Kickstarter has a very interesting, pleasant premise; let gamers choose to fund the games that they want, allowing developers to create without needing a publisher. However, the idea isn't without its pitfalls. Many projects get cancelled and there is a lack of obligation for developers to follow-through. Luckily, there are steps you can take to increase your odds of backing a true winner.
First and foremost, you need to make sure that the idea isn't too ambitious for the developer. Watch out for small and one-man developers that use words like "open world" and "procedurally generating"; these are things that small teams normally lack the resources and man-power to complete. Projects like that aren't likely to get completed within funding (Or in the "Cult: Awakening" case, not making it with SEVEN HUNDRED PERCENT funding).
Once you've established that, understand the developer's history. A developer with the experience is more likely to know their limits and have realistic goals. With experience, a developer is more likely to make a competent product and on-time.
They might be capable of knowing how long a game will take to develop, but what about you? It's a major plus if the developer provides a detailed timeline of when to expect parts of the game to be finished. If they fail to make many of those dates, you could have a strong case to ask for a refund from the not yet bankrupted developer.
Lastly, have an idea where the money is going. A developer should be expected to provide details on where the money is going. You might not want to give money to a developer that's expecting to spend too much on personal expenses or cocaine. It builds confidence in who you are backing to know that they have a professional understanding of what to do with the money.
TL;DR Tips:
*Don't give to small/one-man development teams that use words like "open world" and "procedurally generated" that indicate a project too ambitious for them to handle
*Only give to those with experience developing professional products
*Only give to those that have a very detailed timeline
*Only give to those that have a very detailed breakdown of what the money is for
"If the problems are severe enough that the creator can't fulfill their project, creators need to find a resolution. Steps ***could*** [AKA, no specific obligation as to how to "fix" the situation] include offering refunds, ***detailing exactly how funds were used*** [AKA just saying "LOL, spent it all on rent, sry"], and other actions to satisfy backers."
--Kickstarter FAQ
Review - Slave Zero X will put a smile on the face of those who played the original in the late '90s; it oozes a distinct biopunk style
Review - Bugs and control quirks make this a patchy experience. Cute as Bunhouse is, its faults might be enough that you default back to Stardew Valley.
Games Asylum: "Well, this is neat. As the name suggests, Wrath of the Mutants is the rarest of things – a genuine arcade conversion. With most modern arcade games being ticket redemption machines, this is something seldom seen. In fact, the last arcade conversion we can recall was Raw Thrill’s own Cruis’n’ Blast on Switch back in 2021. This is also based on an older iteration of TMNT, harking back to the series from 2012-2017. It’s essentially breaking franchise continuity (we’ve had two different iterations of the Turtles since) and could even be considered nostalgic for a select few – those who grew up with 2012’s Turtles are probably in their late teens."
BTW, here's an article on the cancelled Kickstarter project that inspired this blog: http://beefjack.com/news/su...
http://www.kickstarter.com/...
Just about 700% funding. Basically one guy claiming he will make a game with procedurally generated maps, story, LANGUAGES, etc...
Guess that's the downside to Kickstarter. Anyone can jump up there and exploit the system. You never know who you're really donating to.
kick starters can suck it. donate your money to something helpful.
Definitely something to watch out for. But kickstarter is also great, It's giving us things like Star Citizen, which is my no. 1 most anticipated game right now.
I think Kickstarter is a great idea. I really don't like the lack of accountability, or the inability to pursue recourse should a project not come to fruition due to abuse or the developer's own incompetence.
These are good points people should look out for. I've yet to fund any kickstarter because, while I know there are good dev teams on there, the abuse, and the amount of money people can get through that abuse, just turns me off. Until Kickstarter has something that allows me to fund with more confidence, I will not open my wallet for them. That Phoenix game though looks really good, and has been hard to put off.