kotaku:
The Wonderful 101 is a frustrating game, a confusing maelstrom of aliens and superheroes that seems to punish players for all the wrong reasons.
The controls make no sense, the action is disorienting, and the camera is a mess.
And then…
Then…
Somewhere during the first two hours, something clicks. Everything changes. Control schemes that were once incomprehensible suddenly start to feel like natural extensions of your hand. The pitch of combat swings from dissonance to harmony. You find yourself switching powers and weakening enemies and losing yourself to the satisfying, exhausting rhythm of saving the world from space aliens.
Now let’s try that again.
Vice president Hideki Kamiya, director Yosuke Matsumura and producer Yuji Nakao discuss the standalone release.
Adam from NoobFeed says, "The Wonderful 101: Remastered is a creative adventure full of amazing boss fights and dynamic events. The boss fights are thrilling cinematic encounters that test your skills in a multitude of ways and the game constantly changes in such a vibrant way that it's hard to predict what will happen next".
Only PC and PS4 Pro can deliver a sustained 60fps.
"The Wonderful 101’s biggest flaw is that it is terrible at telling you what to do. It makes no attempt to teach you how to shape-shift on the fly or properly weaken the very-challenging enemies that GEATHJERK will send your way. It won't guide you through the occasional obscure puzzle. It won't tell you to buy those helpful dodge and block abilities in the shop, even though they're a must. (Buy them.)"
and this is why kotaku is crap.... Puzzles too hard? not reading tutorials so they don't know how to play the game? Kotaku is the reason why have games holding our hands through games, because they're morons who can't learn to play a game themselves.
Once again, Story Quality: WTF? Like this website: (HELL) No
Alright review.
Im glad they finally got it... welcome to the true meaning of hardcore gaming kotaku! Get your skills up guys the real gaming is about to begin!
All these reviewers have gotten so used to the same old FPS's with quick time events that they have forgotten how to actually learn and play a new game with different gameplay mechanics and puzzles. Difficulty should be a plus when it comes to games these days because it's so hard to come by.