The dangers of advanced graphics and it means for game creativity.
Moiz from eXputer: "The constantly challenging nature of Balatro makes it an unforgettable experience and a delight for Poker enthusiasts."
In a recent Game Rant interview, Mob Entertainment's CEO and Co-Founder Zach Belanger talks Poppy Playtime Chapter 4 and the company's future plans.
Get a sneak peek of Hades 2's exciting new features and magic mechanics in our latest preview.
Does anybody else find it comical that anytime next-gen console graphics are discussed, that Killzone: Shadow Fall is ALWAYS shown and not the "graphically superior with 150k polygons" game Ryse or Forza?
The issue of putting graphics first has been around for a while.
A large enough, talented team can create technically supurb visuals and still make a great all around game.
But, it's true that the emphasis on graphics has taken away from gameplay in many cases, and this could be avoided.
When all the games are near "photo realism" and this technical aspect is achieved easily by many, there will be nothing to compete about (in this area) and we might see even more devs go for stylized creative aesthetics as they begin to focus more on other important aspects of games.
Of course hardware, engine, comparison, fanboy wars and more are still almost an inevitability though.
Very good article. I believe we are getting to a point where graphics are going to be great, with little improvements here and their. This indeed should allow for more focus on content, control innovations and other improvements to AI behavior, etc.
Great times ahead.
Last of us?? The story made that game not the graphics
Hes got a point about realistic FPS's tho!!!!!!
The death of creativity was when they decided to annually pump out cod games and over use the copy paste function of the keyboard.
Cod has destroyed original creativity by the success it's had by drawing in other devs to try and mimick what call of duty does to attract sales.