DSOGaming: "DICE's Johan Andersson revealed today that AMD and DICE are working on a low-level high-performance graphics API for Radeon cards, called Mantle. According to AMD, Mantle offers up to 9X more draw calls per second than other APIs by reducing CPU overhead."
Cheaters & hackers have been causing grief on Battlefield 1, Hardline & BF4 servers, with nonstop DDoS attacks among other things. Unfortunately, EA has remained silent about it.
if this happened in 2042, they'd have something to say. which is weird, considering battlefield 1 has more players on steam right now.
Its so obvious that EA is doing this or hired ppl to mess up the games so that we’d be forced to have just 1 Battlefield working.
Honestly it’s probably the devs themselves. They did an update to bf4 way back that kinda made assault rifles doo doo in hopes that people would flock to BF1 cuz BF4 was too perfect
The shooter genre is one of the most beloved videogame genres in the gaming community, and rightfully so. From DOOM Eternal to Battlefield 4, passing through The Outer Worlds, the Xbox Game Pass has a lot to offer when it comes to amazing shooter experiences. Come check out some great shooter games available on Xbox Game Pass!
There's a bunch of great shooters on gamepass; both legacy and new.
A recommendation I have is a work in progress preview title called Anacrusis. It's a lot of fun, and has a cool aesthetic.
KeenGamer: "Sometimes a game starts out as a buggy mess and we all just stop and think, “that definitely could have spent a bit more time in the oven”. This is the case for these 5 games which infamously marked their place in recent game memory."
"offering 9X better draw call performance"
FTFY.
But this is pretty awesome.
Let's see how people will catch on to this.
People are already rooted in DX or OpenGL.
This needs to not be proprietary to just GCN to really take off but it sounds like that's not the case but am looking forward to seeing what devs can do with low level access on something like the 290X considering the amazing things we have seen on consoles near the end of the console cycle.
there is still the fact that consoles have standard hardware while devs would be wasting their time by coding to the metal on certain PC hardware when there are a gazillion of different set-ups out there. DirectX already provides some low level extensions but nobody gives a fk.
At the end of the day most games on PC are nothing but console ports, so we all are essentially playing the same game even if you have 20GB of super fast ram and a $1000 card. All you get for burning that kind of cash is slightly higher res and frame-rate.
This might provide to be a very good fit for SteamOS