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PopRocks359

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The Term "AAA Game" is Fundamentally Pointless Now

I'm not a big fan of Destructoid's Jim Sterling. In some of his writings, I think he has been immature, overzealous, arrogant, antagonistic and just downright unpleasant. His reviews feel knee-jerk, unintelligent and at times dishonest with the objective points made. However his Jimquisition videos are something to behold. Much better with politics in the game industry and very much on the dime with business matters in the game industry. Recently, a Jimquisition video put something into perspective for me and I thought I would give my thoughts on the subject.

The AAA Game is a lost art. The big, hyped up experiences are not all they are cracked up to be anymore. Perhaps it is the fans growing up and becoming more decisive, or perhaps the games themselves have lost their charm. Either way, the term "AAA Game" no longer holds the same water as it did roughly a generation or two ago.

Back in the days of the PS2, Xbox and Gamecube, fans were always ecstatic for a new "big" release. The next Ratchet game was exciting. Halo 2's launch was epic beyond the scale of most games. Dare I bring up Twilight Princess toward the launch of the Wii and the end of the Gamecube's lifecycle? These games were BIG. They were AAA games. The fans were behind them, they sold many copies and the publishers and developers made money.

This is not the case in this day and age. With rising development costs and expectations, we are seeing more and more large scale flops. A particular example is Tomb Raider's recent reboot. Despite being a stellar and well received game, even selling several million copies, the game STILL managed to be costly to Square. It's possible to infer that if Square had opted to leave out the unnecessary multiplayer mode, the game could have been budgeted more effectively and therefor been more successful.

Another example is Resident Evil 6. This is an incredible example of something great jumping the proverbial shark. Resident Evil 4 was a turning point in the series and skyrocketed the franchise into a glorious and newfound mainstream fame. Suddenly it stopped being about fun gameplay and chilling stories and started being about Gears of War-esque co-op and in RE6's case, a muddled and disorganized clusterf**k of unnecessary gameplay tweaks and poorly utilized ideas that bogged down Shinji Mikami's original concept for the gameplay style. Resident Evil 6 was critically panned by many. I'm unsure of its financial success (or lack thereof) but presumably the HD remake of the much more lauded 3DS game Resident Evil Revelations was speculated to be made to make up for the losses Capcom had suffered from RE6's failure.

Even Dead Space 3, a long awaited sequel to an otherwise fresh take on survival horror, incorporated more action and a co-op mode and supposedly under performed compared to previous iterations. Why? To "broaden the audience" and to of course do what everyone else is damn doing. Because nothing cries new and fresh like copying Gears of War or Call of Duty.

A AAA game should not be such a blind shot in the dark. It should not be a massive gamble that is riding on 5+ million units sold to break even. Making games more generic and less unique in an effort to appeal to the mainstream is NOT going to work for what has for the most part been a very NICHE market! Only games with child/family appeal can get away with this (casual games like Wii Sports and cartoon-esque games like Skylanders come to mind).

A AAA game is a fun, successful game that a majority of people can agree was a lot of fun, such as a Smash Bros. game or an InFamous game or a... well, I'll get back to you when Microsoft makes an interesting new IP that isn't a shooter or a Kinect game. Publishers, STOP ignoring your fans and forget about the mainstream. You won't hook them with a niche game with casual elements, but instead you'll lose EVERY potential audience you have; just ask Capcom whose track record consists of "AAA games" that consistently fail to meet their expectations due to their lack of development prowess and poor business decisions, customer consideration and PR.

Anyway here is the link to the video that inspired this blog. Kudos to Sterling (man, that's weird to write out). http://www.youtube.com/watc...

Those are my thoughts. What are yours?

SilentNegotiator3866d ago (Edited 3866d ago )

Thank Jim for Jim. He articulates industry related issues so well. I never go a Monday without watching Jimquisition.

The video he did recently with Payday 2 is a great companion to this one. He makes a lot of the same great points about how they handle development, costs, etc.

I still trust that Dark Souls 2 will be a great game, though.

AKR3866d ago

Great blog. Your point is very strong.

This is what I hope to see LESS of this new generation.

That's why the coming months are so chaotic. There's so much 'AAA' content coming out all at once ~ it's starting to become stagnant. When you have major franchises trying to be other franchises - an over-saturation occurs, and that's exactly what I feel is happening right now. That's why some games either make it or break it.

Hopefully developers will focus on making fun, long-lasting quality titles this generation - and less of the first-person shooter (i.e: Mass Effect, Battlefield, Call of Duty) and open-world action/adventure titles (Assassin's Creed, Batman Arkham, Watch_Dogs, GTA, Saints Row).

KabalsHookblades3865d ago (Edited 3865d ago )

Open world games are awesome in my opinion. They offer MUCH more gameplay and time to play than cps games or some Indies (I do like a lot of Indies though)

Edit: FPS not cps

qzp3866d ago

Funny you bring up dead space 3 first thing i thought of, Played it for 2 hours uninstalled it. Meanwhile things like bastion, limbo etc are some of the most memorable games I've ever played. Which is why i'm proud of sony for cutting out bullshit like "First DLC" exclusivity and making a strong indie push.

cyguration3865d ago

Yeah, Xbox fanboys can cry to the moon over SOny's bid to cater to indies but who cares. Fanboys are stupid and I would rather have 100 awesome indies to choose from than one or two AAA generic shooters.

In fact, I can't wait to play Starbound on the PS4, amongst other games.

A line-up of fun games beats a big-budget, generic AAA title any day of the week.

Heck, a lot of the popular Let's Play videos generate most of their views and subscriptions from indie titles, not AAA titles.

crxss3866d ago (Edited 3866d ago )

I don't think AAA Game is fundamentally pointless anymore, I just think the term needs to be redefined. I never considered Tomb Raider or Dead Space 3 as a AAA title. A AAA title to me has to fulfill three requirements (one for each A haha): highly anticipated, sell well (obviously), and also receive high scores from media outlets. That's assuming the game has already released, but for a game that hasn't released I don't think you can call it a AAA title. At most you could call it the sequel to last year's AAA title.

Doesn't matter though since a AAA game doesn't have a definite definition (actually I'm not sure, does it?). Still, the term "AAA game" will be used constantly and can just simply mean a popular game until someone sets the record straight.

Letros3865d ago

Clearly we need an AAAA budget term for games now. GTA V was probably one of them.

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ZeekQuattro5h ago

I enjoyed the demo so I'll be picking this up. The gameplay made me think of Metal Max Xeno so it sold me on it.

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Stellar Blade Day One Update 1.002 Adds New Game+, Removes Offensive Graffiti

Shift Up has released Stellar Blade day one update 1.002 on PS5, and those who preloaded the game should be notified of this update.

cliveo3213h ago

Lol who is offended by it 1 percent of crying snowflakes of course..

blackblades6h ago

What did it mean? Considering I'm in my own world these days.

Christopher4h ago

Hard R is typically a reference to the N-word with the hard r at the end.

Eonjay3h ago

Do you really not know this is about the n-word or are you saying that black people can't get offended because it upsets you?

Christopher4h ago

I can't believe they're censoring this game on day 1. Games just aren't the same.

/s in case it's needed. I'm fine with them making these changes that they might not have known is culturally insensitive to some people in the big ole world. But that's just me.

VersusDMC3h ago

They are censoring something that is deemed offensive by Journalists quoting the offensive term verbatim. They are typing it intentionally in articles while in the game it's a wall texture saying Hard next to a unrelated 3d model sign that says R store. Is it offensive or not? Crazy town.

At least IGN just shows the term with a screenshot of the game. Because it's their "discovery" and to not show hypocrisy in their HUGE vitue signal.
Hard R is the not offensive way to describe an offensive term. Are they going to type "Ha$$ R" or not use the term now?

Christopher3h ago

Oh, hey, I agree with you that IGN and other journalists are dumb. Not disagreement there. But, I think for a game going out to millions of people across the world? It's not something they want associated with them. It's just horrific PR.

Tacoboto2h ago

Add to the horrific PR nightmare that this is the first major Korean-developed Sony-published title, if I'm not mistaken.

There aren't that many Korean developed titles in general. And the allowance of this only would drive a bigger fissure in east vs west especially after Final Fantasy XVI released featuring no black characters at all...

Not a good look for Sony regardless of how you personally feel about it or the people that talk about it.

VersusDMC2h ago

I'm not saying it shouldn't have been changed. It's an easy fix and looks like it was an easy fix.

But the word HARD being too close to the letter R being a horrific PR nightmare and a indication of a racist developer is beyond crazy.

Christopher54m ago

I only think they would be seen as an insensitive developer if they were informed of its implications and didn't remove it. I don't think it's a bad thing to not want to have an unintentional message in your game.

+ Show (1) more replyLast reply 54m ago
Stevonidas3h ago

Pre-order cancelled. They were so close.... then they had to go and bend the knee.

Eonjay3h ago

If you can't enjoy the game without knowing there are racial slurs plastered on the walls, you might actually be the snowflake.

romulus231h ago

There were no racial slurs plastered on the walls.

Tacoboto3h ago

"Hey why didn't you get that game? I heard it's got that hot Korean chick?"

"I was gonna, but then they removed a reference to the N word!"

SeTTriP49m ago(Edited 46m ago)

So this could be misconstrued as a offensive slur to a group of people they patched it out no harm no foul and now your not buying the game because this effected YOU in a negative way?
I'm confused.your offended because they didn't want to offend anyone says a lot about you more then the studio.

Crows903h ago

I'm offended by the sight of blood a d violence and find violence to be very insensitive...

We can all play stupid and pretend to be offended by graphics and fake worlds.

DFresh2h ago

I really enjoyed the demo.
I'm going to play through and max out on story mode then go to the challenge mode afterwards.
This game is very challenging but fun.
Especially for timing on the parrying and blocking.
Got the Deluxe Digital Edition (PS5) pre ordered.
:)

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