220°

Naughty Dog wanted to "change the industry" with The Last of Us

Naughty Dog wanted to "change the industry" through its presentation of a "non-sexualized" female protagonist in The Last of Us, creative director Neil Druckmann has said.

Druckmann--who became a father during the development of The Last of Us--said it was no accident that Ellie was designed the way she was.

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gamespot.com
Walker3859d ago

They absolutely did that !

Thatguy-3103859d ago (Edited 3859d ago )

just look at the females in TLoU, Tomb Raider, Bioshock Infinite and then compare it to that chick from MGS. What makes TLoU amazing is how well crafted the characters are and how real their performance and appearance resemble reality. Not only Ellie but also the new Lara Croft, Elizabeth, Jodie etc.

Yi-Long3859d ago

There have been big great games before that featured a non-sexual female protaganist, like Beyond Good and Evil, and Mirror's Edge. Not to mention Metroid of course.

Looking forward to playing The Last of Us. :)

Wni03859d ago

Wait what? Infinites Elizabeth went from being a homely looking female to a gorgeous librarian disney princess over the development, as well as many articles fixating on her breast size. And Lara Croft is still incredibly attractive its just that the developers didnt have that many crawling sections or other exploitive things like the previous installments.

Hicken3859d ago

I'm sorry, but I fail to see the point in bringing Quiet up. Yes, the other characters you mention are well-crafted, and that's fine.

But you know- WE know- almost nothing about Quiet's character. Furthermore, you're comparing her to characters in games that lack the over-the-top nature of MGS. How quickly people forget how UNREALISTIC the Metal Gear franchise is.

While we're on the subject, can you point out how many poorly crafted characters there are in the Metal Gear universe? I can't think of any. Why, then, would you expect that of Quiet?

Anyway, Naughty Dog did wonders with The Last of Us, and I'm looking forward to their next outing.

But please, let's not stoop to making BS comments like this.

iamnsuperman3859d ago

I don't think they have just yet as we have no idea of the impact of a game like The Last of Us. It may not have any impact at all (which is sad). I don't think The Last of Us is the game that changes how female characters are portrayed. That is naturally happening right now (like dboyc310 said with games like Bioshock Infinite and Tomb Raider which have moved away from over sexualising female characters).

uncharted563859d ago (Edited 3859d ago )

Lol they already have. Have you noticed that in the last few months game developers have been getting criticized more then usual for sexualizing female characters. Untouchable studios like rockstar and Kojima productions are even getting backfire from gamers for the way they are portraying woman in their games. ND and Irrational Games have already sparked a debate among gamers and developers over sexism of woman through their games. And in the future this issue will only get bigger and get more attention. Gaming industry is maturing and so are the gamers at least some of them.

miyamoto3859d ago (Edited 3859d ago )

Yeah they did with
Crash Bamdicoot
Crash Team Racing
Jak and Daxter
Uncharted 2
a long long time ago

Cernunnos3859d ago

Crash Bandicoot was my favourite franchise as a kid. Jak and Daxter was one of the best franchises on PS2. I love Uncharted, some of the best games the PS3 has to offer.

And then The Last of Us, a game that has truly changed the industry.

Naughty Dog for president!

Abdou0233859d ago

What exactly did they do to revolutionise the gaming industry ?!
This has nothing to do with whether the game is good or not by the way.

kevnb3858d ago (Edited 3858d ago )

great game, but I havent felt any impact on other games just yet. I just wish the ai was as good as they tried to make it look at e3. Soliders running around in circles avoiding invisible boundaries didnt feel right. I never noticed such strange behaviour in the uncharted games.

+ Show (2) more repliesLast reply 3858d ago
TrevorPhillips3859d ago

They've changed the industry with Uncharted :)

rhcpfan3859d ago

Uncharted is overrated. The Last of Us, however, is a masterpiece.

byeGollum3859d ago

Actually I think the last of us is overrated, uncharted is the masterpiece.

THC CELL3859d ago

This looks like the same people chatting to them selfs, nd games are amazing period

ZodTheRipper3859d ago

Both deserve the praise they get.

Abdou0233859d ago

Actually both are overrated, people only go crazy about ND games because they have great stories/ character whichdmake them work bettr as a movie, but the gameplay itself is nothing out of the ordinary.

+ Show (2) more repliesLast reply 3859d ago
HonestDragon3859d ago

The Last of Us is a fantastic game. I believe that the characterization of both Joel and Ellie were great. The story was unique, too. Every PS3 owner should get this game.

user74029313859d ago

up there with gta 5, dark souls, demons souls, fallout, skyrim, battlefield, uncharted, zelda, mario, metal gear, gran turismo.

this game sits with the giants.

Goro3859d ago ShowReplies(1)
Ohlmay3859d ago

I'd say Naughty Dog definitely did a fantastic job when it came to story-telling and character development, but when it came to gameplay, they didn't really do anything that blew me away. TLOU is a 10/10 Movie, but a 6/10 game IMO (Seperate scores)

FlunkinMonkey3859d ago

Your subtle trolling doesn't work here buddy... 32 day old account ranting about 'Sony drones' in other articles gives me the impression you are chatting diarrhoea and haven't played it.

Just don't believe you..

6/10 gameplay bahahaha.. Yea sureee,

cyguration3859d ago

He has a point and I agree.

I loved The Last of Us but it was essentially a smoother playing version of Silent Hill or Resident Evil.

The gameplay wasn't perfect nor was it innovative but it worked and worked well because the storytelling was innovative and the characters were legit. It also had a sound pace that kept you moving along.

However, if we purely looked at the game for its gameplay, yeah, I would say it was probably a step behind Uncharted 3, but made up for it with the light inventory/crafting system.

It's not trolling to be critical and objective about a game, even when you love it.

Ohlmay3859d ago

Subtle trolling? I'm giving my opinion, I even gave it a 10! A 10/10! How is that trolling? I personally thought the gameplay was lackluster. I don't appreciate Sony fans talking about their PS4 on an Xbox One related article, it's not even relevant. I've played the game all the way through, took me around 18 hours, I thoroughly enjoyed it like I said, just the gameplay was mediocre at best (e.g. Shooting mechanics were bad, AI was terrible, repetitive level design, basic stealth mechanics, terrible puzzles (Use Ladder, Use Plank, Use Raft, etc) And much more) If you combine the scores, it's an 8/10, which is a great score, don't get upset.

FlunkinMonkey3859d ago

Yea fair enough, valid points.. i just thought a 6/10 for gameplay is steep and there are so many trolls rife on here these days.. wasn't perfect granted, but so far for me it's game of the gen (yet to play GTA5).

Getting paranoid in my hungover state :)

iamnsuperman3859d ago (Edited 3859d ago )

I thought the gameplay naturally blended in with the story. You were not distracted by a good, new, mechanic. You didn't think about the gameplay which is what a lot of games should do. All the gameplay mechanics are natural things which helps the story. They are not too separate things but one combined element.

I think the one thing The Last of Us does differently compared to nearly all games is difficulty spiking. It isn't a slow progression to a harder game just random spikes a difficult moments which really fits this type of game.

We keep looking at gameplay and story as to separate things but they are not and The Last of Us did that perfectly. The gameplay mechanics must feel natural. It is like a controller. The best controllers are the ones you do not notice. Same with gameplay mechanics.

The big theme of The Last of Us is subtlety. Too many games through stuff in your face shouting "look at me, look at me. I have this and that. Please give me credit." Which is poor design and something we need to move away from

Rhythmattic3859d ago

Well Said...

For me the pacing of all the elements (gameplay to narrative) was perfect.

Imalwaysright3859d ago

I don't agree that TloU gameplay was mediocre but the game isn't original in any way, just like all Naughty Dog games. ND strenght is presentation and creating great characters (in TLoU) but somehow they manage to fool the fanboys that believe they've made revolutionary games or games that are the pinnacle gameplay wise.

TloU, imo, is a masterpiece because of its storytelling and Ellie. If she was a cliché uninteresting character the whole story would be ruined because I just wouldn't care. In that sense I agree with you, TloU is a better movie than it is a game, but TloU gameplay is far from being mediocre.

showtimefolks3859d ago

You have a right to you opinion but you look at how there is real time crafting system and how the stealth system works I am not sure if I call gameplay 6/10 it's more like 8.5/10

The ps4 version will improve alot of things, we have to realize how excellent LOU is on a very old system, the enemy AI alone is excellent

2 games I hope we get on next gen from ps3 are GTA5 and the last of us

+ Show (3) more repliesLast reply 3859d ago
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90°

The Sounds of the Fireflies ("The Last of Us") concert kicks-off on April 28th, 2024

"The Game Music Foundation are today very proud and pleased to announce an additional concert, circling back to the roots of Game Muisic Festival in Poland. On April 28th, 2024, the National Forum of Music in Wroclaw will once again become a place to celebrate the art of video game music, featuring scores from The Last of Us and The Last of Us Part II." - The Game Music Foundation.

430°

Naughty Dog’s Next Game Is “Really Ambitious” And Will Be “Really Hard” To Create

Speaking on what’s coming next for Naughty Dog, which could be either their new IP or The Last Of Us Part III, Druckmann gave what he seems to feel are realities of the project he’s talking about. That it’ll both be “really ambitious” but also “really hard.”

H942d ago

"I’ve really surrendered to knowing it’s going to be really hard, knowing it’s going to stress members of the team out"
As if crunch wasn't stressing them enough

helicoptergirl42d ago

Members of the team don't have to crunch anymore

helicoptergirl41d ago

According to people who work there

H941d ago

So the people who remained in a studio that had tons of workers quiting and others laid off said that they don't have to crunch, and you are just believing that

frostypants41d ago (Edited 41d ago )

They absolutely will wind up having to crunch. Happens at the end of almost every software project development cycle, especially with release date pressures. It's part of the job. Obviously they aren't in a crunch when they aren't in that late phase. But it's wishful thinking if they think they won't see that stress again. Druckmann himself seems to be aware of that.

helicoptergirl41d ago (Edited 41d ago )

Yes I believe them. The people who want to crunch can do it. The people who mentally and physically can't, don't actually have to. Some have young babies at home. Things have changed since the Schreier report.

rlow141d ago (Edited 41d ago )

@helicoptergirl
It wishful thinking to think some workers can choose to crunch or not to do so. That’s akin to people you work with saying they don’t have to do work they don’t like and you’re the one that has to take up the slack. That’s not how things work. Especially if your the person assigned to a specific task that has to be completed for the development to move forward. It’s a team sport when it comes to making a game. As with most things in life. Now that they are a smaller group, it’s even more important for everyone to pull their weight. Peace

helicoptergirl41d ago

@rlow that was exactly the mentality before the exposure and it was talked about and reported on. It's different now. You know, sometimes things and attitudes just change for the better. They knew they needed to change and they have and they're not stopping trying to make the creative environment as good as it can be.

+ Show (4) more repliesLast reply 41d ago
Tristan198241d ago

When someone pays another person to do a specific job in exchange for a certain rate of pay, it's called work.

H941d ago

They didn't sign to crunch and neither were they paid for it, people were hospitalized in Naughty Dog

MatrixxGT41d ago (Edited 41d ago )

Exactly most of these people wouldn’t last a season in the trades.

-Foxtrot41d ago

I f******* love how many people are doing a complete 180 on their views of crunch culture despite the awful stories reported on over the many years just because we’re talking about NaughtyDog

You can’t just cherry pick what to be mad about

“They signed a contract…it’s called work…that’s life…it’s a job”

I mean really guys, if this was EA you’d be having a field day

I bet you any money if any of these guys regardless of studio went in and said to their superior “Listen, don’t feel like the over time tonight, I’ll just stick to my normal contracted hours if that’s alright” I highly doubt they’d be given a warm response

Crows9041d ago

@h9

Actually yes they did. If overtime is mentioned...that's crunch.

Christopher41d ago

@Tristan1982: The problem is crunch is because of the inefficient management and sudden changes in projects. ND made major story changes based on some feedback, that results in months of rework, redesign, etc. And none of those changes were built into the project from the get-go, so they still have to meet a deadline.

@H9: One person. And they did sign up for crunch, ND is notorious for hiring people who don't mind it. That's the problem, they tell you who they are, people just aren't listening. And, they did get paid, just their QA level of people are paid shit, which is an industry issue for something so freaking important. And people wonder why we have such broken games at launch. Because companies don't want to pay to deliver as long as people will buy enough to get them past first few months of patches and then re-release a major patch with an expansion to get people to come back.

@-Foxtrot " You can’t just cherry pick what to be mad about " -- N4G home of 'hold my beer' on that alone.

CantThinkOfAUsername41d ago

The kindda guy to guilt trip others into overwork or tell them to be better slaves ('employees'). Exactly what corps like. How does it taste?

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anast41d ago

They get paid and they signed the contract. It's not a slave factory.

Shane Kim41d ago

Shh... your in the era of feeling sorry for people.

jwillj2k441d ago (Edited 41d ago )

Assuming you have a job, how would you feel working 80 hours a week for the same pay? You’ve not experienced crunch otherwise you wouldn’t be speaking like this.

senorfartcushion41d ago

As somebody who has crunched before. No, it wasn't my choice, no, you couldn't handle it, and no, you don't work in a better industry than I do.

Markusb3341d ago

exactly, get the game out before PS6 and if it takes crunch, or over time which you get paid for, get on with it

anast41d ago

"Assuming you have a job"

Assuming I haven't worked more for less, I suppose. And yes, I do.

"Shh... your in the era of feeling sorry for people."

I feel awful for the people that fought for the workers and got stuck holding the bag and lost everything.

"no, you couldn't handle it, "

You mean "I"

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Christopher41d ago

I really hope this isn't management BS stress. I get wanting to put the best out, finding the best new ways and concepts, and ensuring your design is just top notch and not wasteful and fulfilling, but when I hear some manager talking about this my first thought is "Are these jerks changing paradigms on a regular basis that's making people play catch up and redo work to meet their new goals?"

41d ago
Kiryu199241d ago

They lost so many great experienced talented people over the past 5 years

anast41d ago

Burnout is real. I even had to change my job because of it.

Markusb3341d ago

as if you dont get paid for crunch, get on with it,

+ Show (3) more repliesLast reply 41d ago
Stuart575641d ago

That it’ll both be “really ambitious” but also “really hard.”

Not 'is' but 'will be', kinda suggests that they haven't started yet, hope not.

Come on ND, a game PLEAAAAASSSSEEEE. Desperate this gen.

S2Killinit41d ago (Edited 41d ago )

From the article:

“Working on this new game, it’s really ambitious, parts of it are really hard,…”

That is the actual quote. They are already working on it.

LucasRuinedChildhood41d ago (Edited 41d ago )

Yeah, a lot of people push fake narratives about NaughtyDog and misquote things. That quote is very straightforward.

https://twitter.com/MitchyD...
Above is the complete debunking of a false story that still gets spread around all the time. And the bad faith actors doing it also only pin it on Druckmann for some reason and ignore Straley. They want to portray Druckmann as an evil schemer, even when the false story they're spreading doesn't align with their narrative. They don't care about reality ...

SuckerPunch doesn't get even 1% of this criticism and they haven't provided any update whatsoever on their next game, and it's a sequel not a new IP, so turnaround would be quicker. That's not logical.

Markusb3341d ago

probably 7 years out at this point after wasting all that time on factions

Stuart575641d ago

Also, just off-topic slightly but..

Does anyone think that layoffs now may well be making space for AI integration of game development, and 'crunch-time', 'unsustainable', 'big budget' are all terms been used to butter us up to receiving the news that AI integration will help and maintain the level of AAA games that were accustomed to? Perhaps the layoffs were the devs that didn't join a union quick enough and if only they had the smarts of SAG members and strike while the time is right, before its too late?! Imagine DEV's on strike at a time like this, there's already a game drought.

isarai41d ago

Nah, quite literally every industry around is having layoffs.

shinoff218341d ago

I work in manufacturing. Layoffs here to. Especially people with no skill. I feel bad for them more then anything.

isarai41d ago (Edited 41d ago )

I work in advertisement, Im being laid off in may despite being the 3rd best on my team of 15 just under the team lead and assistant team lead, and the assistant team lead is out next week. Yet the last two years we've all been congratulated for record numbers. Times are weird.

shinoff218341d ago

Game drought. Lol what. I can't keep up. There's so many dope games releasing. I gotta ask what do you play

Stuart575641d ago

Not Naughty Dog games, not this gen. You know, Naughty Dog? Who the article is about?

+ Show (2) more repliesLast reply 41d ago
Brazz41d ago

I hope they remember to make it realy fun to play.

FunAndGun41d ago

I hope it's extra woke and really fun to play.

Kneetos41d ago

And then Sony will lay off 900 more staff to save costs

Christopher41d ago

Is this supposed to be a big gotcha after Microsoft laid off 1,900 and we're ignoring that? Let alone the over 16,000 other layoffs from Microsoft in 2023?

Kneetos41d ago

This is an article talking about Sony, no one said anything about Microsoft

And we should always be reminded of it like people are doing with Microsoft, Sony shouldn't get a free pass either

Christopher41d ago (Edited 41d ago )

Yes, and this article is 100% about Sony firing people.

ND says new game is ambitious - until Sony lays off 900 more staff to save costs!
Sony publishes new gameplay video - until Sony lays off 900 more staff to save costs!
Sony announces weekend sale deals - until Sony lays off 900 more staff to save costs!

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150°

You almost got a version of The Last of Us 2 inspired by Bloodborne

A new The Last of Us 2 documentary reveals that Naughty Dog almost made a different version of the PS4 and PS5 game similar to Bloodborne.

Read Full Story >>
theloadout.com
Scissorman71d ago

Just make a new IP with the same concept. :)

toxic-inferno71d ago

Or just release a remaster of Bloodborne 😛

rippermcrip71d ago

Kind of a misleading comparison. They were simply talking about the game being melee oriented and more of an open world. I wouldn't compare a game to a soulslike based on that.

toxic-inferno71d ago

Open world in a very specific sense though. The sense of exploration and discovering shortcuts within a large, challenging area would feel great in a survival game like TLOU. But I'm sceptical it would be nearly as satisfying without the bonfire/lantern respawn system.

Inverno71d ago

A more melee oriented Last of Us 2 would've been so much better imo. The combat mechanics barely got any use from me cause everyone just shoots at you, and then the Scars with their bows are even more annoying. Level design was also more Bloodborne, and I love the level design in Souls game, there's a real sense of scale and exploration due to the branching paths. We really gotta move away from open world in the style of GTA and BoTW and do it more like Souls.

toxic-inferno71d ago

Completely agree with your final comment. Semi-linear open worlds like those in soulslikes are by far the most satisfying. Even Elden Ring (which is of course amazing) loses some of its heart due to it's open world.

71d ago
toxic-inferno70d ago

@SnarkyDoggy

Of course, my comment was my opinion, and may be different to yours.

I completely agree that Elden Ring's world is incredible. The design of every inch of its map is fantastic, with so much care that has been put into its layout and design to tell a story in the classic ambiguous way that FromSoft always manage. I would argue with anybody, any day of the week, that there is no finer example of open world design anywhere in gaming across all platforms and genres.

However, the 'heart' that I speak of is perhaps more aligned with gameplay. The more linear form of the previous games provides a distinct level of focus and determination that Elden Ring lacks due to the nature of it's open world. In Dark Souls, Bloodborne, etc. you often have between one and three bosses available to you at any time, requiring dedication and a certain level of grit. You have to learn each boss, master the techniques required and vanquish them before moving on. Between 60% and 90% of the bosses in each game generally result in this experience.

I had no such experience in Elden Ring, except for the fight against Malenia, because the nature of the open world meant that there was always something else to do and explore. The open world encouraged this, meaning that I spent most of the game over-levelled for the bosses I was facing. And I didn't even go out of my way to over-level.

To conclude, the heart of Soulsbourne games isn't inherently the difficult; it's the grit and determination required to beat them. There are other things that factor into the soulslike genre, but that gameplay loop is the real soul of the series. And Elden Ring, mostly due to it's open world, lacked that particular aspect.

As I have said, you are welcome to disagree with me! But I hope that further explains my original statement.

shinoff218371d ago

I don't think we need to move away from a gta open world style. There's room for all. I enjoy open and linear along with in between. If you have an issue I imagine it's on the devs.

Inverno71d ago

An in-between then should be considered more often. I'm just not a fan of the long stretches of land of nothing. Idk whatchu mean by the last thing tho, I like ND.

Demetrius71d ago

Def did good with their own thing I'm so over the whole copy souls combat sheesh I can dee if in certain games it would be bosses that looked like a souls boss but straight out copying the combat and feel takes away from a game that supposed to be its own lol

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