Game development is often the art of compromise and of accepting trade-offs to squeeze important features into a game while removing others in order to comply with the limitations of the hardware.
This is especially true with the 3DS; that is one of the least powerful platforms on the market. Apparently the development team of Monster Hunter 4 did not accept this kind of philosophy.
Capcom corporate officer Ryozo Tsujimoto talks about the threat posed by Google, Amazon, Facebook and Apple.
I don’t know how MHW will compete with my 6s (last iPhone I buy), my monthly vitamin shipment, my moms messaging system or the evil overlords of my personal data.
Capcom can survive by continuing to make great games like they did with MHW, DMC5, RE7 and RE2 Remake.
Siliconera spoke with Monster Hunter World: Iceborne Executive Director and Art Director Kaname Fujioka and Director Daisuke Ichihara about the game's monsters, new characters, and quality of life improvements.
GameCentral speaks to the makers of the new Monster World expansion, about loot boxes, the Capcom revival, and too many dragons.
Of course they'll say that, they always do. Then the game is released and people realize they were lied to, but it's too late because they've already spent their money.
As much as i like the 3ds, compromises had to be made when making monster on 3ds, the controls and graphics isnt gonna be on par to say vita, wii u, ps3 etc and without a dual analgoue <most dont have circle pad>-- that doesnt mean the game wont be good because i think it will be awesome-- but there is shortfalls