890°

RESOGUN Uses Only 50 Percent of PS4 CPU, "8 GB GDDR5 RAM And Unified Architecture Necessary"

GB: "RESOGUN was one of the biggest surprises of Gamescom. Featuring rich visuals and engaging gameplay mechanics, Housemarque is set to cement their legacy when it launches on the PlayStation 4. We recently got in touch with various individuals over at Housemarque - with answers compiled by Harry Krueger, Lead Programmer of RESOGUN."

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gamingbolt.com
pedrof933877d ago

50 % CPU ?

CPU which hasn't been announced ? Sony keep it classy don't be a desperate Microsoft trying to get more attention to their product.

AngelicIceDiamond3877d ago

This is great news but I dunno about a "Megaton." If you wanna see Megaton just wait until Ready at Dawn's first official trailer of The order: 1886.

blackbeld3877d ago (Edited 3877d ago )

Exactly and it is F2P game.

Amazing huh?

It will be my first prio download when I got my PS4.

WrAiTh Sp3cTr33877d ago

Lol, why does that game use so much?

G20WLY3877d ago

^Pedro, it's a quote from the Lead Programmer, rather than Sony.

^Wraith, read the article.

^thrust, "what?" doesn't really work when you write it, does it? Read it again ffs! lol

Can't argue with this game. Looks great. Would pay. Don't need to. Bring it! :)

devwan3877d ago (Edited 3877d ago )

This game looks pretty impressive. Then you see it in 1080P and you realise all those particle effects are actually cubes, not particles. Then your head goes B O O M

Write this off as free indie junk if it makes you sleep better in your lime green duvet set tonight - this game is one of the few that actually screams next gen when you see it running first hand.

JunioRS1013877d ago

@ thechosenone

Woahhh I didn't think they were using THAT many particle effects.

That's going to look crazyyy on a big screen.

Sign me up! It's coming out launch day too.

thechosenone3877d ago (Edited 3877d ago )

@JunioRS101

the game is an absolute beast. will definitely pick it up when it drops.

Eonjay3877d ago (Edited 3877d ago )

People wont really grasp the concept of this till they see the physics work in action. It is truly overwhelming to see all the particles reacting with their own physics in real time. This is why parrellel processing is going to trump CPU's. The real power of PS4 is not its GDDR5 RAM, its the ALU attached to the GPU allowing it to do operations usually associated with CPUs such as physics. As powerful as the CPU is, it has nothing on the GPU.

specialguest3877d ago

I am not concern about whether the game uses 50% or 90%. Let the devs worry about hardware limits. What matters is as long as it meets the developers full potential and vision, that's good enough for me. The game looks beautiful for what it is.

MidnytRain3877d ago

thechosenone

I see what you did there...

Autodidactdystopia3877d ago

Dude Im a PC guy all the way, but that engine is FUCKING IMPRESSIVE!.

I love dynamic simulations like that, holy cow.

only 50% ill make the stretch and believe.

boy does that look nice.

NewMonday3877d ago

“.. all of the geometry generation (for the cubes and levels), the physics and collisions for the cubes, the particle mayhem you unleash with your Overdrive or Bomb; all of that is being done in compute shaders. There is still plenty of CPU power left over (currently we’re cruising at around 50% CPU usage during gameplay), but with the GPU and compute shaders doing all the fireworks, we do not really even need it,”

this proves the PS4 has the best compute power in consoles.

thrust3877d ago

How does it prove it?

+ Show (12) more repliesLast reply 3877d ago
vigilante_man3877d ago

Great to see developers getting to grips with next gen tech. This is what it is all about people.

The real beauty of XB1 and PS4 will come from system-only games. So for all you XB1 fans knocking this, just look forward to greatness from the MS new studios. We all win with these types of games.

I played Super Stardust on the PS3 and it is my favourite small game. I just love it. Can not wait to play this on day one.

The hardware is out - let the developers create!

Godz Kastro3877d ago

Uh oh, its the return of how much percentage a console is using. We were seeing articles like this until 5 years into last gen... New generation means new percentages...smh

insomnium23877d ago

And after certain events occur one side of the war will consentrate only on sales numbers once again.

joeorc3877d ago

@Godz Kastro

"Uh oh, its the return of how much percentage a console is using. We were seeing articles like this until 5 years into last gen... New generation means new percentages...smh "

"devwan -Then you see it in 1080P and you realise all those particle effects are actually cubes, not particles. Then your head goes B O O M "

http://a.pomf.se/3Pe9.gif

and

http://a.pomf.se/3Xf6.gif

“For example, all of the geometry generation (for the cubes and levels), the physics and collisions for the cubes, the particle mayhem you unleash with your Overdrive or Bomb; all of that is being done in compute shaders. There is still plenty of CPU power left over (currently we’re cruising at around 50% CPU usage during gameplay), but with the GPU and compute shaders doing all the fireworks, we do not really even need it,” he added.

"We are using more memory than PS3 has in total just for the flying cubes! The GPU and compute shaders are also being heavily utilized for a lot of things."

Do you not get this?
this is more than just a little, freaking talking point this is showing day one what the PS4 is able to do right off the bat with dynamic physic's with not just a particle effect, they are actually cubes!

this is really impressive for a game console.

JunioRS1013877d ago

IDK WHAT WE'RE YELLING ABOUT!

neogeo3877d ago

SHHHH!!!!!!!!!!!!!!!!!!!!!!!

showtimefolks3877d ago

the true power of ps4 will be seen in future years, more than now

launch games have never been able top stand next to games that come later in a generation, but since we are going from HD to HD maybe this time around launch titles will be great playing/looking wise

3877d ago
+ Show (4) more repliesLast reply 3877d ago
ElementX3877d ago

Sorry but a side scroller requiring 8Gb of ram seems suspicious and makes me believe it isn't very optimised

gameseveryday3877d ago

It is not only a side scroller. This game is using millions of individual building blocks that break up in real time. And rendering each of them requires a lot of computing power.

ElementX3877d ago

Looks like a shooting scroller to me from the videos I've seen

MasterCornholio3877d ago (Edited 3877d ago )

The engine supports up to 500,000 cubes with physics calculated through compute for each one. But in most cases you will only see 200,000 of them.

http://a.pomf.se/1Zn8.gif

Credit: Jack V....

P.S They have been working on this game for over two years plus its running at 1080P 60FPS and they are using advanced functions of the GPU like Compute for example. I believe the game is pretty well optimized.

P.S.S All this information was obtained from an interview with the devs.

KnaveX3877d ago

Its ignorant to judge what goes into a game only on its format.

Godz Kastro3877d ago

Is it scrolling to the side?

DigitallyAfflicted3877d ago

Sorry but I'm disappointed with 50% for game like that 20% would sound more promising.

joeorc3877d ago

@Rashid Sayed

"It is not only a side scroller. This game is using millions of individual building blocks that break up in real time. And rendering each of them requires a lot of computing power. "

100% exactly, i do not think many are getting that point! this is showing that the PS4 is quite a robust system, for a game console. Mark and the Team over @ Sony are really showing thing's just with a free to play game that would just frankly choke the PS3's system chip, and they are doing it day one, and its a free to play game at that.

this is showing very Good thing's are heading for the PS4.

+ Show (3) more repliesLast reply 3877d ago
GamersRulz3877d ago

they didn't say the used 8gb of ram, they said we are using more than PS3 total ram in cube physics and geometry.

Ripsta7th3877d ago

Isnt ps3 total ram 512mb?

MasterCornholio3877d ago (Edited 3877d ago )

@Ripsta

256 MB DDR2 ram for the GPU and 256 MB XDR ram at 3.2 GHz for the CPU. The GPU can access the XDR ram but the CPU cant access the VRAM.

P.S If im wrong please correct me.

Bathyj3877d ago (Edited 3877d ago )

People forget not only was the PS3 VRam alot quicker than any other RAM used this gen (quicker than Xbones actually, correct ME if Im wrong there) but it could still borrow RAM from the CPU. Many believe PS3 only had 256 of VRAM but it could in fact borrow whatever was available, its just the CPU couldnt, but never seemed to be a problem as the SPU's had their own cache memory and it was the graphics that needed the lions share of RAM.

JackVagina3877d ago

Resogun gif http://a.pomf.se/1Zn8.gif

the game runs at 1080p locked 60fps

uncompressed 720p 60fps digital foundry video http://www.eurogamer.net/vi...

Kayant3877d ago

^That gif gets me all the time :) Simply amazing.

6DEAD6END63877d ago

Thats freaking nuts, day one for me.

stuff3877d ago

Day one for all PS+ subscribers.

90Supra3877d ago

Bubs...

vid was awesome...

and this is gonna be free with PS+?

Niiiiiiiiiiiiice!!!

IcicleTrepan3877d ago

Part of me thinks the game looks awesome, part of me thinks it's a Defender clone.

MRMagoo1233877d ago

how in the hell do they get that to work and lock the frames at 60, after seeing the building turn into blocks i was thinking here comes the slide show but it was smooth as butter.

moparful993877d ago

Thanks Jack that video left a perma grin on my face.. That Boss battle brought back so many 8 and 16 bit side scroller memories.. So happy that Housmarque is in Sony's stable..

+ Show (5) more repliesLast reply 3877d ago
iamnsuperman3877d ago

There is more to it than that with Resogun which is why it sets itself apart from the other side scrolling games of its type. Check out JackVagina (seriously why) gif and you will see why this game uses a lot of power.

Mystogan3877d ago (Edited 3877d ago )

Yeah this is BS. no matter how you look at it. With a little bit of work this could be done just as well on Xbox One.

Don't get me wrong even if it was going to be on X1 I wouldn't have played this game anyway. I'm not a fan of sidescrollers.

iamnsuperman3877d ago

It probably could be done on the Xbox One but that doesn't mean this is a technically inferior game. Check out the videos. This game isn't your usual side scrollers

Utalkin2me3877d ago

You don't care about the game? But you cared enough to post about you saying you don't care about the game.....ouch makes my head hurt.

Cernunnos3877d ago (Edited 3877d ago )

They are not saying its using 8gb of RAM, they are saying they are taking advantage of the unified memory architechture, and the speed of the GDDR5 RAM. Besides, this game is using an insane amount of geometry physics and calculations, because all these tiny objects on screen are not made as low res texture meshes, but actual points with physics. This is kinda the same that the demo-scene has been doing for years and years, and it can really bring your hardware to its knees.

An example is this demo: http://www.youtube.com/watc...

I downloaded and ran the .exe for this a year back, and it brought my SLI 580's to their knees, got around 18-25fps average, and this demo is amazingly optimized.

GmIsOnPt3603877d ago

I think it says it uses 50 percent of 8gb ram, BUT i still agree with you its like a glorified geomtry wars and if thats pushing the PS4 limits or half of thats a bit underwhelming

DigitalAnalog3877d ago

@ElementX: So what exactly is the standard for using the RAM might I ask?

I'm pretty sure this is a big problem with ignorant armchair developers believing a game must be like Crysis/Uncharted/GTA in order properly utilize RAM. I admit I know next to nothing about game development but I'm pretty damn sure that you can do a lot of "background" things with the RAM even if it isn't so apparently obvious - if not - confused by "optimization" process pronounced by big budget titles.

Let's assume a game like pong would need a 8 GB of RAM to render a quadrillion balls on screen, where as the PS3/360 would only render 1/16th of that. To the naked eye it seems like they're practically no difference seeing that many ball-pixels on screen but that doesn't mean the 8GB usage is automatically nullified. I'm guessing the same principle is being applied here.

Hicken3877d ago

Are you sure you're not a troll?

Sevir3877d ago

So looking at it at face value and undermining the complexity of development because it a side scrolled is pretty silly. If you think designing games is a simple thing then maybe you should get a degree in game design.

You should just read the article instead of simply dismissing the technicalities that bring the gameplay youre so ready to pass off as a simple side scrolling shooter. It's pretty informative ElementX

Cuzzo633877d ago (Edited 3877d ago )

@element
Mus didn't read the article. Title is misleading tho. They didnt say it uses all 8.
Edit
Sorry saw ur other post below

wenaldy3877d ago

"Looks like a shooting scroller to me from the videos I've seen"

Weak-ass counter argument.

devwan3877d ago (Edited 3877d ago )

@ElementX "makes me believe it isn't very optimised"

A ton of housemarque's staff are demosceners - don't come with that kind of nonsense, these kids know how to put hardware through its paces and they know how to write tight code.

As for the game - this really rectifies the issue I always had with Defender and its clones - you never got to see much of anything unless you were right on top of it and ended up having to rely so much on the minimap. Here, with the wrap-around, you get a great view into the distance. Love it!

tarbis3877d ago

Obviously, you never read the article.

+ Show (11) more repliesLast reply 3877d ago
EXVirtual3877d ago (Edited 3877d ago )

Good sign. Especially since the building blocks break up in real time. Seriously! PS4 is awesome. I can't believe they only needed 4GB!

EXVirtual3877d ago (Edited 3877d ago )

Read it through again and it just said 50% of the CPU. My mistake. But still this is very impressive! I can't wait to see the results the PS4 will give us in 3 years :D Especially with Cel-shaded games. Those will look AMAZING.
See, this is what I call good optimization. You get more out of the hardware the more time you spend with it the more you get out of it. This game has been developed for what? 2 years now?
One more thing, has Sony actually confirmed how many GB of RAM the PS4 uses for games? I'm just wondering.

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100°

Returnal Resogun Easter egg brings Housmarque full circle

Here's how to find the Returnal Resogun Easter egg location. Developer Housmarque pays homage to its PS4 launch title in the latest PS5 exclusive.

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gamerevolution.com
victorMaje1082d ago

Haha took a screenshot as soon as I saw it.

Eonjay1082d ago

Same. Just started and saw this. Her ship reminds me of the ships in Resogun. I wondered if both games take place in the same universe.

LucasRuinedChildhood1082d ago (Edited 1082d ago )

It's kind of crazy that they've gone from Resogun to Returnal in just one generation. I would've never thought that they'd end up making a big budget third person shooter published by Sony.

Even crazier is that they temporarily gave up on arcade games altogether due to poor sales https://www.polygon.com/201... and then focused on a battle royale game instead for a while (Stormdivers).

Returnal is a nice way for them to retain their arcade DNA - they got to both course correct back to their old style to some extent and adapt to the market at the same time.

yeahokwhatever1082d ago

I liked resogun infinitely more than returnal. I hope they return to a more classic approach to games. The whole bullet hell shooter but in third person thing kind of didnt work for me with returnal. to each their own, clearly. but meh. i like their earlier work a lot more.

generic-user-name1082d ago

Too bad not enough people are buying those types of games to make it profitable for them.

fei-hung1082d ago

I want a new Deadnation.

160°

Housemarque is becoming yet another face in the crowd - A “Stormdivers” and Housemarque rant

"Just recently Housemarque launched a Gamescom 2018 trailer for their new battle royal game "Stormdivers". Well, I think that Housemarque is becoming yet another face in the crowd, and this is the reason why" - Sharn Daniels, TGG.

Kribwalker2063d ago

The problem is Housemarquee had to adapt in order to survive. There old style of games weren’t selling well, as evidenced by their blog post saying exactly that. They weren’t getting the support they should have been getting so now they have to change things up or face closing down.
I would make the change to survive too

gangsta_red2063d ago

It's a shame but it's a fact for a lot of small, independent developers. The bar is constantly being raised with each gen and smaller devs are being priced out if they don't have a hit or a huge publisher backing them up and even then there's no guarantee they'll survive.

firelogic2063d ago

Adapting to survive makes sense in theory but honestly speaking, if they weren't making money off of awesome twin stick shooters, they certainly aren't going to hit the jackpot with a low-budget battle royale game. They're one of my favourite devs and I'd love it if they were acquired by Sony. They're basically already Sony exclusive devs anyway (I know they have games on other platforms but the majority has been Sony exclusive).

Sony should buy them and up their budget and see what kind of awesome ideas they come up with.

TGG_overlord2063d ago

That would be my point exactly, and that sounds like a much better plan imo.

KickSpinFilter2063d ago

But to a me too game...I don't know.

I_am_Batman2063d ago

Before they stood out, Now they don't. I can't see how this is going to help them be more successful. Targetting a passionate niche audience is still better than offering generic mainstream games in my book. I understand that they weren't very profitable so things had to change but why go from oustanding niche games to the biggest mainstream trend? Surely there must be a compromise between the two. I wouldn't be surprised if their new game bombs to be honest. It's really a shame. I hoper it turns out good but I'm very sceptical.

TGG_overlord2063d ago

You are right, and this is a very risky gamble imo...

TGG_overlord2063d ago

Then it's most likely not hte best of ideas to go for a battle royal game, since the genre is already swamped atm...

gangsta_red2063d ago

The genre is swamped? I think that's a bit of an exaggeration.

porkChop2063d ago

Yeah they didn't have much choice. They couldn't stay the course.

+ Show (3) more repliesLast reply 2063d ago
PoopsMcGee2063d ago (Edited 2063d ago )

A sad, sad truth. I hope they go back to the genre that they are immaculate at and is sadly under-represented. Diversity is needed in this industry...

gangsta_red2063d ago

Diversity is needed, unfortunately so are sales and Housemarque already stated that their past games underperformed.

So to stay afloat, they had to get with the trends. Hopefully they can bring something to this style of gameplay and hopefully they'll get the support needed so they can possibly go back to what people loved about them.

TGG_overlord2063d ago

So it's been said, but I hardly doubt that yet another battle royal game is going to solve their problems...Imo, they need to bring in someone that could help them cut their costs, improve sales and so on.

TGG_overlord2063d ago

I don't get why their games didn't sell even though they kick-ass, but this is not good for anyone. I mean, just like you said, diversity is very much needed, or else everything will look and feel the same.

AK912063d ago

I honestly can't blame them for this decision they're previous games whilst awesome didn't sell well they are simply doing what they have to in order to stay afloat.

Evolve2063d ago

Is it too difficult to develop Dead Nation 2 instead of ..... this?

King_Noctis2062d ago

To be honest they are setting themselves up for failure. They should have known that there is no way to penetrate the battle royale’s market right now unless you bring something very unique to the table, and even then there is still no guarantee of success.

240°

Hardest PS3/PS4 Platinum Trophies

Neocrisis - Here are some of the hardest platinum trophies to get on the PS3 and PS4. These are the ones that I was able to get myself.

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neocrisis.com
IamTylerDurden12210d ago (Edited 2210d ago )

Some of the hardest platinums imo.

Orcs Must Die Uchained

Enter The Gungeon

Max Payne 3

Nuclear Throne

Super Meat Boy

bouzebbal2210d ago (Edited 2210d ago )

Velocity 2X
DJ Hero
SF4
KZ2
WipEout HD
...are among the toughest and 5 plats i am most proud of

jerethdagryphon2210d ago

Kz 2 the online was a stupid requirement

Knushwood Butt2210d ago

Congrats on Velocity 2X

I got the silver for 25 perfects...

joab7772210d ago

For me, in my run, it’s Lost Planet 2 and Killzone 2 before it’s patch. But about 3 yrs ago, I stopped chasing pointless trophies that are just wasted hours.

jazzking20012210d ago

i am not a plat hunter but i will try to get them.....if they do not require a ton of work to do.

jerethdagryphon2210d ago

Out of the 90 i have gt5 and sport are probobly high on the list that and sports champions

2pacalypsenow2210d ago

MGS 5 is not a hard platinum, it's just time consuming.

How is Killzone 2 not on this list?

jazzking20012210d ago

I have never played K2, thus not on the list.

kuraki_dan2210d ago

This list is trash.... infamous took me less than 24 hours to plat and resogun only a few days.... so many much harder/actually time consuming games. Warhawk for example...

Sniperwithacause2210d ago

OMG dude! You beat me to it. As soon as I started scrolling thru comments, and didnt see Warhawk yet I was going to post it.

the worst2210d ago

Warhawk is no joke. I have a championship blade. But flying all that time in the air. I just couldn't do it

franwex2210d ago

Still working on the mgs v one. So far I’m about 130 hours in. All I need to do is collect all the damn animals, beat the target tests on mother base, do the secondary objectives on the campaign. Phew.

Gameseeker_Frampt2210d ago

Killzone 2 is super hard now that the servers shut down yesterday.

joab7772210d ago (Edited 2210d ago )

That’s is my hardest before Radec was patched. I spent 9 straight hrs fighting him on Elite. And finally got him! Lost Planet 2 is also absurd!

And Dead Space 2 was tough, going through with like 3 saves for the whole game.

And is MGS 4 harder? I haven’t played 5, but going through 4 without alerting or dying is tough.

Knushwood Butt2210d ago

Radec was patched?

I admit I gave up.

+ Show (2) more repliesLast reply 2210d ago
IamTylerDurden12210d ago

My most enjoyable platinum was 2016 R&C. Most plats get tedious towards the end but R&C was fun the entire time.

dariux322210d ago

I am working on it right now. And game is stil fun to play in challenge mode.

jazzking20012210d ago

i also got it as a plat...trophies were mostly easy...thanks to a bug i was able to get the final racing trophy

jerethdagryphon2210d ago

You dont need a bug just need to practice a bit

SonyWarrior2210d ago

Socom confrontation is the true hardest plat they made that dumb hard to ever get the plat i doubt any one in the world besides the devs got the plat

2pacalypsenow2210d ago

Oh yeah that def was the hardest trophy prob out of all the games released on the Vita,Ps3 and Ps4

DaBudSmoka2210d ago

I got the socom platinum...so yea

AKS2210d ago (Edited 2210d ago )

That's the one that people seem to notice most. Several people have commented about that when they've checked out my trophies. I was more proud of getting the Big Boss Emblem in MGS4 in terms of gaming accomplishments, but alas there were no trophies when I got it.

jazzking20012210d ago

i beat MGS4 but that was before it got trophy support. If it had when i played it, i may have it now

AKS2210d ago (Edited 2210d ago )

The Big Boss Emblem was from a "perfect" run with no kills, health items, or alerts in under 4 hours on the most difficult setting. I feel like I should have a trophy for that.

jerethdagryphon2210d ago

Demons souls was pretty easy only pure bladestone was hard

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