There's no question that the PS4 is more powerful than the Xbox One. The only thing we don't know about the PS4 (when it comes to specs) is how many GB of RAM it uses for games. I think it's 6GB? Let me know in the comments. But that's not the point of this blog. What's the point of it? To talk about what the PS4's 50% power advantage will actually throughout this generation.
Obviously, 1st party games are going to be the best showcase of the PS4's power from all studios. As it is, we already have infamous: Second Son and The Order: 1886, which have some of the most stunning visuals I've seen so far for next gen (obviously the Division looks just as good). infamous Second Son especially surprised me due to the fact that it's an open world game. Along with amazing graphical output, we're also gonna see a lot more expansive games from Sony's first party studios. So no worries there.
The problem here is 3rd party publishers, not even developers. Why? Because of this:
"if the PS4 version shipped with an obviously superior resolution and framerate; better to “castrate” the PS4 version and release near-identical games to avoid ruffling any feathers."
That's the problem. If the PS4 version of the game is obviously better, then tension would grow between the publisher and MS. So to please them, they'll try to gimp the PS4 version as much as possible to make the two versions nearly identical.
I have a VERY big problem with that. The XBO is essentially holding the PS4 back. In 2-3 years, PS4 will show a more clear difference, but probably not to the full extent.
The funny thing is, it's ok for the Wii U versions of games look worse and have a smaller mode selection than current gen consoles and it's fine for the PC version to look miles better, with better frame rate, textures and if you've got the specs for it, running at 4K, but when it comes between the PS4 and XBO versions, they have to be identical. Why? Because M$ have deep pockets. And you know what pisses me off even more? That it was fine for the 360 to have better multiplats for a while. Obviously it was because it was easier to develop for, but the PS4 is more powerful and easier to develop for than the XBO, there is no reason that the PS4 should have better multiplats. But again, because MS has a lotta money, it probably won't be the case.
There is a way that we can make it happen though. Whether it be through forums or twitter, we need to make sure devs and publishers understand that we don't want gimped versions of our games on PS4 because of the XBO. This will be reinforced if the PS4 has a significantly higher install base (which it most likely will). But either way, we need to make sure. I'm not a graphics whore, but I'm not gonna pay $60 for a gimped game, one of the many reasons people aren't excited about the Wii U.
As for Japanese developers, this isn't too much of a problem, seeing as most are just making 3rd party exclusives for the PS4. But regarding ones like SE who are making next gen multiplats, I'm not 100% sure of. I'll use KH3 and FF15 as examples.
KH3 and FF15 are being developed on a level that both the PS4 and XBO are not capable of and then being directly ported down to both consoles. I'm guessing that Nomura's trying to maximize each console to see which one can replicate the original version the best, which will obviously be PS4. On top of that, I pretty sure SE knows that both games aren't gonna sell well on the XBO, especially in Japan. I estimate: 4 copies of the XBO versions. So they won't have much of a problem with that. But even then, I am still a bit pissed that they're coming to the XBO. Why? Because they'll just take even longer to come out. I've waited for Final Fantasy XV for years (KH3 is not a game I've been waiting for that long since DDD came out last year, but still) and I'm not really happy that it's gonna take even longer because of the XBO. But after KH3 and FF15... eh that's for another blog.
The point is, I'm not gonna just sit back and let the XBO hold back the PS4. And don't forget, we're not just talking about graphics and frame rate, we're talking about scale, AI, collision detection, physics all of that stuff. Obviously, the difference won't be amazing visible at launch regardless.
So really guys, let's just make all these publishers to show off the PS4's true power and to not gimp the PS4 versions of these multiplats (Yes, yes, I know Dathreats beat me to it, but I was working on and off for this blog)
Hanzala from eXputer: "The cruel hammer of Nintendo has fallen. Farewell, 3DS and Wii U, you surely brightened my life and many others; you won't be forgotten."
Having previously taken PC players on a journey into the unknown, it's now time for PlayStation and Xbox gamers to get ready to PERISH.
This is a public service announcement to reminds Helldivers 2 players that Reinforcement Stratagems are not to be used as Grenades.
Could you clutch those straws a little tighter.
The PS3 is supposedly more powerful than the 360, yet all of the exclusives on the PS3 don't do anything above and beyond what multiplat games haven't already achieved in terms of scope, I suppose MS paid them too yeah? Sure it might have a few more shiny graphics on some games, but at the cost of AA, screen resolution and vise versa.
EA will definitely gimp a version if there's a big enough discrepancy, especially since they're in bed with MS. But I think mostly it'll be like it was with the Original Xbox and the PS2 where games like Splinter Cell took advantage of the extra power..
Also, with the switch to x86 I think games will be developed differently, they'll start for high end PC and just switch things off until it runs smoothly - so if the PS4 is as well endowed as people say it'll have higher resolution textures and a higher frame rate etc, just generally more things happening due to the ram and the bandwidth being constant.
Again with this nonsense.
Every post I read from you, you always say the best version of FF and KH will be on PS4.
Where is this proof and why do you even think this when you know it's not true at all.
And didn't Da Threats just post a similar blog that isn't even a week old?
You guys need to give this "50%" a rest because so far no one is seeing this extra power.
If you truly are afraid of gimping then you should be concerned about the PC crowd. Because wouldn't the same logic be applied to console gimping the PC version?
Of course not because when talking about PC is off limits or you'll be labeled a PC elitist.
I can think of at least four serious issues present with your desire for "non-gimped" PS4 editions of games.
1) Games share a codebase, except for platform-specific stuff, like a rendering engine, or online service interfaces. They ALSO share assets -- i.e. models, textures, and everything inbetween. It would be foolhardy for a developer to spend extra money on ONE version, when they can make assets that work on all versions much more cheaply.
Any extra GPU muscle the PS4 has will HAVE to be used for fancier shader tech, or very GPU-friendly GPGPU work, and that's pretty much it. In the end... that's not going to produce the fantastic visual differences you seem to be looking for.
2) The CPU, and CPU memory practical access speed, of the PS4 is WORSE than the XB1's. It's a sad truth, but many of the really awesome games we've seen this gen, like Skyrim, GTA4, and a host of others, are CPU-bound, and not GPU-bound at all, as demonstrated many times over by places like Tom's Hardware and Anandtech.
GPGPU can't simply be thrown at a lack of CPU muscle, since it just doesn't work for a very large set of problems, and, on top of that, again this entails extra expense for the sake of a single platform. Not gonna happen. Games will be tailored to the PS4's weaker CPU architecture, and the XB1's extra CPU muscle will be left to rot, except in exclusives.
3) The RSX had about a 30% pixel and texel advantage, on paper, over the Xenos. But the Xenos had that eDRAM. The end result was that the XB1 managed to pull very close to the PS3, even with the PS3 Cell pulling out a lot of GPU work, and the RSX numerical advantage, along with the PS3's XDR bandwidth. This is not all that different than the last gen. I don't think the differences can/will be as pronounced as people seem to believe.
4) As more horsepower is thrown at the problem of rendering an image, the returns seem less and less for the investment. This is a pretty well known function of human-machine interface psychology. i7's are, supposedly, a good 2x as fast, on paper, as the fastest Core 2 quads... but it doesn't really feel like that, most of the time, does it? The GTX 680 has 2-3x the on paper, numerical muscle of the old pair of GTX 275s I used to run... but you know what? I can hardly tell the difference in the same games.
Psychology, and perception, play a much bigger role that most people care to admit. Don't knock the publishers for not "using the PS4 to its fullest", when it's unlikely that you could even see the difference... and keeping disc prices from hitting $70 is in both your and their best interests!