A Microsoft spokesperson has responded to Kotaku's request for comment regarding Edge's previous article on the PS4 being 50% faster than the Xbox One.
The Nerd Stash: “The letter scene in Grandia is a magnificent, layered early example of the game's wonderful NPC interactions, and a real tear-jerker.”
A third game in the Falconeer series has been announced as the second, Bulwark: Falconeer Chronicles, launches.
While there’s a lot to love about modern video games, there is one trend — particularly in the AAA space — that tends to grate: their length.
Games are coming out with too much fluff and side activities that are horribly dull. That's my main issue with all these open world games. Open world should be about exploration, discovery and wonder, not have some stupid 10s or 100s of boring activities spread throughout.
I stopped buying overfluffed games like a decade ago. Cant stand games with the Ubisoft mindset of just filling maps with uselss collectibles and fodder. Make it mean something. Ill gladly take 1/4 size of the map and 1/10th the "content" if it all meant more, were more unique and greater affect on your progression.
Well people complained like the world was ending when a few games were six to ten hours of gameplay. Developers listened and started making longer games full of repetitive gameplay, time wasting fetch quest and other forms of bloat. In doing so they were able to justify the high cost of a game being sold to the customers at seventy dollars or more.
It's been a problem with pretty much every modern AAA game all through last gen and this gen. God forbid you point it out tho because all these big games are masterpieces and people lose their minds if you criticize them. Death Stranding is a fetch quest fest, but people will die defending it cause it's a "masterpiece".
They gave up, lol.
"Ten years ago, you could argue that a console’s power was summed up in terms of a few of its specs, but Xbox One is designed as a powerful machine to deliver the best blockbuster games today and for the next decade.
Xbox One architecture is much more complex than what any single figure can convey. It was designed with balanced performance in mind, and we think the games we continue to show running on near-final hardware demonstrate that performance. In the end, we’ll let the consoles and their games speak for themselves"
Well that was rich in detail /s
To be far what more can they say.
funny stuff
MS shouldn't have been on forums trying to argue over specs in the first place..
"In the end, we’ll let the consoles and their games speak for themselves."
This is the best answer they came up with, I don't mean to be rude, but, these guys must forget that they are competing against Sony.
By the way Penello said something that the software would balance things with the Ps4 hardware. And I just found out that Xbox One drivers are late in development ?