Wired: "Japan is over," Mega Man producer Keiji Inafune once lamented, visiting the Tokyo Game Show in 2009.
It's no secret that the Japanese game industry has long since lost the dominion it once enjoyed over the world of videogames. That's not necessarily a bad thing; a broader chorus of voices means a greater variety of video games. But every year the Tokyo Game Show feels a little emptier and sadder, even as it sets new attendance records. The people keep coming, there are just fewer Japanese video games for them to see. Some of Japan's biggest videogame makers sometimes fail to show up, and the ones who do sometimes don't bring any games with them.
WIRED is on the show floor and we've been collecting (and lamenting) the latest signs that Inafune-san might have been right. Here are the saddest, weirdest scenes from the Tokyo Game Show floor.
Grand Theft Auto V was released on PC on the 14th of April 2015. That means the game will be nine years old in four days, and it’s still among the most-played titles on Steam. With a 24-hour peak of 145K players, it’s as popular as Baldur’s Gate 3, Apex: Legends, and Destiny 2.
The freedom to explore large areas, approach objectives in multiple ways, and stumble across amusing distractions will always be an excellent format for video games, but some do it better than others. To celebrate the formula and parse the best from the best, have a look at the best open-world games of all time so far.
Red Dead Redemption 2 and GTA 5 are both classics, but movement and general interaction sometimes feels like you're possessed by a fridge.
Rockstar need to learn that 12 years of work and 5000 employees doesn’t account for one persons opinion on the internet…
The controls of RDR2 felt a but cluncky indeed, but it’s not as bad as some make it out to be. At no point did I get the feeling my experience with the game was held back or ruined by the controls.
But it can never hurt to optimize them a bit, sure.
Red Dead Redemption felt clunky at first but I got used to it fairly quick. I thought 2 was easier to control but it could be my experience with the first game helped me out. Great games
I wouldn't call Rockstar games characters clunky instead they feel like they move with Weight they are not twitch controls press x to instantly snap onto cover the characters instead move like a actor would ducking behind cover they are exposed while they get there.
Hopefully Sony's PhyreEngine Game be more improve, making it easier and quicker for game developer to produce great games.
I couldn't agree more Japanese gaming isn't the same they have failed to keep up. Japanese gaming is dead
Make a badass Godzilla game that has people working together in multiplayer to take down all the giant monsters from that universe using jets and tanks, basically make Battlefield with players working together.
Tell me that wouldn't sell well there and everywhere else.
What a deplorable state of TGS in this days.
Too busy playing Monster Hunter 4