Will from VGU takes a look at RPG worlds and wonders why there isn't more to the "worlds" we explore. Where are all the people, the villages and the lonely country houses? Are these things even practical, or is Will aiming for the stars?
Devstream 178 was filled with so many cool announcements for the game's community, and were able to ask a lot of questions about Warframe: 1999 and more!
From The Growing Stones and Valkyrie Interactive comes The Mildew Children on Xbox and PC. Ready for the fairy tales and horror it brings?
Typically when players think of visual novels it’s a classic like Steins;Gate. Presentation is similar to an RPG, just with diverging paths based-off player choices, and preferences. While this can make for a unique experience, or something like Ace Attorney, Nerial went in a different direction with their Reigns series. By simplifying the process, along with making choice a constant element, they delivered an experience that resonated with a number of players. With Reigns Beyond they hope to take this vision to other worlds, but is it an adventure worth exploring? - IS
I agree. Emersion into the game's universe should be every RPG's aim, and poor story, small maps and overall shallowness,(in my opinion) doesn't allow for it.
Whatever is there, pack it full of as much content as possible, but keep everything neat and clean.