Unity CEO David Helgason has revealed to OXM that Unity game creation tools for OXM won't, in fact, be "widely available" to developers till 2014, though they will be made available to certain developers as part of early testing this year.
Jan 8 (Reuters) - Videogame software provider Unity Software (U.N) will target laying off approximately 25% of its workforce, or 1,800 jobs, the company said in a regulatory filing and internal company memo on Monday.
What a waste. And despite all of this cut and slash, their polices are doubling down on what led to all of this. They have committed themselves to bring a losing brand going forward. Good riddance. Maybe Microsoft will buy them out, they seem to have a lot in common.
Videogame software provider Unity Software will eliminate 265 jobs or 3.8% of its global workforce and end an agreement with a digital video effects company founded by the "Lord of the Rings" director as part of a "reset," the company said on Tuesday.
The percentage is lower compared to recent layoffs we been hearing. But still 265 jobs is quite a number.
The executives make obviously terrible decisions, then their profits drop, and it's the work force that suffers because of it.
https://www.gamespot.com/ar...
Unity has announced a round of layoffs and the closure of Weta Digital, after it decided to end its agreement with Peter Jackson's Weta FX. The layoffs will impact 265 employees, a total of 3.8% of its workforce, Reuters reports.
Back in December 2021, Unity acquired a part of Peter Jackson's Weta Digital, including "Weta Digital's tools, pipeline, technology, and engineering talent" in a deal worth $1.625 billion. The remainder of Weta Digital remained under Jackson's ownership and rebranded to Weta FX, with the company maintaining an agreement to use Weta Digital's tools and services.
Now, Unity says it has terminated the professional services part of this agreement, which will result in the layoffs of 265 employees involved in the agreement. Weta FX issued a statement to FX Guide, saying it would be looking to re-hire as much of the Weta Digital team as possible. Unity will retain ownership of the tools it acquired, and they will remain readily available for Weta FX to use.
I worked at Unity, super smart...super woke. John was a piece of old school work...how he survived so long is a mystery.
While the games themselves made it one of the best years ever, the game industry itself was just a whole other level of disappointing in 2023.
How about the death of E3? That used to be one of the year's gaming highlights, now gone.
My number 1 is crappy a.i. written clickbait articles from suspect gaming “news” sites.
Wow, 9 comments all removed because of 1 Spam. Ok.
Anyway, why is it that Microsoft always has to clarify things lately. Save yourself work and just be upfront the first time you announce something.
That's how they're doing it now with the PS4/PSVita Unity tools. Unity doesn't have the option online to "Pay $1000 for the PS4 license and Unity Plugin!" like they do with their Android or iOS dev plugins. You have to be a Sony developer, then Sony will verify with Unity that you're a dev and then Unity will make arrangements to get you the add-on necessary for development using Unity, and then Unity stresses these addons are still beta.
I imagine the process will be the same for Unity development for the Xbox One. Fantastic news though. Having Unity plugins available for both consoles should make porting for indie developers a breeze. That's my hope, anyway. Can't wait to turn my team loose on the new tools. :)
That's good news!