Even the most open-world experiences in video games must restrict the player in some way. If you could go everywhere right away, what would be the point of progressing? Sometimes a barrier makes sense, like a locked door in need of a key, or a wall too high to climb. More often though, you have to suspend your disbelief and tell yourself that, even though you are skilled enough to replace the batteries in a flashlight without turning it off, slipping in between those trees just isn’t going to work.
Over the last 25 years, there has been a fair few South Park games, and here GameSpew has ranked them all from best to worst.
We are going to see a lot of crap South Park products since they sold out to paramount years ago. It's their IP they can sell out, of course; it just means the quality of their show has tanked and other products as well. Nevertheless, they put on excellent musicals, but those haven't been sold to a mega corporation.
Game Rant chats with the creator of No More Heroes about who he would like to see play the role of Travis Touchdown in a live-action adaptation.
Actually Ryan Gosling makes a ton of sense.
Edit: If this can be done in a Scott Pilgrim movie kind of way that would be dope.
The Opening Levels that hooked gamers from the outset.
Invisible barriers are the worst!
A PS2 racing game called Splashdown actually has a really funny way of blocking you from going too far off the track.
http://www.youtube.com/watc...
That's a pretty original impassable barrier lol.
Broken or damaged bridges, "Too Dark in/out there", Force of redirection when playing a flying or driving game something forces you to turn around when you go to far.
Don't forget about police tape.
"You cannot go that way."
-Elder Scrolls
I HAAAAAATE that lol. I was playing Oblivion one time, and saw Valenwood (I'm pretty sure it was Valenwood). I had a feeling of joy. So I swim off the dock of Cyrodil and almost, ALMOST get to the shore of Valenwood, and I see that. All that environment...unexplored. :(
Same goes for Skyrim and almost going to Morrowind. But that time it was RIGHT THERE. ARRGGH.
I know I can't travel there, but something in me just says "Maybe this time. I'll just go look."