60fps.

Anyway, we'll see. If KZSF truly does maintain 60fps the vast majority of the time and only drops in very hectic areas then it will be fine. We'll still get the benefit of 60fps and the drops will be infrequent enough to not be bothersome.

tee_bag2423858d ago

Most games will have frame rate dips. Here's some news for alot of you youngsters. A fast CPU brings up your minimum frame rates.

+ Show (2) more repliesLast reply 3858d ago
thechosenone3858d ago (Edited 3858d ago )

Having the fps jump around from 60-30 for those few secs is still better than having it locked at 30fps. Your eyes will not detect anything until it goes below maybe 35fps and even then if it holds and runs smoothly you won't notice a thing...the problems start once it drops below 30 that's when things get ugly.

And he's talking about it dipping slightly below 60 on occasion during the most intense gameplay which is simply amazing.

starchild3858d ago (Edited 3858d ago )

Absolutely. That's why I hate this push for 60fps on consoles. Most the time all it is going to do is cause a juddering frame rate.

If your framerate isn't at 30fps or 60fps it won't sync with the 60hz refresh rate of your TV or monitor. If you average around 45fps, for example, the frame intervals will be uneven and it will result in judder and an uneven response from the controls.

People putting pressure on devs to deliver 60fps is a bad idea. It's already a huge challenge to create games with the expected next gen visual leap, as well as the jump in resolution to 1080p. Expecting 60fps on top of all that is just unrealistic and is going to result in developers pushing for 60fps but not really hitting that target very solidly.

I will take a solid 30fps over a juddery 60fps that has regular drops in framerate any day. But it really depends on how often the frame rate drops occur. If it truly is only very occasionally then yes I would still prefer the 60fps with very rare drops to a solid 30fps. If it dips fairly regularly though...no, I would much prefer a solid 30fps.

_QQ_3858d ago (Edited 3858d ago )

Agree i would rather have locked 30FPS over 60ish fps with dips.

kingduqc3858d ago

Not really ape007

steady fps means they introduce some latencies into the game

and usually frame varience is more like 60-55-58-61-54-67 and doesn't really chuck alot uneless the vram is over limit. Then you would get like 60 62 60 10 2 64 where there is a huge dips.

Kinda sad the ps4 can't do 60 fps on a pretty low resolution.

+ Show (8) more repliesLast reply 3856d ago
Convas3858d ago (Edited 3858d ago )

"So, having a constant 60 is not actually better than having a 'lot of the time' 60. It sounds weird, but it's actually true."

You have got to be kidding me. WTF am I reading?

kizzle323858d ago (Edited 3858d ago )

I think that means that its better for the fact there is no graphic fidelity lost, merely some fps drop that won't even be noticeable. I will take full graphic fidelity and "a lot of the time" 60fps anyday. That is why he said it is actually "better".

Feralkitsune3858d ago

Poor choice of words for him. Instead of better, he should have said manageable or something of the like. Better implies that an unstable frame-rate is better than a stable one, which makes 0 sense.

Maddens Raiders3858d ago (Edited 3858d ago )

"WTF am I reading" Apparently not enough and only what you want to read /troll/ lol...

"Running 60 has become this Holy Grail. Suddenly people think if you run 60 your game is better. Technically, that's not really true. But what it does do is it makes decisions go from input to on-screen a lot easier.

"So, having a constant 60 is not actually better than having a 'lot of the time' 60. It sounds weird, but it's actually true. Because usually in the moments where we're going to drop framerate, either you're already dead or it's too late anyway."

Convas3858d ago (Edited 3858d ago )

Hard (Constant) 60 frames per second > Soft (Variable) 60 frames per second.

That isn't opinion, belief, or spin.

That is quantifiable FACT.

For a dev to say that not having a locked 60fps is better than a locked 60fps is some incredible bullshit.

The fact that you're even contesting this means you've lost the plot.

Campy da Camper3858d ago

@con. Wrong. I'd rather have 60 fps during gunplay and have it drop to 45 during animation sequences when I'm dying or major explosions occur than keeping it locked at 60 and having the over all graphics suffer from degradation

Maddens Raiders3858d ago ShowReplies(1)
JackStraw3858d ago

learn to program. read again.

wishingW3L3858d ago (Edited 3858d ago )

he should go tell that to the pro-players always complaining about the bad frame-rate on PS3 compared to X360. Now that would turn into a really intense argument for sure. XD

In fact, after so many years now Evo will be held on X360 only because of all the complaints about the PS3. And this is just because of 1 maybe 3 frame drops at most!

+ Show (2) more repliesLast reply 3858d ago
Show all comments (145)
400°

Killzone After a Decade in Hibernation

It's been 10 years since Killzone: Shadow Fall arrived for PlayStation 4 early adopters, and there's no sign of another sequel.

Obscure_Observer156d ago

Sadly it was dumped by Guerrilla to focus on Horizon games only. Mainline, VR and Multiplayer.

Vengeance1138156d ago

lmao sadly? Are you pretending to have actually played the series lol Sorry bud, no Killzone on Xbox.

Cacabunga155d ago

With the downfall of COD and BF, Killzone def. has a chance to make a groundbreaking comeback

155d ago
Notellin155d ago (Edited 155d ago )

What a low-functioning reply here typical of the fanboy N4G community.

Rimeskeem156d ago

“Dumped”

I think it’s called moving on.

Barlos155d ago (Edited 155d ago )

They brought out 4 main games and 2 spin offs: one on PSP and one on Vita. That's a decent run for any series. I also understand that Shadow Fall wasn't a success commercially despite it coming out at PS4 launch, and as a big Killzone fan even I couldn't get into it, so I think Sony/Guerrilla could see it was time to move on.

Don't get me wrong, I'd love another Killzone game in the vein of KZ2 but it's just not happening. Hell, I'd even take a remake or remaster of the first 3 games.

I'd hardly say it was "dumped" though, it spanned 3 console generations and 2 handheld generations.

1Victor155d ago

@obscured:”Sadly it was dumped by Guerrilla to focus on Horizon games only. Mainline, VR and Multiplayer”

Happily it was dumped by Guerrilla to focus on Horizon games only. Mainline, VR and Multiplayer( edited to reflect the writer true feelings and allegiance)
Kill zone was a FPS far ahead of its glitched competitors with nauseating bad camera angles, 10 years old screaming curses like a drunk sailor and bot aiming assist.

ChasterMies155d ago

“Sadly”?

The Horizon games were among the best games of all time. Killzone Shadowfail wasn’t.

Shane Kim155d ago

True, but damn the memories of KZ2 multiplayer. Still no MP as fun as that to this date.

Mr_cheese155d ago

Dumped and shelved are two different things

Tacoboto155d ago

And Sony as a whole dumped the FPS genre so they wouldn't have products competing with COD and (until purchase) Destiny.

+ Show (4) more repliesLast reply 155d ago
GoodGuy09156d ago

I loved the KZ2+3 campaigns and MP in 2. There could be so much more done with the franchise. Horizon although good, I wish they'd go back to this wonderful IP. Take a break from Horizon please.

Flawlessmic155d ago

Agreed dude, I would absolutely love a reboot of the series, one can only hope that either resistance or killzone makes a return.

Have nothing but great memories, especially of the first 3 games, but all 4 were show stoppers graphically.

blackbeld155d ago

To making it a successful reboot they have to change that buttons layout! Make it playable like the cod button layout. Otherwise I’ll skipping it again.

Rynxie155d ago

And that's the reason why many fps games failed. Instead of being original and catering to it's fans, they tried to make it like cod. No, kz doesn't need cod button layout. It needs to be like it was on kz2 or balanced liked kz3.

Lightning77156d ago

I think Kill Zone would do great in Sony's LS push. As well as MAG reboot and bring back Resistance into LS.

Sharky231154d ago

@Lightning77

I think WarHawk would have been a great Live service game.

thorstein155d ago

Killzone games were so polished. The gameplay was just simple joy. MP was one of the best experiences.

I remember KZ3, just staring at how awesome they animated the water and then getting wasted because of it.

P_Bomb155d ago

It’s been a decade? Now I’m sad.

LiViNgLeGaCY154d ago

I hear ya bud. We're due for a revival.

Show all comments (58)
230°

20 Years of Guerrilla: The Story of a PlayStation Studio

The Amsterdam-based studio reflects on its humble beginnings, beloved franchises, and growth through the years.

Read Full Story >>
blog.playstation.com
SullysCigar346d ago

Up there with the top tier in the industry. Love Guerrilla Games - Horizon Burning Shores is simply STUNNING.

1Victor346d ago

Can’t wait for their next franchise

SullysCigar346d ago

Same. They nailed it with Horizon. The trouble is I also want a new Killzone! Can't I just have it all?!

jznrpg346d ago

I’m with you I want Horizon 3 , Killzone and new IPs

badz149345d ago

I have yet to play Burning Shores as I just started Forbidden West (bought at launch, just unwrapped last weekend LOL) and playing on PS5.

man...I still can't believe the graphics especially now I'm playing it on my LG OLED. that graphics and with stable performance backing it up, GG really is the master of their craft!

Vengeance1138346d ago

32.7M sales in the Horizon franchise! With 8.4M coming from Forbidden West alone! Truly a hugely successful game and franchise as a whole. Looking forward to Horizon III

Shane Kim346d ago

That's kind of a huge drop though. It's only been two games.

VersusDMC346d ago

One year after realease HZD sold 7.6 million.

https://www.noobfeed.com/ne...

So not a drop off.

Unless you're saying a HFW should have sold as much now as HZD sold in 5 years?

Vengeance1138346d ago

It's been 3 games, this includes Call of the Mountain. Also no, its a great improvement over HZD.

solideagle346d ago

lol you are comparing:

HZD: 28 February 2017 - May 2023 (6 years+)

HFW: 18 February 2022 - May 2023 (1 year+)

We will see if it surpass original number.

Phoenix76346d ago

@shane, 2 full main games, 2 DLC add ons, 1 VR spin off game, oh and a an official LEGO set.
Not too bad for an ip that's only been on market for 6 years

+ Show (2) more repliesLast reply 346d ago
REDGUM346d ago

Wow, very impressive. I didn't know the numbers were so high for Forbidden West. Still playing through it myself

thesoftware730346d ago (Edited 346d ago )

Yooo, when I first saw that Killzone 1 footage at E3, my friends my brothers and I were like, Holy shit! When it came out, it didn't look exactly like it, but we sunk so many hours into 1 & 2.

I even liked Killzone: SF, it was a spectacle to look at, and even today it looks good. I hope they make a new one. Can you imagine how that will look, and they can get some modern FPS pointers from Bungie.

blacktiger345d ago

thank you fps lover, I'm with you

talocaca346d ago

Such a wonderful studio. They deserve all their success.

The Decima Engine is absolute 🔥 I'm just mad they have abandoned Killzone.

OzzY-waZZy346d ago (Edited 346d ago )

Kinda wish they move on from Horizon tbh.

potatoseal346d ago

They are probably working on mutiple projects. One of them is Horizon 3, but another is a multiplaer game and probably somehting else.

Imalwaysright346d ago

There were rumours that they were working on a Socom reboot.

Show all comments (47)
370°

Guerrilla Announces Shutdown of Servers for Killzone: Shadow Fall and More

In August, online servers for several PlayStation games will shut down, leaving their multiplayer functions unplayable.

purple101637d ago

whrere on earth is the next killzone, im soooOOO thirsty for some proper weighted, (but still fast when running/sprinting) fps gamplay, it felt sooso so good on ps3, with that, lets be honest, very small, quite uncomfortable sixaxis dualshock controller, that was just too small for western sized hands, ok for japanese kids i suppose was the point>??

now with PS5 controller, it would be totally masterfull.

ClayRules2012637d ago

I hear you. I want some NEW Killzone, especially on PS5, with the PS5 DualSense controller with that ever so impressive DualSense of an experience Haptic feedback!

Knowing how far Guerrilla has come since Horizon: Zero Dawn, Killzone can only benefit greatly from their ever growing talent!!

Bobertt636d ago

I think Sony has given up on their exclusive shooters. They haven't released a remaster for the Resistance series or a new SOCOM game either. I don't think Guerilla is in a rush to make Killzone since they have Horizon now too :(.

637d ago
Outside_ofthe_Box637d ago

All I want is for them to build Killzone 2 with multiplayer included from the ground up, keep the gameplay the same, and I'll be happy.

GG with KZ3 and Shafowfall haven't been able to match KZ2 so I don't really have faith in another sequel.

Unfortunate that KZ2 came out during COD era where every game that didn't pay like Modern Warfare was deemed garbage. KZ2's multiplayer is definitely an all time great.

Michiel1989636d ago

since when was kz2 deemed garbage?

MizHDTV636d ago

Right on dude
KZ2 was just a special game to me

sinspirit636d ago

I'd love KZ2 multiplayer again. I also think they could easily incorporate a mode to compete with Battlefield style game modes

Seraphim636d ago

KZ2 was one of maybe a handful of games I actually put time into online. What a blast!! And the campaign was excellent as well. I certainly miss that dark world. Still ashamed I never buttoned up that Platinum.

Storm23636d ago

A remake of Killzone 2 with the same grittiness and feel on PS5 would be f*cking incredible. The SP and MP were just perfect. I played the sh*t out of that game. Would happily pay a lot of money for that.

DarXyde636d ago

Honestly, I don't like FPS games. They're not for me, but I do agree that there was something about KZ2 multiplayer that even someone like me enjoyed.

Sony really needs to get better about tearing down servers. I don't like that they shut them down.

shadowT636d ago

agree, KZ2 was a masterpiece

Muigi636d ago

KZ3 multiplayer was better imo.

Outside_ofthe_Box636d ago (Edited 636d ago )

@Michiel1989
"since when was kz2 deemed garbage?"

As with anything, things don't get the appreciation it deserves until way after it's release.

KZ2 got a lot of flak for it's weighty controls that many mistook for input lag. People didn't like that it wasn't a twitch shooter like CoD. You also had people saying things like "it feels like you're controlling a midget", "enemies take too long to die" (you can't pray and spray in kz2. You have to shoot in bursts for your shots to be more accurate), people complained about the sniping, etc.

This led to a lot of changes in KZ3 that turned the vets off like reducing the amount of variables for bullet damage, getting rid of spawn grenades, etc.

BISHOP-BRASIL636d ago

@DarXyde

I don't think there's much Sony or any other company in that position can do much different about it... Keeping servers running simply cost money, these gomes don't generate none anymore, so eventually they need to pull the plug.

Astrokis636d ago

KZ2 was definitely better then KZ3, but the third one still had strong suits. It’s been many years but I remember something about Shadow Fall being made by a team at GG that did NOT do KZ2 and KZ3 multiplayer which is why it felt different. I remember when I found that out it made a lot of sense about Shadow Falls multiplayer feeling so off.

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elazz637d ago

Horizon zero dawn sold more copies than all of the killzone franchise combined including spin offs on handheld. I guess that's the reason why won't see killzone from guerilla soon. There is at least one more mainline horizon coming out and their second team is working on horizon VR I believe. So it's gonna be a while unless another studio takes over.

Profchaos636d ago

I've been playing a lot of Killzone 2 on rpcs3 with a duelsense combined with the ability to remap controls to a modern standard and bump the game to 60fps it shows that we really need a remaster to probably the best killzone game to date although shadowfall technically beats it in the graphics department art style was so different that they are incomparable

MizHDTV636d ago

I’d be happy with a release of KZ2

John_McClane636d ago

Killzone went to the same place as Socom and Mag, more money in 25 hour single player games with no servers to maintain. Socom was literally the reason I bought a PS2, Resistance FOM the reason I bought a PS3, all gone now.

senorfartcushion636d ago (Edited 636d ago )

Killzone has never been weighted correctly, the jumping never worked.

A new properly-weighted shooter in the Killzone series would be great. More like Killzone 1 and 2 than SF.

I think the issue comes from the fact that the Helghast side is sympathetic while looking like Nazi stormtroopers. The Trump age has led artists to avoid this look entirely.

ironmonkey636d ago

I feel something may be announced soon

ManMarmalade636d ago (Edited 636d ago )

The sixaxis felt fine in my hands since they're small, but the ps5 really made me feel the difference. So ergonomic.

+ Show (8) more repliesLast reply 636d ago
Gardenia636d ago

Killzone 2 was/is so good and it still looks good today. The multiplayer was fun as well. If they make a new Killzone I hope it is the style of Killzone 2.

Hauntedasylum8637d ago

I wish Sony didn’t abandon Resistance and Killzone. Those are some of my favorite series on PlayStation. If they’re not gonna make anymore, then maybe a remastered collection of each could be negotiated.

DefenderOfDoom2637d ago

KILLZONE 2 was my reason for buying a PS3. If a new KILLZONE or RESISTANCE was coming out in 22 I would try to buy a PS5 immediately.

Lightning77637d ago

SSOD2 would be big for Sony. The only reason they would be interested in it is if they can turn it into a live service game.

In which I can see that happening.

Hauntedasylum8636d ago

Hell yeah, brother. You and me both.

VanDamme636d ago

For anyone trying to understand @Lightning77’s comment, they had a typo, this should clarify:

SOD2
Superoxide dismutase 2, mitochondrial, also known as manganese-dependent superoxide dismutase, is an enzyme which in humans is encoded by the SOD2 gene on chromosome 6.

Profchaos636d ago

After 5 killzone games including portable Sony felt it needed a break I wouldn't say its abandoned however I believe we may randomly get a ps5 remaster with improved lighting to test the waters and eventually a full blown new game after all you can't just leave shadowfall on that ending

SeTTriP636d ago

Horizon is priority now its a mega franchise for them maybe after Horizon they might revisit.

Imalwaysright636d ago

I refuse to play for online play but there is one game that would make pay for it and that's Resistance Fall of Man. That's the only game that would make me throw my principles out of the window without feeling ashamed of myself.

jBlakeeper636d ago

Remember in the mid 2000’s when nearly every developer started to do FPS or linear third person? Now nearly every developer wants to do open world exclusively because it’s the easiest type of game to leave things out and then expand upon the world with DLC.

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deleted637d ago

So many fond memories of both Shadowfall and Mercenaries Vita online! Shadowfall's SP may have been weak, but the MP was still a ton of fun. I had a lot of time in both, and it's especially tough seeing the Vita's best mp experience get shut down.

RIP my old friends.

LoveSpuds636d ago (Edited 636d ago )

In my opinion, I thought the single player games was really decent too and was treated quite harshly by the critics, but then, I think the Killzone franchise as a whole was kinda under rated by the critics. I always enjoyed the story in these games and I liked the slower, more deliberate gunplay too.

I remember getting my PS4 on day 1 and the first game I installed was Killzone Shadowfall, my workmates and I would play it for hours on end, the mode whish switched between game modes was brilliant.

P_Bomb637d ago

A world without Killzone Online. That it’s come to this…

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