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The age of CD-ROMs allowed for better music and polygons sharp enough to cut glass, but the storage medium also introduced gamers to the horrors of loading. Virtually every game of the era (that wasn’t on N64) continually paused the action to prepare the next bit of gameplay. The problem has lessened over time as technology improved, but as long as discs are part of the equation, you’ll likely have to wait at least once per game for a load screen to pass.
Ubisoft barely have a leg to stand on lately, so do they need to crack open the vaults and return platforming royalty to glory for some goodwill?
We need Rayman 4, they could make a great platformer game if they wanted. With the open hub levels and the like.
Better than relying on Rabbids and Assassins Creed all the time
Yes..but I am sure it won't be the Rayman game fans want. Not from the company that is Ubisoft today.
Ancel is retired from games. His hoodlum/rabbid team are doing their own thing. It would not be the same if Ubisoft did.
Experience points, skill trees to fill up, level gating, endless menial tasks and side quests, constantly scrounging for resources. Always having to upgrade your gear. A.KA. "The Ubisoft effect".
No thanks, don't ruin Rayman's legacy.
A decade on from Rayman Legends' release, it remains a near perfect platformer, so what happened to Rayman? Will we ever see another sequel?
Rayman Legends made its debut 10 years ago today, and has been launched on nearly every gaming platform since.
Too bad Ubisoft only cares about live service games now. Maybe one day they'll make a new Rayman game.
Great games.. would be cool to get qn Origins remaster at least..I know that many of the levels are in Legends, but still
Interactive Load screens are AWESOME........but NO LOAD screens are even better.
Good Devs know how to eliminate load screens.
I loved the DBZ loading screens.
Old memories :')
Square Enix did amazing with Tomb Raider. Eliminating loading screens. Blending the cutsceens with the gameplay perfectly.
"The age of CD-ROMs allowed for better music and polygons sharp enough to cut glass, but the storage medium also introduced gamers to the horrors of loading."
I'm pretty sure the C64 games on cassette tapes introduced gamers to the horrors of loading many years before CD-ROM. Those were loading times that were measured in minutes rather than seconds, and were occasionally alleviated via the use of images, music and interactivity (mini-games such as the famous "Invade-A-Load", which pre-dates Namco's Galaxian loader by at least seven years).