150°

Opinion: Short Games Are King

Ben - "The day before Grand Theft Auto V came out I could feel the knot in my stomach growing. I wasn't excited. I was nervous. I was worried that GTA would soon consume my life, and part of me just wanted to play something shorter."

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gameinformer.com
MadLad3858d ago (Edited 3858d ago )

Depends on the game and what you are really trying to accomplish with it.
You can't even make the argument of story being better supported with shorter games, being that - as a prime example - GTA 5 proves that you can tell a strong story and not do much to harm it by the inclusion of an open world or length.
With things like optional content, well, that is exactly what it is. It's there to be enjoyed by those who wish to partake. I don't believe it takes away from the game proper and only serves to add value to those who want it.

showtimefolks3858d ago (Edited 3858d ago )

yes and no, i want games which are atleast 13-15 hours long like last of us, i don't want 8 hours single player for $60 like tomb raider with throw in MP

value

i just don't have the time to finish the 100 hours games anymore, currently trying to finish GTA5 which isn't easy to do lol. I am just gonna have a take a day off and play all day

yes shorter games are easier to complete but maybe i am not willing to spend $60 on 6-8 hours experience,

here is something i hope but i know will never happen, not every game needs MP, focus on SP and make it longer,better and more polish time

SlapHappyJesus

i am sorry i disagree with you 100%, GTA games are not known for strong singe players stories, VC IMO had the best story. Currently i am 15-18 hours in and the story is all over the place. GTA5 is telling the story of real life USA and how the country is going through tough time but does not have a identity of its own

i am a huge GTA fan since the original, i am being told by friends that towards the end the story comes together but as of now i am not sure what the heck is going on, i am doing so many missions for so many different people and i am not sure where the personal interest of each main character is as of now

3-4-53858d ago

If it's story driven or an RPG, it should be at least 20 hours.

The Magic range for a lot of games is 25-35 hours.

You get enough time to tell a story, take you to cool locations, develop characters, hear some awesome music, & experience a full game.

IF your game is going to be beaten in 5 hours, then only charge $20 for your game.

I think we are all sick of these trash shovelware 5 hours to beat, $60 games.

admiralvic3858d ago

Honestly, it depends 100% on what you're trying to convey and how you go about it. Some of the best short games, like Bayonetta / Metal Gear Rising could have really been a LOT better by simply adding more content. Even with heavy exploration you can finish rising in 5 hours, which is a real shame. Likewise, some RPG's that go on forever and ever and evah can have stories / experience that are worthwhile. I love the post game to Disgaea, since so much of that is worth getting to. Especially the anime sequence Laharl gets in Disgaea 2.

On the other hand, you can play Lost Planet 3 and it really feels drawn out. Same goes for a lot of RPG's that toss in a lot of useless nonsense, but I wouldn't say either length is "ideal". It all boils down to how quickly and well you can accomplish your goal in a set period.

ControllerscontrolU3858d ago

I hate to disagree, but even as someone who plays to write. The longer the game the better. A great example would be the COD series.. Great for multi-player but I feel I never get enough game when it comes to the story. GTA only appears to have a great length as it entices you to go on side missions that don't effect the overall outcome of the main story.

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50°

Grand Theft Auto V PC Optimized: Best Graphics Settings in 2024

Grand Theft Auto V was released on PC on the 14th of April 2015. That means the game will be nine years old in four days, and it’s still among the most-played titles on Steam. With a 24-hour peak of 145K players, it’s as popular as Baldur’s Gate 3, Apex: Legends, and Destiny 2.

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pcoptimizedsettings.com
80°

The Best Open World Adventures In Gaming History

The freedom to explore large areas, approach objectives in multiple ways, and stumble across amusing distractions will always be an excellent format for video games, but some do it better than others. To celebrate the formula and parse the best from the best, have a look at the best open-world games of all time so far.

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wealthofgeeks.com
140°

Rockstar Need to Learn From This Mistake for Grand Theft Auto 6

Red Dead Redemption 2 and GTA 5 are both classics, but movement and general interaction sometimes feels like you're possessed by a fridge.

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culturedvultures.com
boing135d ago

Cost of realistic looking movement.

lucasnooker35d ago

Rockstar need to learn that 12 years of work and 5000 employees doesn’t account for one persons opinion on the internet…

Profchaos35d ago (Edited 35d ago )

Oh and hundreds of millions of dollars in revanue to boot.

Lots of complaints about gta ever since the hd era started and yet it's bugger than its ever been with gta vi up to 180 million trailer views alone. The next game is shaping it be be another genre defining game

MetalGearsofWar34d ago

They already learned they dont have to actually make a great game

sagapo35d ago

The controls of RDR2 felt a but cluncky indeed, but it’s not as bad as some make it out to be. At no point did I get the feeling my experience with the game was held back or ruined by the controls.
But it can never hurt to optimize them a bit, sure.

Zhipp34d ago (Edited 34d ago )

I did accidentally beat someone to death a couple times. An unfortunate mistake but besides that I didn't have any problems with the controlls

jznrpg35d ago

Red Dead Redemption felt clunky at first but I got used to it fairly quick. I thought 2 was easier to control but it could be my experience with the first game helped me out. Great games

Profchaos35d ago

I wouldn't call Rockstar games characters clunky instead they feel like they move with Weight they are not twitch controls press x to instantly snap onto cover the characters instead move like a actor would ducking behind cover they are exposed while they get there.

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