420°

Bethesda: Nintendo has to 'do what Sony and Microsoft' have been doing for us

In a bold statement, Bethesda's Peter Hines says Nintendo didn't give third parties enough of a voice in pre-Wii U launch and didn't communicate with them well, explaining why Bethesda doesn't support Wii U and instead is aiming towards Xbox and Playstation consoles that do.

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gimmegimmegames.com
zeal0us3879d ago (Edited 3879d ago )

Why did Hines wait till now to talk about Nintendo? Like months ago a bunch of publishers and developers made an outcry against Nintendo.

If developers like Bethesda felt the system need a stronger processor or more RAM they should've went to Nintendo and demand that.

If WiiU was on par with X1 or PS4, I still believe Bethesda wouldn't develop on it. They would blame low WiiU sales as the reason.

LOL_WUT3879d ago

Nintendo has to approach them not the other way around! lol ;)

Misaka_x_Touma3879d ago

why would Nintendo approach a developer who never have the interest in developing for Nintendo nor did they even talk about developing for Nintendo if they ever made a Powerful system again during 7th gen era.

AbortMission3879d ago

It's hilarious how these drones damage control by acting like Nintendo and 3rd parties are bickering school children with the "bully" (Bethesda) having to make amends to the child being bullied (Nintendo)

This is the business world. If Nintendo wants support, they have to open communication lines with 3rd parties like Bethesda. Bethesda doesn't need/want Nintendo since Bethesda - like many 3rd parties - can just take their games to other consoles and PC. Which is why Nintendo is the one who has to approach Bethesda/3rd parties and convince them that their system is the best.

Th4Freak3879d ago

@Misaka_x_Touma Looks like you have no idea of how to run a business. Nintendo is the one interested in sell Consoles, Bethesda have 5 other platforms to publish their games and if they have no interest on Nintendo, they have to approach to Bethesda, talk and reach a deal, that's how business is done.

JP13693879d ago (Edited 3879d ago )

Misaka_x_Touma -

They should approach devs because that's what you do to repair relationships and show them that you aren't arrogant and out of touch.
Case in point: Sony this gen compared to last.

"So repair relationship with a developer who never had a relationship with them. WUT? "

They've worked together before:
http://en.wikipedia.org/wik...

And yes, you try to repair bad relationships, as it would be a bit stupid to attempt repair of a functioning relationship, now wouldn't it. As others have said, you have no business sense at all. You don't expand your reach by only be nice to those that are already in bed with your company. That only ensures that you will be sleeping alone eventually, and less than 200,000 sales in a quarter makes Nintendo seem pretty lonely.

zeal0us3879d ago (Edited 3879d ago )

If what you are working with isn't adequate enough for you, you demand something more doable and keep demanding until you get it.

Any way I'm done beating a dead horse and Bethesda crying foul this late into the stage isn't going change anything.

With all that said I wonder when and if the WiiU sales will the third party support improve or will we see the same thing as we now(crappy ports and ports with missing features).

gaffyh3879d ago

In this interview they basically confirmed that they won't make any games for Wii U, unless Nintendo moneyhats a game.

Misaka_x_Touma3879d ago (Edited 3879d ago )

@JP1369

"They should approach devs because that's what you do to repair relationships "

So repair relationship with a developer who never had a relationship with them. WUT?

@Th4Freak
" Looks like you have no idea of how to run a business. Nintendo is the one interested in sell Consoles, Bethesda have 5 other platforms to publish their games and if they have no interest on Nintendo, they have to approach to Bethesda, talk and reach a deal, that's how business is done."

They are intersted in getting back the developers and publishers who help make the successful.

The Reason why the have collaborated with
Sega, Capcom, Namco and Atlus.
Ubisoft, Disney, Activision and WB Games who are aiding.

Nintendo is aiming for their early years success and Nintendo like profit.

jcnba283879d ago

Sony never went to Bethesda for advice when they were developing the PS3 yet they still brought games to the PS3. They are still bringing games to current gen. Their argument is nothing but BS.

JP13693879d ago (Edited 3879d ago )

jcnba-

And how popular was Sony with devs last generation? Do you really think you hear about every visit Sony reps make to various developers? The answer is, no, you don't. But, if you pay attention at the beginning of every generation, you do hear more about these visits. And wouldn't you know it, MS and Sony make a lot of them. Also, you're wrong:

http://gamingbolt.com/skyri...

If they're willing to work with a publisher to get DLC working, don't you think they're at least communicating from the very beginning? How else do the deals get made? Bethesda doesn't need Nintendo's stillborn console to survive, but Nintendo does need support from studios like them to compete.

From the link:
“We work with all of our partners to try and solve their problems. We have a big, broad dev support team that works closely with Bethesda—and with all of our partners—to work with them to solve that any sort of issues they have along the way,” Sony VP Adam Boyes told Kotaku.

Sony, at the height of its arrogance, was still more likely to work with developers than an increasingly isolated Nintendo.

MWong3878d ago (Edited 3878d ago )

I might get a lot of hates for this, but I have a feeling in at least 3 consoles from now Nintendo will go the way of SEGA. Only difference is they will continue producing handhelds.

Nintendo has lost touch with 3rd party publishers/developers and this has been going on since the GameCube. Some 3rd party publishers come aboard, while Nintendo continues to soley focus on their 1st party lineup. The only 3rd party publisher that seems to give any time to the WiiU is UbiSoft. Who knows how much longer that will last as next-gen consoles take center stage.

SilentNegotiator3878d ago

"why would Nintendo approach a developer who never have the interest in developing for Nintendo nor did they even talk about developing for Nintendo if they ever made a Powerful system again during 7th gen era"

That is a STUPID argument.

Nintendo should approach the top developers because they were trying to make a system for developers (or at least, that's what you might have thought from watching E3 2011). Nintendo should be seeking new partners for their new system that doesn't have the attractions that their last system had. Bethesda is perfectly successful with what the output they have for their products (PC, PS, Xbox) and have no need to go around begging to have input with companies that show no interest in them or any third parties.

+ Show (8) more repliesLast reply 3878d ago
gedden73879d ago

Dude you are sooooo talking the truth... This has little to do with system power or sales.... Its all about game politics and propaganda...

AAWELLS093879d ago (Edited 3879d ago )

"They would blame low WiiU sales as the reason"

Thats still a good reason to not develop on it and a reason that a lot of devs use all the time.

clouds53878d ago

They can't use that argument and develop for xbox one or ps4 exclusives at the same time. They aren't even out and no one knows how well they will sell. Wii u at least has a small and growing install base.
The only consequent Dev in that regard is rockstar releasing gta v only for ps360.

N4g_null3878d ago

He wanted input on Nintendo system, plus they could have passed along some secrets.

What is funny is ms listened to publishers... we almost got a drm internet console like the pspgo. Or almost like it.

I wonder who in the pc realm is reaching out to these guys? Who does it in the mobile sector?

also something tells me zelda will be up against skyrim, its not official yet but I can promise you way less bugs. Sony didnt listen to devs until the ps4, technically they still didn't listen. Their moves are strictly political. Im sure these developers know the down falls of using gddr5 as main memory. Yet no one is going to complain because everyone likes money hats.

their code isnt good enough to let them in on what is happening. Sony only spoke with them because ms fanboys used this very studio to point out how inferior the ps3 can be.

plus these guys are very close to be irrelevant.... everyone is making huge worlds now, their gimmick is gone, and no one cares.

Ol_G3878d ago

glad there are some people left with common sense

SilentNegotiator3878d ago

1) Why would Bethesda approach a company they have no history with and tell them how to make their hardware?

2) Uhhh...well if you have TWO dealbreaking issues (bad support, bad sales) and one of them goes away, the other does not become any less legitimate of a concern. OF FREAKING COURSE publishers are going to dodge a console with terrible sales.

+ Show (3) more repliesLast reply 3878d ago
MEGANE3879d ago

Nintendo are the ones that are suppose to now the needs of developing. Seems that they can think outside their first party studios and their games( Mario and its 1000 variations). Nintendo made their " next gen to compete with PS3 and 360, not the PS4 and XBOXone. Thats where nintendo fail. I think the gap its to big between the PS$ , XBOXone and the wiiu. Sorry nintendo... Maybe next gen ( 7 years from now)

yellowgerbil3879d ago

ok why did the end of the article turn into sony bashing?
for one thing Both sony and MS have about 5-5.5gb of ram to be used by the games, and that IS larger than 4gb TOTAL. if was originally 4gb that would mean probably only 3gb were offered to the game developers for use.
The author took a complaint against Nintendo by a developer and snuck in his own bias against Sony, you a sneaky fox

bass4g3879d ago (Edited 3879d ago )

I think the whole point was that they were questioning how truly effective devs complaints were in changing Sony's decision. I honestly don't think it was meant to be a dig. It was however completely unnecessary.

Misaka_x_Touma3879d ago

Nintendo was the strongest with SNES and N64.
GC second strongest after Xbox.

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90°

Campfire and Frostfall Mod Author Chesko Is Working on The Elder Scrolls 6 at Bethesda

David Pierce, better known as Chesko in the Skyrim modding community, is now a Senior Designer at Bethesda Game Studios currently working on the upcoming TES 6.

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thegamenomad.com
120°

A developer shouldnt rely on modders to make their game playable, fun or interesting

Despite being one of the most popular video game releases of the year, Starfield is already getting a lot of backlash in the four days since it has been out. The highly anticipated space RPG from Bethesda was finally launched into orbit on September 6, and naturally, the title has taken over the entire gaming galaxy, for better or worse. Leading up to its awaited release, the developer claimed that its latest title will be a “modder’s paradise.”

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fandomwire.com
ApocalypseShadow218d ago (Edited 218d ago )

PC is an interesting place for modding and weird. Gamers have definitely made many games better by adding better textures, better character models, animation, adding features that weren't there or even creating new stories.

But it's also embarrassing that the companies that make the games couldn't be bothered to make the best damn games they can right out the gate. They are the ones that have the high budgets. Should be a given. Nope. It's gamers that have to show the way and how it's done.

Like I said, interesting and weird. If that's the case, these developers should be paying the gamers.

BlackDoomAx217d ago

They don't. They don't even need to finidh it, or to make it work properly. They just need to hype it before launch and hope enough people will buy it. Rinse and repeat every year.

anast217d ago

Modders are passionate artists and Bethesda abuses this. Like I said, they should make an RPG maker game, it would be less sleazy of them.

Black-Helghast216d ago

name it Bethesda Game maker and give us all the tools of ES I - V & Fallout 1 - 4. they can even give us New Vegas & starfield tools as a DLC. I'm telling you, they'd make billions.

PRIMORDUS216d ago (Edited 216d ago )

Maybe the bulk of our money spent on games for PC should go to the modders. I mean, they release games that are not ready, and leave it to modders to fix them, and some like Starfield leave options out like HDR and DLSS. I'm losing respect for most PC developers lately.

Giblet_Head216d ago

Bethesda Softworks hasn't been a "PC developer" since Oblivion. They've half-assed ever since.

380°

Bethesda On Starfield's Big, Empty Planets: Not Every Location "Is Supposed To Be Disney World"

Turns out that a big, empty planet is the perfect environment in which you can contemplate your insignificance in a cold and uncaring universe.

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gamespot.com
Jin_Sakai227d ago (Edited 227d ago )

Because everyone wants a barren wasteland with a 1km barrier when exploring a planet.

Let’s see…

You can’t continuously walk the circumference of a planet: you'll hit a boundary eventually

You can’t fly your ship anywhere on a planet: Landing and taking off are purely cutscenes, and there's no way to fly to a different region without returning to orbit first

You can’t run out of oxygen: You have an oxygen meter, but it's not real. "Oxygen" is just Endurance from Skyrim and Fallout 4. A sprint meter, essentially.

You can’t fly to every planet: Saturn for example, you can’t land and you must fly for hours to get closer in which eventually you’ll just clip through the planet as It’s basically a giant prop.

lelo2play227d ago (Edited 227d ago )

Absolutely! When the human race reached the Moon, it was filled with Disney parks and attractions.
When they reach Mars, it will be filled with 7 Star Hotels, 20 Eiffel Towers, 15 Big Ben's, and so on...

Both the Moon and Mars are lovely places to live.

Jin_Sakai227d ago (Edited 227d ago )

Because in real life humans land on a planet with a cutscene and can only explore a 1km barrier.

Obviously he’s figuratively speaking when referring to Disney Land…🙄

lelo2play227d ago (Edited 227d ago )

@Jin_Sakai

Starfield is a game that's suppose to imitate real life, you explore... Lets say in the future you can take a ship and start visiting several unexplored planets. Not taking into account things like gravity, high/low temperatures, breathable air, etc, most of the planets you visit would be uninteresting, barren wolds.
There are other games out there where you can visit many worlds, each filled with lively colors, beautiful landscapes, lots of animals, and so many other things. Starfield isn't that game.

As for invisible walls, it's unfortunate, but like or not most games have invisible walls. Starfield is not the first game with invisible walls, and won't be the last. Played Baldur's Gate 3 last month, it had invisible walls. Played Uncharted 4 PC few months ago, it had invisible walls.

Palitera226d ago (Edited 226d ago )

Wouldn't it be easier to just admit already that they made empty worlds just for marketing's sake, to fool idiots?

"MORE THAN ONE THOUSAND PLANETS TO EXPLORE!!!"

Not only you fell for it, you are fighting for it lol

neutralgamer1992226d ago

Let’s be real here we play games to get away from reality. So yes give me less planets but all fully exportable and full of interesting content

lelo2play226d ago (Edited 226d ago )

@Jin_Sakai
Bethesda have been saying for ages that most planets from the game were barren and empty. You could visit the planets, but likely find nothing of interest there. If idiots weren't paying attention to Bethesda's words, then it's their own fault for believing something diferent.
Starfield is an RPG with some exploration elements, among other things. If you wanted Starfield to be essentially about exploration, you have the wrong game. So the question is... were you paying attention?

toutmanifik226d ago

That's real life though. Starfield is a game so I would like to have a little fun with my $70 purchase. Speaking only on the topic of exploration in Starfield.

226d ago
raWfodog226d ago

“Played Baldur's Gate 3 last month, it had invisible walls. Played Uncharted 4 PC few months ago, it had invisible walls.”

BG3 and Uncharted 4 devs never intimated that exploration was free roam. Todd Howard’s opening statement in the Starfield Direct suggested exactly that.

lelo2play226d ago (Edited 226d ago )

@mrxo

When someone like you relies on name calling to make a point, just shows off your ignorance, immaturity and lack of intelligence.

Binarycode226d ago

Nobody has reached the moon, other then rovers. Nobody has ever left LEO.

Rocketisleague226d ago

You know how other games handle this? You can fly around the planet and spot 'interesting points' and then land there, or else don't land. Its up to you. Its part of the mystery and exploration to be engaged in the seemlessness. What's it called...immersion? Something bethesda tossed away a long time ago

SyntheticForm226d ago

To be fair, no location should be Disney.

iEatNapkinz225d ago (Edited 225d ago )

I think the point is that the game isn't a real life sinulator. It's a fantasy/sci-fi game that could have been more imaginative with its planets, landscapes, and lore behind those properties

It's definitely not a bad game but it's 100% underwhelming from expectations

+ Show (11) more repliesLast reply 225d ago
Outside_ofthe_Box227d ago

"You can’t fly to every planet: Saturn for example, you can’t land and you must fly for hours to get closer in which eventually you’ll just clip through the planet as It’s basically a giant prop."

Isn't Saturn just a planet made of gas? So I don't think it has an actual surface you can land on and big gas planets like like that usually crushes whatever ever object penetrates the atmosphere because of the insane pressure.

Jin_Sakai227d ago (Edited 227d ago )

It is but that fact that it’s just a prop you can clip through and not even 3d rendered is ridiculous.

DOMination-226d ago

I've not played it so I am basing this purely on what you've said - it sounds like it wasn't really intended that the players would visit Saturn so I can understand that decision. Having said that, our you'd think the planets in Sol would have had more effort put into them.

jwillj2k4226d ago

Not my words but I agree “Don’t talk science landing on gas planets but be okay with your character becoming super human with space magic.”

Nothing in this game is possible it’s all fake we can’t make spaceships, we can’t fly to other planets, we don’t have these make believe guns and suits. It’s a game you should be able to land on ALL types of planets if you have the right ‘make believe’ equipment. Stop being a hypocrite.

VariantAEC223d ago

@Jin_Sakai
Apparently it is a 3D object with a low resolution image plastered on top of it. Nothing remotely difficult to render at all especially on Xbox Series PS5 consoles and modern PCs.

+ Show (1) more replyLast reply 223d ago
Bobertt226d ago (Edited 226d ago )

The uproar about the barrier is dumb. I have played it and the area you can walk in is huge i wasted hours exploring it without hitting the boundary. You can easily return to your ship and just fly to another spot on the planet to walk past the boundary. Who cares if you can't walk across an entire planet in one shot you can still explore the entire planet and logically it wouldn't make sense to walk to the other side of a planet and leave your ship behind.

I do agree it sucks you can't fly on the planet but i never expected that from the marketing. I do wish there were vehicles like Mass Effect but i figure that was more for balancing as it's still a Bethesda game at it's core and they probably want you to fight the enemies and not use a vehicle to run them over. Like in Mass effect there was no reason to get out of the vehicle unless it was to pick up an item or enter a building since you could easily kill everyone outside.

I also agree the Oxygen meter is mislabeled but why would we want an actual oxygen tank meter in a game like this? You complain about not being able to walk the entire planet in one go but if they used an actual Oxygen meter you would constantly have to return to the ship to refill the tanks anyway.

As for Saturn it's a gas planet there is literally no solid matter there that's why you can't fly there. I am still early on but as far as i know only it's only the gas planets you can't fly to because that makes sense.

If i had to make some complaints about Starfield it would be about the broken HDR. The way the game doesn't explain or tell you about a lot of abilities/features like the location of the storage on your ship or how you can charge the cutter to do more damage or mine metals way faster. Hell it didn't even tell me i had a scanner i walked around for a long time on Kreet looking for the location for my quest before i clicked the scanner button by accident and found it showed a route to the quest, could highlight items, reveal unknown markers, and fast travel.

MrNinosan226d ago

No, you can't explore the full planets. You can explore some zones of a planet.
In No Man Sky, you can explore full planets.

Instead of making a very cool looking Starmap, they could've had a list:

Galaxy A:
Planet A:
Location A, B, C

Planet B:
Location A, B, C

Etc, because that's how limited the exploration is.

Notellin226d ago ShowReplies(2)
porkChop226d ago

It's genuinely hard to take your criticisms seriously when you complain about not being able to land on Saturn, a planet made of gas. From what I understand the only planets you can't land on are exactly that, gas giants. Which makes sense.

OptimusDK226d ago Show
+ Show (4) more repliesLast reply 223d ago
Magatsuhi226d ago

So why bother making it then? Seems like it's just a ploy to be able to say big worlds

CobraKai226d ago (Edited 226d ago )

That’s actually good. Kinda gives that feeling of discovery.

VersusDMC226d ago

I like how Forespoken (and other games) got spam comments about having an empty world even though it was explained in the game.

But for Starfield it is justified because it's in space?

I guess i shouldn't be surprised about hypocrisy here...it all depends on what system it's on here.

ravens52226d ago

Funny thing is Forspoken world wasn't empty lol. 🤷🏾 There was an agenda with that game.

darksky226d ago

I played Forspoken recently and it's a decent game.

CS7226d ago

Lol. Agenda?

Where was this agenda for FF XVI, God of War, deathloop, returnal, R&C, Horizon, Miles morales, TLOU2, FFVII remake, GOT.

You guys really need to get a grip.

OptimusDK226d ago

This willl be a modding heaven gooing forward - and everybody said it was pure stupid to have 1000 planets - but the game is bigger than any bethesda game anyway in regard to the handcrafted planets - the rest is just extra and somthing that can be eveolved over time.

But hey i guess when you can not have something it has to be shit on. As for Forespoken is was a bad game pure and simple and the empty part was not the reason.

rippermcrip226d ago

No Man's Sky got absolutely destroyed their false promises. A team of 17 people.

Bethesda gets a pass though apparently.

JEECE226d ago

Even at launch NMS has much more advanced flying mechanics than Starfield, and obviously that game has improved leaps and bounds since then. I already prefer Starfield's on foot segments though.

badz149226d ago

And Starfield even has the team at DF supporting it! 30fps, all the loadings, lots of broken promises and all...

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